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Declan Kolakowski's Blog

 

Game Developer / Composer based in London. You can check out my work at www.infiniteoctagon.com.

 

Member Blogs

Posted by Declan Kolakowski on Sat, 03 May 2014 06:31:00 EDT in Design, Console/PC, Serious, Indie, Smartphone/Tablet
An exploration of how we might craft rich ludic experiences by looking at them through the lens of a ludic language.


Posted by Declan Kolakowski on Sun, 16 Feb 2014 01:27:00 EST in Design, Production
As player data becomes more widely available than ever before and metrics driven design dominates more and more of the industry’s mind-share, have we thought deeply enough about what design using player data really means?


Posted by Declan Kolakowski on Thu, 06 Feb 2014 06:05:00 EST in Design, Programming, Production, Serious, Indie
A look at how game engines are stifling creativity and manipulating the games industry.


Posted by Declan Kolakowski on Mon, 02 Dec 2013 03:43:00 EST in Design, Art, Serious, Indie
In this post I take a look at how can we learn to tell stories and communicate themes through games' most overlooked feature: menus.


Posted by Declan Kolakowski on Thu, 31 Oct 2013 03:06:00 EDT in Audio, Design, Programming
In honour of Advanced Input week I look at controlling a game using sound alone.



Declan Kolakowski's Comments

Comment In: [Blog - 05/28/2014 - 01:52]

From I 've read, Journey ...

From I 've read, Journey only just about broke even despite its insane sales. They spent almost three years developing it and a lot of time investing in new technologies to improve synchronisation with between player, camera control and music. It 's a weird hybrid counter-example to the others in ...

Comment In: [Blog - 05/03/2014 - 06:31]

Thanks for your comment. I ...

Thanks for your comment. I agree that the metaphor is somewhat limited but I don 't feel puzzle games are a very fair criticism as there is some debate over whether puzzles even are games I think they are . The fact that by definition puzzles have to have a ...

Comment In: [News - 03/26/2014 - 05:18]

Leigh... on Leigh... what is ...

Leigh... on Leigh... what is this... dual personality

Comment In: [Blog - 03/10/2014 - 05:44]

It was successful because PewDiePie ...

It was successful because PewDiePie played it. His video on it received 9 million views. It 's up to 14 million now. And that was the reason Flappy Bird was catapulted to fame. When one mediocre youtuber has the power to turn any game into a massive success I wonder ...

Comment In: [Blog - 02/16/2014 - 01:27]

...


Comment In: [Blog - 02/06/2014 - 06:05]

I agree with you and ...

I agree with you and I feel I acknowledge these criticisms in my article. While it is possible to make a vast array of different things using a game engine. The base way they are set up encourages a set of assumptions about form that many developers seem to take ...