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E McNeill's Comments

Comment In: [Blog - 01/22/2014 - 06:52]

So I get that you ...

So I get that you 're upset with King and all that, and that you 're trying to be funny, but could you be a little less crass After I finished reading this, I felt gross, but I sure couldn 't remember anything about your actual argument.

Comment In: [Blog - 01/17/2014 - 03:59]

Yeah, but I think it ...

Yeah, but I think it 's better to defy people 's short-term expectations and still succeed in delivering long-term value. This might be one of those cases where you have to give people what they don 't yet know they want.

Comment In: [News - 01/10/2014 - 03:04]

I 'm an indie game ...

I 'm an indie game dev, working on an Oculus Rift launch title for my first big game. Oculus really is great to work with They offer easy integration with common game engines, ran a game jam in collaboration with IndieCade to encourage development, and have let me visit their ...

Comment In: [Blog - 01/09/2014 - 01:58]

Wow I 've been following ...

Wow I 've been following your posts since The Oil Blue postmortems my own indie game released around the same time, and your game was a useful point of comparison . Very interesting to hear the latest chapter r n r nSeems like the moral of the story is, yet ...

Comment In: [Blog - 01/06/2014 - 09:02]

Good stuff That first quote ...

Good stuff That first quote has been at the top of my game 's site for a long time: http://www.auraluxgame.com/main.html

Comment In: [Blog - 12/21/2013 - 01:42]

Great stuff. I always enjoy ...

Great stuff. I always enjoy this series r n r nFor those who, like me, were looking for the previous articles, here 's the official No Twinkie Database: r nhttp://www.designersnotebook.com/Design Resources/No Twinkie Database/no twinkie database.htm

Comment In: [News - 11/26/2013 - 10:03]

Very sad. These guys were ...

Very sad. These guys were consistently doing interesting work

Comment In: [News - 11/05/2013 - 10:53]

Looks like the article cuts ...

Looks like the article cuts off at the end r n r nI wish Soren the best of luck I totally agree that the RTS genre became too narrow and clustered for a while, and I hope he and his team find success expanding it.

Comment In: [Blog - 11/04/2013 - 10:54]

In the end, the only ...

In the end, the only way to get honesty... was to lie to people.

Comment In: [News - 10/21/2013 - 03:52]

There are a lot of ...

There are a lot of slugs and strange naked things coming up from my subconscious. r n r nI expect this to be implemented literally in their next game.

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