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Dan White's Blog

 

Dan White is a founding partner and Executive Producer at Filament Games, where he directs both business and development operations. White earned an MS in Educational Communications and Technology from the University of Wisconsin – Madison and a BS in Communication Technologies from Cornell University. During his tenure at UW, Dan worked with leading games and education researchers, Dr. Kurt Squire and Dr. James Gee. He also acted as Designer of Instructional Technologies at the University of Wisconsin’s Division of Information Technology and the Academic ADL Co-Lab. Previously, White worked as a Producer on the Cornell Theory Center’s NSF-funded SciCentr Project, a series of innovative online virtual worlds for informal science and technology outreach. White serves on the advisory board for Games for Change and is a founding member of the GLS (Games Learning Society) organization at UW-Madison. He has presented on the business and design of learning games at numerous conferences, including Games for Change; NSTA (national); Serious Games; SIEGE; Games Learning Society; and Wisconsin Entrepreneurs. White has served as a reviewer for the National Science Foundation and is serving as PI on two Small Business Innovation Research (SBIR) grants recently awarded to Filament by the Department of Education and the National Science Foundation.

 

 

Member Blogs

Posted by Dan White on Fri, 03 Jan 2014 04:04:00 EST in Business/Marketing, Production, Serious
Commercializing educational games is tricky business, especially if you're committed to building games that appeal to teachers. In this article, Dan White of Filament Games summarizes eight years of thinking on the topic.


Posted by Dan White on Tue, 10 Sep 2013 05:45:00 EDT in Business/Marketing, Serious
A brief guide to SBIR (Small Business Innovation Research) funding, an alternative way to fund your game project.



Dan White's Comments

Comment In: [Blog - 01/03/2014 - 04:04]

An excellent idea ...So long ...

An excellent idea ...So long as neither the game nor the curriculum materials felt like add-ons. The hypothetical company would have to work closely with the game developers to ensure that all the materials felt as seamless as possible.

Comment In: [Blog - 09/10/2013 - 05:45]

Hey James, game development studios ...

Hey James, game development studios with fewer than 500 employees are as eligible as any other business to receive SBIR funding. The catch , I suppose, is that the government cares about specific things. For example, the U.S. Department of Education cares about, you know, education. So if you want ...