Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 2, 2016
arrowPress Releases
May 2, 2016
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Bart Stewart's Comments

Comment In: [News - 04/08/2016 - 03:16]

/ should never happen / ...

/ should never happen / r n r nAlmost certainly one of the the oldest and most frequently used code comments. The number of people programming for more than 10 years who haven 't used this is probably considerably smaller than the number of those who will admit to doing ...

Comment In: [Blog - 03/30/2016 - 07:54]

Dominic, I think you and ...

Dominic, I think you and Michael are interpreting the suggestion in a way that 's not intended. r n r nYou 're describing it this way: this proposed system ... only shows you games that many other gamers similar to you like. r n r nBut that 's not the ...

Comment In: [News - 03/28/2016 - 04:01]

Outstanding. This -- if it ...

Outstanding. This -- if it can be persuaded to work -- could be a significant step toward solving what three years ago I called the central problem of roleplaying games : software so far has been a lousy replacement for creative human gamemasters. http://flatfingers-theory.blogspot.com/2013/01/the-central-problem-of-computer.html r n r nI was an ...

Comment In: [News - 03/25/2016 - 05:23]

Some favorites: r n r ...

Some favorites: r n r n1. Ultima Underworld 2: A hidden section of the game was a black-and-white wire-frame area similar to the earliest 3D games. Even better, in that section you could run into A.I. Crunchowicz, a mild dig at the protagonist from a certain other more commercially successful ...

Comment In: [News - 03/08/2016 - 03:59]

It 's hard to argue ...

It 's hard to argue with the advice here, which stresses professionalism. r n r nBut holy cow -- at what point does professionalism cross the line into protectionism Only those who can throw a lot of time and money at recording infrastructure should be permitted to bid for voice ...

Comment In: [Blog - 02/25/2016 - 07:39]

Konstantinos, do any of these ...

Konstantinos, do any of these books offer a serious study of things that cities are not good at doing r n r nI 'm not endorsing agrarianism here. I do think, though, that part of understanding a complex system is understanding the ways in which it can fail -- its ...

Comment In: [News - 02/18/2016 - 01:11]

Interesting to contrast this with ...

Interesting to contrast this with the intensely negative reaction of gamers to Blizzard 's Real Name initiative a few short years ago. r n r nThere is a good in-depth story waiting to be written on the tension between anonymity encouraging toxic online behavior on the one hand, and the ...

Comment In: [News - 02/17/2016 - 12:26]

Delighted by this news doesn ...

Delighted by this news doesn 't really cover it. r n r nI 'd like to think someone can take over leadership of the Denius-Sams Gaming Academy, as it seemed to be doing good work. r n r nEither way, the biggest story here IMO is not that he 'll ...

Comment In: [Blog - 02/09/2016 - 01:39]

A well thought out piece ...

A well thought out piece -- thank you for writing and posting this. r n r nI 'm unconvinced that any individual computer game, no matter how gratuitously violent or sexualized, is enough to turn the random player into a murderer or rapist. But I do think all instances of ...

Comment In: [News - 01/25/2016 - 03:26]

Came for the information about ...

Came for the information about a supposedly strategic game made with the direct input of a strategist. Wasn 't disappointed, other than with the usual childish selection of an unflattering photo. r n r nStayed for the inevitable I don 't care whether the game is good or not, I ...

[Previous] | [Next]