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Blogs

Enrique Dryere's Comments

Comment In: 'I've had it with lazy devs' - a forum-goer puts a studio on notice [News - 03/15/2013 - 05:37]

My favorite is the suggestion ...

My favorite is the suggestion to record voice overs for barks to say how weird it is to encounter another player. Can you imagine an MMO doing that Haha.

Comment In: 8 Key Principles of Writing Effective Game Dialogue [Blog - 03/13/2013 - 05:27]

Fantastic article r n r ...

Fantastic article r n r nThe balance between 1 and 2 can be treacherous because being caught in the middle will leave you with something insipid that no one will really enjoy. As an indie, I proudly lean left or right, appealing to specific aesthetics, but understand how a major ...

Comment In: Gabe Newell's vision for Steam: More choice, more democracy, less Greenlight [News - 02/06/2013 - 03:14]

As an indie dev trying ...

As an indie dev trying to slug through the Greenlight process, I 'm glad to hear that the process is being given continued thought and care. What I 'm hearing here excites me, but the change will be a double edged sword. I know first-hand that the bottle necking is ...

Comment In: The Situation with Video Game Stories [Blog - 02/02/2013 - 03:10]

Very insightful piece I tend ...

Very insightful piece I tend to agree with concept of the value of plot in games. During my work on the script of Ring Runner: Flight of the Sages, I had very similar ideas in mind. I began with a setup, eventually offering the players an entire universe to explore ...

Comment In: Writing For A Genre That Doesn't Welcome Words [Blog - 11/12/2012 - 08:42]

Hi Chris Nice to get ...

Hi Chris Nice to get to read your work again. Miss you on IndieGameMag I don 't know if you remember it, but you once wrote very kindly about our project Ring Runner: Flight of the Sages. I had -- and continue to have -- the same problem you 're ...

Comment In: 5 Things I Learned from our Successful Kickstarter Campaign [Blog - 11/12/2012 - 09:58]

Well, if your family and ...

Well, if your family and friends are all spread out like mine, it can provide them with a convenient, secure, and credible way to contribute to your project. More importantly, it sets a rigid time frame, which can be a good way to turn intent into actual financial support. Of ...

Comment In: Magic: The Gathering's Richard Garfield's strategies for game balancing [News - 11/10/2012 - 10:53]

Balance is an art, not ...

Balance is an art, not a science. Couldn 't agree more My brother and I began with a strictly mathematical approach to balancing abilities in Ring Runner, but you quickly run into qualities of an ability that are not easily quantified. A great example is cast times. r n r ...

Comment In: New indie game incubator Execution Labs launches in Montreal [News - 11/08/2012 - 08:40]

This sounds like a wonderful ...

This sounds like a wonderful project I wish we had something like that here in Texas. Best of luck

Comment In: Ask Gamasutra: How to annoy a games journalist with a press release [News - 03/30/2012 - 05:35]

Great questions. I 'm sure ...

Great questions. I 'm sure there are plenty of indie devs out there that would love to hear these answered, myself included

Comment In: GOG.com broadens focus with newer indie games [News - 03/27/2012 - 07:58]

This is wonderful news I ...

This is wonderful news I 'm a big fan of GOG. It 'd be tough to find compatible versions of classics like Zork, KQ, and Might and Magic without them.

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