Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 29, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Alistair Doulin's Expert Blogs

Posted by Alistair Doulin on Sun, 08 Jan 2012 04:47:00 EST in Indie
Tips for Game Development Graduates showing at Graduate Industry Nights


Posted by Alistair Doulin on Thu, 08 Dec 2011 06:29:00 EST in Programming, Indie
Should gameplay be separated from the rest of the game engine? Are scripting languages enough of a separation or can we do more?


Posted by Alistair Doulin on Thu, 24 Nov 2011 07:53:00 EST in Programming, Indie
Test Driven Development for games. Is it worth it? Will you make better games, faster?


Posted by Alistair Doulin on Tue, 08 Nov 2011 10:14:00 EST in Programming, Indie
How can we become better game programmers? What goals should we have as game programmers and how can we help each other to further our discipline?


Posted by Alistair Doulin on Thu, 27 Oct 2011 02:43:00 EDT in Programming, Indie
How we ported to 4 different platforms in 10 days using Unity


Posted by Alistair Doulin on Mon, 12 Sep 2011 09:07:00 EDT in Indie
Thoughts on where I think the video game industry is going well (and not so well) in 2011


Posted by Alistair Doulin on Thu, 25 Aug 2011 07:15:00 EDT in Production, Indie
When is your game finished? How can you tell when it's time to release your game? Is a game ever finished? These questions and more will be answered in my return to blogging after a long hiatus.


Posted by Alistair Doulin on Thu, 10 Mar 2011 12:04:00 EST in
Should you go to Game Connection next year?


Posted by Alistair Doulin on Mon, 28 Feb 2011 05:35:00 EST in Programming
The SOLID principles are a set of 5 software development principles coined by “Uncle Bob” (Robert C. Martin). They are a set of guidelines for Object Oriented Design (OOD), specifically for class design.


Posted by Alistair Doulin on Fri, 18 Feb 2011 10:00:00 EST in
Tips for prototyping games. Get the most out of your time.


[Previous] | [Next]