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Bart Stewart's Comments

Comment In: [Blog - 08/16/2014 - 03:18]

I suspect we 're going ...

I suspect we 're going to see more of this style of collaboration. So getting a peek at some experienced opinions regarding what this approach is and is not well-suited for, as well as how it can work in practice, is very helpful. r n r nThanks for publishing this.

Comment In: [Blog - 08/14/2014 - 04:37]

In late 1990 I was ...

In late 1990 I was playing Wing Commander for many hours after work. As part of my job, I had access to a massive 20-inch NEC 5D monitor. So playing WC was for the time like looking through an actual cockpit window. r n r nOne Friday night, after many ...

Comment In: [Feature - 12/07/1999 - 12:00]

I recall reading this when ...

I recall reading this when Gamasutra first published it. I 've cited it many times since then it 's still a great read. r n r nThanks for bringing it back

Comment In: [News - 07/31/2014 - 09:43]

Ten years from now I ...

Ten years from now I expect all the games I play will have names like Mnrglns, Jrqfnrq Kmydkhz, and Arrhglllfief: The Pmglurgling just to avoid having to deal with this kind of nonsense.

Comment In: [Blog - 07/25/2014 - 03:36]

While I don 't object ...

While I don 't object to studies like these, they give the impression of being narrowly focused on sociopolitical interests: aggression, violent games, stereotyping. r n r n Incidentally, if a group shows a pattern of preference for something, it 's not an erroneous use of a stereotype to conclude ...

Comment In: [News - 07/30/2014 - 07:05]

I don 't mind paying ...

I don 't mind paying a subscription for something I use frequently every month. Moving to a monthly subscription was a great improvement over hourly charges back in the day of CompuServe, for example. r n r nBut who is going to get that kind of value from any game ...

Comment In: [Blog - 07/22/2014 - 11:15]

I also agree with Fabian. ...

I also agree with Fabian. r n r nIn particular I think we 've barely started to explore the possibilities of mechanical and behavioral simulation that ever-more-powerful computers are only now enabling. These capabilities create opportunities for more deeply interactive worlds to play in. I can 't wait to see ...

Comment In: [News - 07/23/2014 - 08:51]

After some thought, I believe ...

After some thought, I believe I don 't mind this change. r n r nIt creates room for a new organization that will more actively advocate for the PC -- possibly including sufficiently burly laptops but excluding mobile devices -- as a platform for deeper and more varied games than ...

Comment In: [News - 07/11/2014 - 04:03]

I 've been working for ...

I 've been working for some time on my own game that, like Elite: Dangerous, uses the Hipparcos dataset of roughly 118,000 stars visible from Earth. One of the features I added was to draw lines between stars as our known constellations. r n r nThe moment I first started ...

Comment In: [Blog - 07/10/2014 - 07:40]

To use the language Raph ...

To use the language Raph offers here: if conversation is interactive play among fully simulated objects, is there a role for a game designer in that game

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