Austin Hallock's Blog
Co-founder of Clay.io
Developed tool to browse HTML5 Game Engines
Previously at Vigil Games & IntenseDebate
Despite what others may lead you to believe about HTML5, it's still a viable platform for creating games, and more importantly it's on the way to becoming a commercially viable platform for games.
Rather than trying to emulate native mobile games with HTML5, we as developers need to develop games specifically for HTML5 – taking advantage of the unique offering it brings.
HTML5 still isn't being widely adopted by larger game studios...my argument is it should be.
Tools and resources for those making the switch from Flash to HTML5.
72 games were submitted to the Clay.io game development competition. Here are the 5 things we learned.
Why haven't we seen a hit HTML5 game yet? A major reason is the lack of core game design elements commonly found in top Mobile and Flash games - things not limited by the technology.
Austin Hallock's Comments
[News - 11/12/2013 - 06:16]
It 's great to see ...
It 's great to see this at the University of Texas. Austin has been hit hard lately by studio closures and layoffs that are in part a result of being small cells with top-level leadership in other states and countries. Hopefully this creates the right ecosystem to keep talent and ...
[Blog - 10/21/2013 - 01:49]
[Blog - 09/05/2013 - 09:38]
It 's The Web as ...
[News - 09/03/2013 - 11:27]
This is fantastic news HTML5 ...
[Feature - 06/21/2013 - 01:00]
Excellent write-up. The cultural differences ...
Excellent write-up. The cultural differences were an interesting bit... I know MMOs don 't translate too well between the Western and Eastern markets, but it 's especially interesting at a small scale looking at a single 'enemy '. r n r nI 'd love to see a postmortem on ZooVale... ...
[Blog - 06/14/2013 - 01:39]
I agree that micro-transactions/in-game payments ...
I agree that micro-transactions/in-game payments will be the way to go for HTML5 games in the long-term... For now I think the best approach for some of these larger studios is to start small, and take advantage of the audience the game will provide.