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Blogs

Ben Ruiz's Blog   Expert Blogs

Ben Ruiz is the lead designer/artist of Team Colorbind in Arizona. He has been developing games professionally since 2004. He smells faintly of citrus and gunsmoke and has eaten more live cobras than you have fingers.

Portfolio: www.benruiz.net
Aztez Development Blog: www.aztezgame.com

Expert Blogs

Combat Analysis: Guacamelee  Featured Blogs
Posted by Ben Ruiz on Wed, 22 May 2013 07:02:00 EDT in Indie, Design
As a combat designer, I do a lot of meticulous and thorough analysis of other game's combat mechanics and systems. My most recent analysis was of Drinkbox Studio's Guacamelee on PS3 and Vita.
Read More... | 3 Comments

Important Distinctions Within Combat Heavy Games  Featured Blogs
Posted by Ben Ruiz on Sat, 16 Mar 2013 03:40:00 EDT in Design, Console/PC
In this article, I talk about the important distinctions between different types of combat heavy games and how exactly they're different from each other.
Read More... | 8 Comments

The Skill Divisions Of Combat-Heavy Game Players  Featured Blogs
Posted by Ben Ruiz on Tue, 23 Oct 2012 12:24:00 EDT in Design, Console/PC
There are three strata of gamers that play combat-heavy action games in distinct ways at specific skill levels. This article explains the nature of these divisions, why you want to please their members, and how to go about doing it.
Read More... | 17 Comments

"Watch 'Em Ups"; Sucking The Meaning Out Of Action Games  Featured Blogs
Posted by Ben Ruiz on Wed, 29 Aug 2012 10:49:00 EDT in Console/PC, Design
The modern beat 'em up has an impostor in its midst in the form of "watch 'em ups"; games that take a small amount of input and spit out a spectacular amount of output.
Read More... | 40 Comments

   

Ben Ruiz's Comments

Comment In: Important Distinctions Within Combat Heavy Games [Blog - 03/16/2013 - 03:40]

What 's tricky here is ...

What 's tricky here is that I 've never used the term hack and slash to describe anything. I understand why people apply the label to different games, but in my opinion it 's just too nebulous and inefficient. They could all be called that, which is why I filed ...

Comment In: The Skill Divisions Of Combat-Heavy Game Players [Blog - 10/23/2012 - 12:24]

That is exactly what I ...

That is exactly what I am personally trying to do I 'm trying to consciously design a system that will allow you to be successful with satisfying mashing, but lacing it with systems that encourage exploration and expression. No idea how it 's going to work out, but that 's ...

Comment In: "Watch 'Em Ups"; Sucking The Meaning Out Of Action Games [Blog - 08/29/2012 - 10:49]

When I said I find ...

When I said I find them boring as shit I was indeed summing up my feelings on them that I find them boring as shit. And also a couple other things I 've said now like 11 times. But not hate. Hating things that aren 't trying to murder you ...

   

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