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Enrique Dryere's Comments

Comment In: [News - 03/28/2013 - 04:19]

You 'd think that by ...

You 'd think that by now, the industry would 've realized that they can no longer treat these events like some kind of boys club meeting. While I understand and side with WIG on this issue, I think that the severity of the reaction, while impacting, doesn 't serve to ...

Comment In: [News - 03/26/2013 - 03:26]

The problem is that a ...

The problem is that a lot of smaller, lesser known devs, such as myself, don 't even have enough money to attend these conventions. I think the real root of this problem, at least for my brother and I, is that we aimed too big for our first project, Ring ...

Comment In: [News - 03/20/2013 - 02:13]

A truly wonderful sentiment that ...

A truly wonderful sentiment that I hope more players can adopt

Comment In: [Blog - 03/19/2013 - 01:24]

I 've got a lot ...

I 've got a lot of respect for the Adams brothers and hope that the game my brother and I are working on, Ring Runner, can achieve one iota of its staying power. This, in fact, has been the major driving force behind our design: to create a game that ...

Comment In: [News - 03/15/2013 - 05:37]

My favorite is the suggestion ...

My favorite is the suggestion to record voice overs for barks to say how weird it is to encounter another player. Can you imagine an MMO doing that Haha.

Comment In: [Blog - 03/13/2013 - 05:27]

Fantastic article r n r ...

Fantastic article r n r nThe balance between 1 and 2 can be treacherous because being caught in the middle will leave you with something insipid that no one will really enjoy. As an indie, I proudly lean left or right, appealing to specific aesthetics, but understand how a major ...

Comment In: [News - 02/06/2013 - 03:14]

As an indie dev trying ...

As an indie dev trying to slug through the Greenlight process, I 'm glad to hear that the process is being given continued thought and care. What I 'm hearing here excites me, but the change will be a double edged sword. I know first-hand that the bottle necking is ...

Comment In: [Blog - 02/02/2013 - 03:10]

Very insightful piece I tend ...

Very insightful piece I tend to agree with concept of the value of plot in games. During my work on the script of Ring Runner: Flight of the Sages, I had very similar ideas in mind. I began with a setup, eventually offering the players an entire universe to explore ...

Comment In: [Blog - 11/12/2012 - 08:42]

Hi Chris Nice to get ...

Hi Chris Nice to get to read your work again. Miss you on IndieGameMag I don 't know if you remember it, but you once wrote very kindly about our project Ring Runner: Flight of the Sages. I had -- and continue to have -- the same problem you 're ...

Comment In: [Blog - 11/12/2012 - 09:58]

Well, if your family and ...

Well, if your family and friends are all spread out like mine, it can provide them with a convenient, secure, and credible way to contribute to your project. More importantly, it sets a rigid time frame, which can be a good way to turn intent into actual financial support. Of ...

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