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Bart Stewart's Comments

Comment In: [Blog - 03/28/2014 - 01:23]

This reads very much like ...

This reads very much like something I could have written. So I agree with every word. : r n r nI also think the middle way -- do enough world-building for you to understand why that unique world works the way it does -- is best. That 's because I ...

Comment In: [News - 03/31/2014 - 03:37]

2048 slyly deconstructed: http://blog.semantics3.com/announcing-2048-as-a-service/ ...

2048 slyly deconstructed: http://blog.semantics3.com/announcing-2048-as-a-service/

Comment In: [Blog - 03/27/2014 - 11:27]

I have been raving about ...

I have been raving about Goat Simulator to anyone who will stand still long enough to listen. If you 're a game developer, and you 're not having this much fun with the creative process, why aren 't you Is anything less really what you signed up for r n ...

Comment In: [News - 03/27/2014 - 09:41]

I hope Gamasutra will remember ...

I hope Gamasutra will remember to come back to this story when a future UK government abruptly terminates this special tax break, leaving the developers who to came to depend on it with unexpectedly higher operating costs.

Comment In: [Blog - 03/18/2014 - 10:35]

To a couple of the ...

To a couple of the points raised graphics and performance , an article a year or two ago at Gamasutra noted that a big source of performance hits is letting the platform do graphics scaling. r n r nSubstantial speed improvement came from referencing graphics that are sized exactly for ...

Comment In: [News - 03/24/2014 - 07:35]

Between this and the upcoming ...

Between this and the upcoming Goat Simulator, clearly this is a Golden Age for the development of goat-related gaming. r n r nI look forward to the rise of the FGS first-goat shooter and subsequent big-budget movie adaptation.

Comment In: [News - 03/18/2014 - 07:36]

But life doesn 't work ...

But life doesn 't work that way... You 're gaming the character instead of engaging with them. r n r nWhich is precisely what most players of games want and expect. r n r nRelationship play needs some internal structural rules, otherwise it 's just random. Those rules don 't ...

Comment In: [Blog - 03/07/2014 - 11:43]

Like Ian Richard, I agree ...

Like Ian Richard, I agree with indifferent, but not with intrusion. r n r nMost game developers focus on mechanics. Many work to hone the kinesthetic feel of the core gameplay loop. Some add aesthetics Dead Space, BioShock . But few really understand, respect, care about, or implement deep dynamics, ...

Comment In: [Blog - 03/05/2014 - 08:26]

The best practical guide to ...

The best practical guide to good design I 've ever read remains John Gall 's Systemantics . r n r nIt 's a somewhat lighthearted overview of the many ways in which designs fail, from which the author generates practical suggestions for how to design systems that don 't fail. ...

Comment In: [Blog - 03/04/2014 - 09:37]

As an early fan of ...

As an early fan of the goat simulator gag, I am delighted by this. : r n r nWhat 's the point of making games if you can 't grab these kinds of opportunities to enjoy entertaining people r n r nBravo

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