Chris Wade's Blog
Chris is the lead designer and founder of Luckshot Games, best known for physics sports game Sausage Sports Club. He posts lots gifs and the occasional tech art analysis thread at @chriswade__
He currently works as generalist at Owlchemy Labs on their upcoming title Vacation Simulator. His past work includes contracting on projects like Battle Chef Brigade, Manifold Garden, and Mortal Kombat X.
Get in touch at: [email protected]
Lessons learned designing Sausage Sports Club, including a few deep dives into specific features.
A breakdown of the best shaders and effects used in Sausage Sports Club with gifs and explanations.
Lessons learned on the business side of Sausage Sports Club, including tips on doing market research, shaping the perception of your game, getting the most out of social media, why you shouldn't go to conventions, and angling for platform support.
More often then in other mediums, games are delayed months or years as teams learn what it is they're making. By looking at the exploratory nature of games and acknowledging the need to throw out work to find a good design, let's minimize our losses