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Bart Stewart's Comments

Comment In: [News - 10/24/2014 - 04:26]

Kyle, I 'm assuming that ...

Kyle, I 'm assuming that the point is to persuade. If it 's simply to feel better by yelling one 's personal beliefs, then my comments don 't apply. r n r nIf the point really is to persuade, then any rational person has to ask, what 's an effective ...

Comment In: [News - 10/23/2014 - 09:47]

This is actually a pretty ...

This is actually a pretty important story. Not for the consensus of scientists thing, but for the research that provoked it. r n r nIf there 's good evidence that games specifically targeted at keeping the brain limber don 't actually do so, it calls into question the belief that ...

Comment In: [Blog - 10/15/2014 - 02:02]

It sounds like the bottom-line ...

It sounds like the bottom-line design goal in question here is replayability. How can you as a game designer achieve that goal r n r n Content variation is what occurs to me. If every challenge is the same, there 's no replayability -- so how do you make challenges ...

Comment In: [Feature - 10/12/2001 - 04:54]

Ah, I do love a ...

Ah, I do love a good list. : r n r nThis one is actually pretty excellent, and I agree with the purpose behind it. If you don 't know what different kinds of people think is fun -- and why -- you have no basis for knowing what to ...

Comment In: [Blog - 10/09/2014 - 04:48]

I will amend my statement ...

I will amend my statement to read more interesting. : r n r nI like systems. I enjoyed the highly systemic interpretations of magical forms in Lyndon Hardy 's Master of the Five Magics . But it wasn 't as interesting -- to me personally, and I think maybe on ...

Comment In: [News - 10/01/2014 - 05:55]

Things have come a long ...

Things have come a long way from the death of the PC just a few years back. r n r nAs Doug Church speculated in a Gamasutra interview nearly ten years ago now, independent development of PC games has become both a financial and critical success. For all the games ...

Comment In: [News - 09/25/2014 - 07:04]

IANAL, but I think you ...

IANAL, but I think you 're incorrectly conflating two kinds of judicial business. r n r nOne is ruling on whether a law is permitted by legal code at the appropriate level of jurisdiction for that court. That 's not the kind of case in question here, and it 's ...

Comment In: [News - 09/26/2014 - 01:21]

Excellent article. r n r ...

Excellent article. r n r nFrom my initial user-centric use of Steam 's new interface, I think it 's still at the mostly potential stage of its life. Curators are a good idea. But the Curators suggested for me are the same high-volume sites I can already get to. I ...

Comment In: [News - 09/24/2014 - 06:00]

What 's the usual business ...

What 's the usual business arrangement between caf owners and game publishers If I spend less money developing in-game support features because I expect social interaction at caf s to cover that for me, am I expected to help cover the cost of bricks-and-mortar physical infrastructure that caf s have ...

Comment In: [Blog - 09/13/2014 - 05:37]

Another option might be to ...

Another option might be to filter memories by personality type. In other words, design NPCs to be good at remembering the kinds of information that are closely related to their particular personality-driven interests, but much less good at remembering other kinds of information. r n r nFor example, an outgoing, ...

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