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Bart Stewart's Comments

Comment In: [News - 09/24/2014 - 06:00]

What 's the usual business ...

What 's the usual business arrangement between caf owners and game publishers If I spend less money developing in-game support features because I expect social interaction at caf s to cover that for me, am I expected to help cover the cost of bricks-and-mortar physical infrastructure that caf s have ...

Comment In: [Blog - 09/13/2014 - 05:37]

Another option might be to ...

Another option might be to filter memories by personality type. In other words, design NPCs to be good at remembering the kinds of information that are closely related to their particular personality-driven interests, but much less good at remembering other kinds of information. r n r nFor example, an outgoing, ...

Comment In: [News - 09/15/2014 - 06:28]

Definitely a win for The ...

Definitely a win for The Long Dark team. r n r nI 'm increasingly fascinated by the recent spate of what are billed as survival/exploration games. They 're interesting design challenges because those two goals oppose each other with respect to risk. r n r nMechanics that favor exploring the ...

Comment In: [Blog - 08/28/2014 - 07:57]

While I wouldn 't say ...

While I wouldn 't say it in the same way, I agree with the overall motivation of this article. As the Marines say, Silence implies consent, and no one should consent to jerks treating other people badly, in games or anywhere else. r n r nThe reason I 'm commenting ...

Comment In: [Blog - 08/25/2014 - 05:09]

A game designer has two ...

A game designer has two options. You can keep your core game idea to yourself and expose it only when the game is released. You 'll then have to explain that you came up with it independently from previous similar games. Note that the smaller the game, the harder it ...

Comment In: [Blog - 08/18/2014 - 05:50]

My impression is that you ...

My impression is that you 're using MDA to its full advantage. r n r nIt 's possible to make a fun game focusing on just one of those levels. But a really absorbing game hits on all of them. When all the levels at which a game can be ...

Comment In: [News - 08/22/2014 - 01:33]

Social justice has nothing to ...

Social justice has nothing to do with this. Any developer, regardless of where they fall on a spectrum of sociopolitical beliefs, and regardless of whether they express their personal beliefs publicly or not, is a potential target for this kind of malice.

Comment In: [Blog - 08/16/2014 - 03:18]

I suspect we 're going ...

I suspect we 're going to see more of this style of collaboration. So getting a peek at some experienced opinions regarding what this approach is and is not well-suited for, as well as how it can work in practice, is very helpful. r n r nThanks for publishing this.

Comment In: [Blog - 08/14/2014 - 04:37]

In late 1990 I was ...

In late 1990 I was playing Wing Commander for many hours after work. As part of my job, I had access to a massive 20-inch NEC 5D monitor. So playing WC was for the time like looking through an actual cockpit window. r n r nOne Friday night, after many ...

Comment In: [Feature - 12/07/1999 - 12:00]

I recall reading this when ...

I recall reading this when Gamasutra first published it. I 've cited it many times since then it 's still a great read. r n r nThanks for bringing it back

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