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Bart Stewart's Comments
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Comment In: BazaarBot: An Open-Source Economics Engine [Blog - 06/03/2013 - 09:15]
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Enginization of systems is always ... Enginization of systems is always worth doing. Some thoughts in no special order: r n r n1. Happily, Ian Parberry is alive and well and helping Nerd Kingdom on its recently Kickstartered TUG game. r n r n2. An obvious application of an economic engine is in MMORPGs. The thing ... |
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Comment In: Today's game industry through the lens of human history [News - 05/31/2013 - 05:11]
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I also liked this piece ... I also liked this piece a lot. It can be fun and instructive to bang two explanatory systems into each other and look for analogies. r n r nWhat books like GGS try to get at are, I think, actually two questions: r n r n1. How do groups make ... |
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Comment In: Gamasutra got a facelift [Blog - 05/30/2013 - 01:43]
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It 's good to try ... It 's good to try new things, freshen up a bit, and start providing device-aware formatting. r n r nOn the other hand... while I 'm good with the general reformatting, the iDevice front-page layouts are super-frustrating since you implemented them a couple of weeks ago. r n r nSpecifically: ... |
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Comment In: Nailing down storytelling terminology [Blog - 05/28/2013 - 08:13]
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A very nice round-up. r ... A very nice round-up. r n r nSomething I 've found useful is distinguishing plot from story in this way: plot is about what happens story is about why it happens and why it matters. r n r nGene Wolfe is said to have put it something like this: Plot ... |
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Comment In: Tenets of Videodreams, Part 1: Exploration [Blog - 05/23/2013 - 05:52]
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Doing more to remember player ... Doing more to remember player actions over time, and to respond in plausible ways to those actions, is something I 'm really interested in seeing more of in more games. r n r nThis could go in a couple of ways or both . One way is to let individual ... |
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Comment In: The Trouble with Immersion, or the Opening of Metro: Last Light [Blog - 05/16/2013 - 09:35]
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Hmm. r n r n ... Hmm. r n r n Skyrim is a great open world game, but its design isn 't as effective. Sure, the players can explore the world freely, but they aren 't driven to do it as much as they would be in STALKER or Dark Souls. r n r nDespite ... |
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Comment In: The Creative and the Leader [Blog - 05/19/2013 - 12:45]
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Michael, I suspect you 're ... Michael, I suspect you 're right that for the vast majority of development studios, every tie goes to the person with the project/production perspective, rather than to the design/ creative person. r n r nThat may be because most studios are one game away from extinction, living at the mercy ... |
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Comment In: Even Further Down the Curation Rabbithole [Blog - 05/16/2013 - 02:42]
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James, I 'd say the ... James, I 'd say the difference is that Amazon shows you what it thinks you might like which might or might not have any bias toward things they 're trying to sell , whereas the system Richard Bartle suggests compares your interests directly with other people. Steam 's similar. r ... |
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Comment In: Warren Spector: Use the storytelling tools that work for games [News - 05/10/2013 - 05:18]
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A quote from Warren in ... A quote from Warren in his interview with Rock Paper Shotgun published today sheds a little more light on what he 's thinking when he talks about worlds to explore: r n r n When people think about worlds, virtual worlds, they think about enormous, fully explorable, Grand Theft Auto, ... |
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Comment In: The Saturday Paper - Dungeon Feng Shui [Blog - 05/12/2013 - 07:50]
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Another substantive and encouraging piece ... Another substantive and encouraging piece -- there can never be enough of these. : r n r nKeep them coming, please |
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