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David D'Angelo's Blog   Expert Blogs

 

A dandy programmer for Yacht Club Games working on our first public release, Shovel Knight!

 

Expert Blogs

Posted by David D'Angelo on Fri, 03 Oct 2014 08:29:00 EDT in Design
Digging into the design process around the weapon unlock system in Shovel Knight.


Posted by David D'Angelo on Thu, 07 Aug 2014 04:03:00 EDT in Business/Marketing, Production, Console/PC, Indie
A discussion of all the statistics we could find at Yacht Club Games related to the first month of Shovel Knight's release!


Posted by David D'Angelo on Tue, 05 Aug 2014 06:20:00 EDT in Business/Marketing, Console/PC
An exploration of Shovel Knight's sales over its first month of release in the US on Wii U/3DS and internationally on Steam (only in English).


Posted by David D'Angelo on Wed, 25 Jun 2014 03:24:00 EDT in Design, Production, Art, Console/PC, Indie
The process of designing Shovel Knight to fit a retro NES aesthetic while maintaining modern design philosophies: here are a few technical rules of the NES we broke and why we did it!



David D'Angelo's Comments

Comment In: [Blog - 10/03/2014 - 08:29]

Haha yeah we talked about ...

Haha yeah we talked about flipping the formula for one stage but we ran out of time. Always fun to do surprises like that :D

Comment In: [Blog - 08/07/2014 - 04:03]

We banked solely on youtube, ...

We banked solely on youtube, journalism , twitter, facebook, and twitch to get the word out too We couldn 't afford to spend a dime on marketing other than going to conventions . Good luck to you

Comment In: [Blog - 08/05/2014 - 06:20]

I 'd like to expand ...

I 'd like to expand on it more at some point once we have a clearer picture. Basically, we 're still doing basic napkin math over here too trying to figure out what we 'll lose to taxes, etc. Hopefully the game will continue to do well and we won ...