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April 18, 2014
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Bart Stewart's Comments

Comment In: [Blog - 03/18/2014 - 10:35]

To a couple of the ...

To a couple of the points raised graphics and performance , an article a year or two ago at Gamasutra noted that a big source of performance hits is letting the platform do graphics scaling. r n r nSubstantial speed improvement came from referencing graphics that are sized exactly for ...

Comment In: [News - 03/24/2014 - 07:35]

Between this and the upcoming ...

Between this and the upcoming Goat Simulator, clearly this is a Golden Age for the development of goat-related gaming. r n r nI look forward to the rise of the FGS first-goat shooter and subsequent big-budget movie adaptation.

Comment In: [News - 03/18/2014 - 07:36]

But life doesn 't work ...

But life doesn 't work that way... You 're gaming the character instead of engaging with them. r n r nWhich is precisely what most players of games want and expect. r n r nRelationship play needs some internal structural rules, otherwise it 's just random. Those rules don 't ...

Comment In: [Blog - 03/07/2014 - 11:43]

Like Ian Richard, I agree ...

Like Ian Richard, I agree with indifferent, but not with intrusion. r n r nMost game developers focus on mechanics. Many work to hone the kinesthetic feel of the core gameplay loop. Some add aesthetics Dead Space, BioShock . But few really understand, respect, care about, or implement deep dynamics, ...

Comment In: [Blog - 03/05/2014 - 08:26]

The best practical guide to ...

The best practical guide to good design I 've ever read remains John Gall 's Systemantics . r n r nIt 's a somewhat lighthearted overview of the many ways in which designs fail, from which the author generates practical suggestions for how to design systems that don 't fail. ...

Comment In: [Blog - 03/04/2014 - 09:37]

As an early fan of ...

As an early fan of the goat simulator gag, I am delighted by this. : r n r nWhat 's the point of making games if you can 't grab these kinds of opportunities to enjoy entertaining people r n r nBravo

Comment In: [News - 02/19/2014 - 03:31]

A good, comprehensible interview from ...

A good, comprehensible interview from a designer who really gets the value of interactive systems supporting player agency -- great stuff r n r nNow I just have to wish he could work with Arkane Austin on Prey 2, which they said they wanted to make as a true successor ...

Comment In: [Blog - 02/13/2014 - 09:33]

I 'm not sure this ...

I 'm not sure this tells me how VR technology might change game design. r n r nMechanics, probably yes. Changing the I/O interface can offer new ways of performing desired actions. But design is a level of abstraction up from mechanics, and deals with choosing which actions to enable ...

Comment In: [Blog - 02/14/2014 - 12:30]

Kevin, I agree with much ...

Kevin, I agree with much of what you 've said in your series of posts on emergent play. With my gamer hat on, emergent play -- surprising content arising from the intersection of different aspects of multiple systems -- is a big draw for me. r n r nThat interest, ...

Comment In: [Blog - 01/29/2014 - 09:34]

While I agree that Caillois, ...

While I agree that Caillois, Bartle and Lazzaro have some similar insights about why we play see http://www.gamasutra.com/view/feature/134842/personality and play styles a .php , I 'm not sure every style of play has an equal desire for uncertainty. In particular, I see the Guardian/Achiever/agon/hard fun style as preferring the stability ...

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