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March 24, 2019
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EJR Tairne's Blog

 

Freelance writer and editor. Game theorist, apparently.

 

Member Blogs

Posted by EJR Tairne on Sun, 13 Jul 2014 02:55:00 EDT in Design, Programming, Console/PC, Indie
Twenty years ago, RSD Game-Maker came and went. Now it has gone open source. What can this neglected design environment have to teach us today? Could its ideas be key to a future of videogame literacy?


Posted by EJR Tairne on Sat, 05 Jul 2014 11:04:00 EDT in Design, Console/PC, Indie
An interview with Liight co-author Roland Ludlam, on the mechanics of game design, narrative, and permanent data loss.


Posted by EJR Tairne on Mon, 23 Jun 2014 09:58:00 EDT in Design, Console/PC, Indie
An interview with early Metroidvania author Joshua Eric Turcotte, on the mechanics of game design, narrative, and permanent data loss.


Posted by EJR Tairne on Wed, 05 Feb 2014 12:33:00 EST in Design, Console/PC, Indie
Bionic Commando associate producer James W. Morris speaks on RSD's Game-Maker, the Shareware era, and the problems and potential of educational games.


Posted by EJR Tairne on Sun, 02 Feb 2014 12:15:00 EST in Design, Production, Console/PC, Indie
The sidebars originally composed for the Game Developer Magazine version of the Andy Stone interview


Posted by EJR Tairne on Thu, 16 May 2013 10:00:00 EDT in Design, Indie
An interview with outsider game legend Gary Acord. Delight in his design process. Marvel at his mythology. Become a fan all over again.



EJR Tairne's Comments

Comment In: [News - 06/23/2010 - 03:59]

FWIW, a recently translated excerpt ...

FWIW, a recently translated excerpt from http://shmuplations.com/earlyarcade/: r n r nTakao Ueno Supervisor r n r nI joined Taito soon after graduating, back in April 1966. At the time I made crane games, and electro-mechanical driving games that didn t use a television monitor. For Space Invaders, I was the ...

Comment In: [Blog - 01/20/2015 - 11:39]

It would be fun, on ...

It would be fun, on the basis of this data, to run a yearly competence ranking of major development studios. At the top are studios who on average manage to put out highly successful games by whatever criteria you care to measure success they hardly seem to matter without any, ...

Comment In: [Blog - 07/05/2014 - 11:04]

Glad you liked it Even ...

Glad you liked it Even with reservations. r n r nAs you might expect, there are many products named some variation of Game Maker before Mark Overmars '/YoYo Games ' version there were at least three others. r n r nThe version under discussion here is Game-Maker, a DOS-based program ...

Comment In: [Blog - 05/16/2013 - 10:00]

dupe ...

dupe

Comment In: [Blog - 05/04/2013 - 09:35]

Thanks, guys. This bounced around ...

Thanks, guys. This bounced around for ages before it settled, but at least it 's out there now. r n r nI always thought that Game-Maker 's interface felt like a game in itself almost more fun to toy around with than the finished products were to play. Deluxe Paint ...

Comment In: [News - 01/24/2012 - 07:23]

No, don't do that. Art ...

No, don't do that. Art doesn't happen in a vacuum. Not everyone has to agree with an article, or even read it. The more context the site gives, the better. As I often say, the social responsibility of art is to sharpen and broaden the audience's perspective, not to dull ...