Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 14, 2016
arrowPress Releases
February 14, 2016
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Bart Stewart's Comments

Comment In: [News - 12/14/2015 - 10:33]

The Witcher 3 definitely made ...

The Witcher 3 definitely made my Top 5 for 2015. r n r nIt felt like it did a very good job of walking the line between a polished, focused experience and an open-world, do whatever you like experience. It also blended character animation, writing, and voice acting so well ...

Comment In: [News - 12/14/2015 - 11:30]

Most of the negative comments ...

Most of the negative comments I 've heard about Fallout 4 have been directed not at the mechanics or the dynamics, but at its aesthetics: people who enjoy story in their games aren 't getting as much of that in Fallout 4 as they 'd like. Instead, they feel it ...

Comment In: [Blog - 12/10/2015 - 09:48]

I agree this is interesting ...

I agree this is interesting research that might yield useful insights for game design. r n r n1. Was any effort made to distinguish between feelings of embarrassment and shame r n r nA quick distinction might be: we feel embarrassed when something outside our control happens to us that ...

Comment In: [Blog - 12/09/2015 - 10:28]

I remember when this site ...

I remember when this site was largely about game programming. r n r nThis is how I felt when Byte magazine stopped printing code in their articles. r n r nBut value finds a way. If there 's a demand for writing about game development that includes code examples, someone ...

Comment In: [News - 11/24/2015 - 04:00]

Excellent story. I 'm also ...

Excellent story. I 'm also looking forward to seeing this in action. r n r nUntil then, I wonder: r n r n1. How does this go from simply setting up associations to allowing the generation of plot and theme r n r n2. Bearing in mind that player imagination ...

Comment In: [News - 11/23/2015 - 02:02]

Wow. This is maybe the ...

Wow. This is maybe the next best thing to having a time machine that could go back and rescue the contents of the Library of Alrxandria. : r n r nTo get an Infocom infodump like this... outstanding

Comment In: [News - 11/23/2015 - 04:02]

Minigames in Fallout 4 probably ...

Minigames in Fallout 4 probably inherit some DNA from the minigames in the Looking Glass stable. r n r nThe Multi-Function Display MFD in System Shock 2 was, like the PipBoy, an in-game data management device that could play games collected by exploring the world to discover cartridges. Eleven minigames ...

Comment In: [Blog - 11/12/2015 - 12:20]

I don 't disagree that ...

I don 't disagree that story-with-skeletons is eventually going to start to feel stale. r n r nBut in fairness to BethSoft, and as Ian noted above, the setting of Fallout actually is a post-apocalyptic nightmare. It 's not completely unreasonable that there 'll be some bodies lying around. Why ...

Comment In: [Blog - 11/12/2015 - 12:20]

Of course I agree with ...

Of course I agree with both of you. : Middle ground -- simpler than Unity but more powerful than raw code -- is exactly what I 'm talking about. r n r nIt 's analogous to the difference between a word processor and a text editor. When you 've got ...

Comment In: [Blog - 11/11/2015 - 01:46]

I really enjoy reading this ...

I really enjoy reading this kind of thoughtful conceptual article at Gamasutra. Thanks for writing this. r n r nThere 's much more that could be said in response to this article than I can express in a comment written on a smartphone. : So all I 'll say here, ...

[Previous] | [Next]