Alistair Doulin's Expert Blogs
Well, the world didn't end (of course) so it's time to look to the next twelve months and predict what we might see in 2013. Here are my predictions for the video game industry in 2013.
A run down of what went right and wrong with the release of Battle Group. From perfect score reviews to critical bugs on day one. How we released a game on four platforms simultaneously.
Tips for Game Development Graduates showing at Graduate Industry Nights
Should gameplay be separated from the rest of the game engine? Are scripting languages enough of a separation or can we do more?
Test Driven Development for games. Is it worth it? Will you make better games, faster?
How can we become better game programmers? What goals should we have as game programmers and how can we help each other to further our discipline?
How we ported to 4 different platforms in 10 days using Unity
Thoughts on where I think the video game industry is going well (and not so well) in 2011
When is your game finished? How can you tell when it's time to release your game? Is a game ever finished? These questions and more will be answered in my return to blogging after a long hiatus.
Should you go to Game Connection next year?
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