Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 29, 2014
arrowPress Releases
August 29, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Benjamin Quintero's Comments

Comment In: [Blog - 08/18/2014 - 09:24]

okay... r n r nif ...

okay... r n r nif you need 1k/m for 20 months as income, and all staff are getting roughly equal share, then you are implying that each of the 9 other staff are also getting roughly 1k/m. That means you are projecting a net of 200k over the next 20 ...

Comment In: [Blog - 08/21/2014 - 09:03]

Video games always seem to ...

Video games always seem to be chasing Hollywood like a lost puppy. At least film has a wider variety of characters, more so these days an in decades ' past. I mean, at least film has Jackie Chan, Sam Jackson, Jamie Fox, Kal Penn, Lucy Liu, Takeshi Kitano the most ...

Comment In: [Blog - 08/20/2014 - 02:48]

Well said... ...

Well said...

Comment In: [News - 08/19/2014 - 07:31]

Good on him. ...

Good on him.

Comment In: [News - 08/15/2014 - 02:31]

KS, you worked at a ...

KS, you worked at a studio who 's lone purpose was to churn out one of the most bromantic franchises in gaming 's long history. It 's big sweaty men rubbing skin and tossing balls. The entire office was practically a mens locker room, filled with armchair quarterbacks. r n ...

Comment In: [News - 08/18/2014 - 06:28]

wow.. I have a bridge ...

wow.. I have a bridge to sell these consumers.

Comment In: [Blog - 08/16/2014 - 09:22]

Some might argue that indie ...

Some might argue that indie developers are just AAA developers with smaller budgets. They still have the same grand dreams, which would better explain why many indies are climbing the graphics ladder. They understand that no matter how good or quirky your mechanics are, better graphics still sell extra copies.

Comment In: [News - 08/18/2014 - 03:39]

I remain cautiously optimistic about ...

I remain cautiously optimistic about the whole VR revitalization. I haven 't used a Rift before but all other 3D technology has just given me headaches and double vision. The separate displays may be an answer to that problem, but I 'm not sure how fatigue will factor into strapping ...

Comment In: [Blog - 08/14/2014 - 04:53]

Good luck Chris, best of ...

Good luck Chris, best of luck.

Comment In: [News - 08/12/2014 - 07:06]

title screen - 14 hr ...

title screen - 14 hr preachy monologue about the human condition - credits. Thanks for playing folks

[Previous] | [Next]