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Blogs

Damian Connolly's Comments

Comment In: Adobe hopes for more Flash developers with Game Developer Tools [News - 12/03/2012 - 10:03]

while not an asset store, ...

while not an asset store, http://www.as3gamegears.com/ has a good list of frameworks, engines, libs and even assets. there 's some good stuff in there

Comment In: Defender's Quest: By the Numbers [Feature - 04/11/2012 - 04:45]

Congrats on the game Lars, ...

Congrats on the game Lars, great writeup Did you have any problems going to the gaming sites like RPS and Joystiq given that it 's a flash game, which could be seen as less professional r n r nGreat to see someone pushing AIR as a viable framework for indie ...

Comment In: 7 Things To Know About HTML5 [Feature - 01/10/2012 - 04:00]

Can we add this to ...

Can we add this to the list: Technologies often called part of HTML5 that aren't: https://developer.mozilla.org/en/HTML/HTML5 Technologies often called part of HTML5 that aren 27t - WebGL - FileReader - XMLHttpRequest - querySelector All - Geolocation - ECMAScript5 - CSS3 - XBL2 - Web Workers - Web Sockets - Faster ...

Comment In: Copying Mechanics is Not Theft, Nor is it Infringement [Blog - 08/16/2011 - 09:00]

Lets take two stories posted ...

Lets take two stories posted on Edge a few days apart. The first is from the Gamenaut/Radical Fishing story: Another indie curio finds itself cloned before it can get itself to market http://www.next-gen.biz/features/friday-game-radical-fishing , the second a story about Fortress Craft: The Minecraft homage, the work of Projector Games, has ...

Comment In: Learning from Minecraft [Blog - 11/21/2010 - 06:22]

Good point on the crafting ...

Good point on the crafting system Michael. It makes me think that Notch has put in some secret combination that isn't documented but will seem obvious when it's found :

Comment In: In-Depth: Where Do Wii Sales Go From Here? [News - 11/22/2010 - 02:51]

Well Iwata's getting his results ...

Well Iwata's getting his results from the NPD and the TRSTS, so they're about as independant as they come. As for why some games sell and others don't, that's a whole different, and much more difficult, ballgame. My own perspective is that what most 3rd parties think the Wii audience ...

Comment In: Blurring the Line – An Experiment in Casualcore Gaming: Part 1 [Blog - 11/01/2010 - 03:51]

I think that has more ...

I think that has more to do with a lot of games' confusing casual with stupid . It has to appeal to casual gamers it has to have no challenge, less options, less confusing gameplay, and players definitely need their hand held through absolutely everything in case it hurts their ...

Comment In: Bringing Game Dev Story to Facebook - Design Concepts [Blog - 10/23/2010 - 06:12]

Hey guys, thanks for the ...

Hey guys, thanks for the comments. @Kris: Yep, I have a console and about 500m in the bank so it has lost a bit of the challenge of deciding which console to get a contract for : The game needs to be balanced for a more continuous experience. @Christopher: Give ...

[Previous Damian Connolly Comments]   

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