Alistair Doulin's Expert Blogs
How we ported to 4 different platforms in 10 days using Unity
Thoughts on where I think the video game industry is going well (and not so well) in 2011
When is your game finished? How can you tell when it's time to release your game? Is a game ever finished? These questions and more will be answered in my return to blogging after a long hiatus.
Should you go to Game Connection next year?
The SOLID principles are a set of 5 software development principles coined by “Uncle Bob” (Robert C. Martin). They are a set of guidelines for Object Oriented Design (OOD), specifically for class design.
Tips for prototyping games. Get the most out of your time.
Part 2 on tips for keeping motivated while working from home
Tips for staying productive when making indie games at home
Why Unity's PC installation penetration is not an issue and you should be using it for multi-platform game development.
We’ve just finished our first iPhone/iPad game with Unity 3, Flick Buddies. This post is a review of our experiences with Unity including its pros and cons. The review is slightly slanted toward iOS development.
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