Looks like it's about time for me to start sharing some of the knowledge (I think) I've got in this videogame development life which started back in 1999.
Hopefully it'll be relevant for your work. My intention is to make the industry a little better if possible, and ensure that the new generations of developers make bigger and better games!
Changing the project leads midway through the development is always traumatic for the team. But could we find the safest way to deal with it?
Working remotely with external groups can be extremely time consuming and conflicting. Here are some recommmendations based on my personal experiences to ease the pain.
[Feature - 12/10/1999 - 12:00]
Thanks a lot for the ...
Thanks a lot for the article, Ken, it 's quite useful r n r nI can add an element to be aware of to this 'Cabal ' structure. In Ryse Son of Rome we tried a similar approach at the beginning, but it wasn 't successful. Aside from other reasons, ...