Game developer working with Actionscript, Flixel, and Unity. Interactive fiction writer. Making terrible games now so that I can make terrible games later.
Pipe Trouble is a new take on the pipe-laying genre that brushed up against volatile pipeline politics by daring to feature bombing as a consequence. It is yet another victim of press and politicians misunderstanding games.
It 's packaged in AIR. It 's made in Flixel, which isn 't exactly built for this sort of thing. I 'm working on a Unity version in the hope of bringing it to other platforms with a bit more ease.