What do you call a game that sits between the puzzle, strategy, roguelike, and action genres?
A rumination on creative constraints.
Why I'm doing open development on my next game.
My report on VR from Steam Dev Days.
After the VR Jam, I'm convinced that the Oculus Rift is a perfect opportunity for indies.
Ethics matter in game design, but it's not about F2P.
I funded my indie game development from my savings account. A response to Gamasutra's call for blogs on game funding.
We recognize the difference between high art and low art in other media. That axis is relevant for games, too.