The unofficial strategy guide for Productivity, a time management game about indie game development.
How I discovered that my games were more fun when I didn't have all the answers.
Until about a month and a half ago, my one-man indie game Darknet was going to be an MMO.
Why games shouldn't care about the player.
On the culture clash between VR enthusiasts and game devs.
What do you call a game that sits between the puzzle, strategy, roguelike, and action genres?
A rumination on creative constraints.
Why I'm doing open development on my next game.