David Pittman's Blog
Hi, I'm David Pittman. I do a lot of things, but mostly, I make games.
I previously worked with the fine people at 2K Marin, programming AI for games like BioShock 2 and The Bureau: XCOM Declassified.
Before that, I worked briefly at Stormfront Studios and Gearbox Software, contributing in small ways to The Spiderwick Chronicles and Brothers in Arms: Hell's Highway respectively.
I attended The Guildhall at SMU and wrote my Master's thesis on Goal-Oriented Action Planning.
You can follow me on Twitter.
Eldritch developer and Minor Key Games co-founder David Pittman shares an honest and transparent look at the creation of Eldritch and the figures from its first three months on sale.
In this article, I examine the meaning of the word "immersion" as a descriptor for video games and defend its use despite its overloading as a buzzword.
David Pittman's Comments
[Blog - 01/03/2014 - 11:18]
[Blog - 10/23/2013 - 06:16]
I believe games on Greenlight ...
I believe games on Greenlight are ranked according to their total number of Yes votes only. So there 's not a huge difference between voting No, voting Ask Me Again Later, or simply leaving the page.
[Blog - 05/17/2013 - 12:06]
Great point. I question whether ...
Great point. I question whether a compelling sense of place as established by cohesive art direction, audio, narrative, etc. is enough to immerse a player, but it is a big part of the complete experience and certainly helps support immersion. r n r nAnd it still doesn 't need to ...