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Blogs

Brad Wardell's Blog   Expert Blogs

Brad Wardell is the President & CEO of Stardock Corporation.

Stardock, incorporated by Wardell in 1993 as a way to help pay for college began its existence as an OS/2 software developers in the 90s. In 2000, the company migrated to Windows with the release of The Corporate Machine and Object Desktop, a desktop enhancement program.

Wardell has been developing PC games for OS/2 and Windows for over 15 years. His first published article was featured in the third issue of Game Developer magazine in September, 1994.

Wardell lives in Canton Michigan with his wife and 3 children. In his spare time, he plays games, participates in online forums, bee keeps, and writes.

Expert Blogs

Game Design vs. Game Development  Featured Blogs
Posted by Brad Wardell on Mon, 31 Dec 2012 12:43:00 EST in Design
Just as no battle plan survives contact with the enemy, no game design fully survives contact with actual development.
Read More... | 1 Comments

Safely releasing references in C++
Posted by Brad Wardell on Wed, 02 Dec 2009 07:56:00 EST in Programming
Common pitfalls when using vectors -- releasing references.
Read More... | 2 Comments

   

Brad Wardell's Comments

Comment In: Why Did PC Strategy Game Dev Stardock Release A Christmas XBLIG Game? [News - 12/13/2011 - 02:21]

In terms of commercial viability, ...

In terms of commercial viability, elf squad has been in the xblig top seller list. The fact you can get into the top seller list selling less than 30 units a day should kind of settle the argument.

Comment In: Stardock's Wardell Details Impulse Reactor Specifics [News - 03/16/2010 - 05:31]

@Derek - Amen @Ed - ...

@Derek - Amen @Ed - so if Steam started selling say movies you'd stop using it I'd hope not. I remember when Amazon.com only sold books. Some people were upset when they started selling everything. I remember back in the 1990s when Derek and I hung out on Usenet . ...

Comment In: ESD Publishers Boycott Valve’s Steam Service. Seriously? [Blog - 11/08/2009 - 11:38]

This isn't nearly as complicated ...

This isn't nearly as complicated as you are trying to make it out to be, Derek. Impulse Reactor includes a DRM feature that allows developers to protect their game without the user needing to create an Impulse account. Steamworks, by contrast, not only requires the user to create a Steam ...

   

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