[News - 01/10/2014 - 03:04]
I 'm an indie game ...
I 'm an indie game dev, working on an Oculus Rift launch title for my first big game. Oculus really is great to work with They offer easy integration with common game engines, ran a game jam in collaboration with IndieCade to encourage development, and have let me visit their ...
[Blog - 01/09/2014 - 01:58]
Wow I 've been following ...
Wow I 've been following your posts since The Oil Blue postmortems my own indie game released around the same time, and your game was a useful point of comparison . Very interesting to hear the latest chapter r n r nSeems like the moral of the story is, yet ...
[Blog - 01/06/2014 - 09:02]
[Blog - 12/21/2013 - 01:42]
Great stuff. I always enjoy ...
Great stuff. I always enjoy this series r n r nFor those who, like me, were looking for the previous articles, here 's the official No Twinkie Database: r nhttp://www.designersnotebook.com/Design Resources/No Twinkie Database/no twinkie database.htm
[News - 11/26/2013 - 10:03]
[News - 11/05/2013 - 10:53]
Looks like the article cuts ...
Looks like the article cuts off at the end r n r nI wish Soren the best of luck I totally agree that the RTS genre became too narrow and clustered for a while, and I hope he and his team find success expanding it.
[Blog - 11/04/2013 - 10:54]
[News - 10/21/2013 - 03:52]
There are a lot of ...
There are a lot of slugs and strange naked things coming up from my subconscious. r n r nI expect this to be implemented literally in their next game.
[Blog - 09/23/2013 - 08:33]
Well, that 's not my ...
Well, that 's not my issue I was trying to use good and ideal interchangeably in my comment above. r n r nI was just saying that you can 't say elegant good, since ornate or crunchy or chaotic can also be good and bad, but that 's beside the ...
[News - 09/23/2013 - 03:30]