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March 28, 2015
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Bart Stewart's Comments

Comment In: [Blog - 02/12/2015 - 01:29]

Yes. There is a difference ...

Yes. There is a difference between reloading for utility best option and reloading for curiosity most interesting/satisfying option . r n r nIf you as a developer make your dialogue options about utility, where one clearly delivers more value than the others, then yes, maybe you do want to discourage ...

Comment In: [News - 02/12/2015 - 06:05]

Is this an example of ...

Is this an example of Apple 's left-coast Reality Distortion Field in effect r n r nOr are they trying to respond to -- or get out in front of -- federal or state legislation or regulations regarding child protection r n r nI agree that Apple can be tone-deaf ...

Comment In: [Blog - 02/13/2015 - 02:02]

I would have marginally more ...

I would have marginally more respect for the hectoring, found-guilty tone of this interview if: r n r n1. It was the same tone aimed at other developers whose games didn 't include every expected feature, such as Tim Schafer for Starbase DF-9 bypassing the beta stage or David Braben ...

Comment In: [Blog - 02/05/2015 - 01:26]

I think you may be ...

I think you may be making my point for me when you incorrectly read what I actually said -- that formalism is inherently conservative in the larger sense of that word -- as formalists are politically conservative. I said nothing of the kind, and would in fact be vastly happier ...

Comment In: [Blog - 01/26/2015 - 12:52]

Wow -- what an excellent ...

Wow -- what an excellent article: informative and clearly written so that non-lawyers like me involved in game development can understand the basics. r n r nI take exception to the claim that there are rights of privacy afforded under the United States Constitution, as the U.S. Constitution, including its ...

Comment In: [News - 12/10/2014 - 05:05]

I 'm looking forward to ...

I 'm looking forward to reading more about it, too. :

Comment In: [Blog - 12/05/2014 - 03:01]

Growth, in the sense used ...

Growth, in the sense used here, usually seems to happen unconsciously. r n r nI 'm not aware of many cases in the arts where people have said to themselves, I 'm going to advance the state of the arts and then did it. The people who actually made a ...

Comment In: [News - 12/04/2014 - 04:37]

I wonder what lessons the ...

I wonder what lessons the management at Eidos is drawing from the poor reception of Thi4f versus the critical and commercial success of Deus Ex: Human Revolution. r n r nIf they have any connection whatsoever to reality, it will be something like we need an engine that can support ...

Comment In: [News - 11/20/2014 - 05:15]

So let 's see... if ...

So let 's see... if you simply gave Mr. Braben money but otherwise didn 't bother him, you may be permitted a refund for a game that will no longer deliver a promised feature. r n r nBut if you were one of the fans who was so enthusiastic about ...

Comment In: [Blog - 11/07/2014 - 01:25]

if you made a game ...

if you made a game to go against the grain, and it doesn t upset anyone, does it convey its critical message r n r nThis really does not seem to me to be a good measure of the effectiveness of a message game. r n r nWhat are the ...

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