Benjamin Quintero's Blog
Benjamin is the founder of Inland Studios; an independent game company. He has dabbled in just about everything that has to do with gaming, from programmer to entrepreneur to writer and educator. His love of all things pretty has taken him down a path of graphics programming and technology design.
You can find him at
or ranting at his usual soap box
or giving regular updates and random thoughts about the universe
Why would any developer pay for cloud resources when they can barter?
What do you do when playing video games feels like hugging a teddy bear made of cacti? When it seems like what you are supposed to do doesn't feel as good as it should, but you can't stop.
Microsoft announced a pretty major shift recently but what does this really mean for the future of video games?
Ramblings of a graying gamer. Some thoughts about our connected future.
Here are some cheap ideas you can steal for your current/next game. Because.. Why not?!
Benjamin Quintero's Comments
[Blog - 12/03/2013 - 02:18]
From Flash to Photoshop, Adobe ...
From Flash to Photoshop, Adobe has a special gift of taking 30 seconds to load a font... I can appreciate what a force they are in the industry but damn... Their software line needs a reboot.. Hopefully this is it.
[Blog - 12/04/2013 - 07:10]
@Olivier I think haven 't ...
@Olivier I think haven 't heard of it is a pretty common thread you are seeing. In spite of all the press coverage you mentioned, and the conference events you 've been to, and the marketing you 've tried to push out there, you still failed to inform what is ...
[Blog - 12/09/2013 - 12:35]
Kyle, they aren 't deep ...
Kyle, they aren 't deep enough into gaming to see it that way. You have to look at it surface deep. And yes, this would probably be the ultimate Gone Home simulator but competitive tournament play is probably out of the question.
[News - 12/02/2013 - 05:11]
The idea is nice but ...
The idea is nice but the direction seems flawed. Get the hardware people to conform before you try to ring in the software. Drivers are the source of most bad PC experiences, not the applications. Consoles work because the platform is fixed. PC works through brute strength, a paper clip, ...
[News - 12/03/2013 - 06:37]
@Carson: You just described every ...
@Carson: You just described every game ever made... There is nothing specific to MMO 's that makes people want to keep playing. MMO 's just charge players to keep playing, but the reward cycles and behavioral conditioning could be said about CoD or Diablo or GTA or any game that ...
[News - 11/22/2013 - 03:34]
' ... r n r ...
' ... r n r nI always appreciated his technical approach to game making. He came up with a quirky piece of technology and a game design rolled itself around it. Sure their games had a certain kind of roughness on the edges that you get from a game that ...