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Targeting 4 Platforms Simultaneously With Unity |
| Posted by Alistair Doulin on Thu, 27 Oct 2011 02:43:00 EDT in
Programming,
Indie
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| How we ported to 4 different platforms in 10 days using Unity |
| Read More... | 1 Comments |
2011 - A Game Industry Retrospective  |
| Posted by Alistair Doulin on Mon, 12 Sep 2011 09:07:00 EDT in
Indie
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| Thoughts on where I think the video game industry is going well (and not so well) in 2011 |
| Read More... | 0 Comments |
When Is Your Game Finished?  |
| Posted by Alistair Doulin on Thu, 25 Aug 2011 07:15:00 EDT in
Production,
Indie
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| When is your game finished? How can you tell when it's time to release your game? Is a game ever finished? These questions and more will be answered in my return to blogging after a long hiatus. |
| Read More... | 2 Comments |
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Game Connection Thoughts |
| Posted by Alistair Doulin on Thu, 10 Mar 2011 12:04:00 EST in
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| Should you go to Game Connection next year? |
| Read More... | 0 Comments |
SOLID Principles for Game Developers  |
| Posted by Alistair Doulin on Mon, 28 Feb 2011 05:35:00 EST in
Programming
|
| The SOLID principles are a set of 5 software development principles coined by “Uncle Bob” (Robert C. Martin). They are a set of guidelines for Object Oriented Design (OOD), specifically for class design. |
| Read More... | 4 Comments |
Prototyping Tips  |
| Posted by Alistair Doulin on Fri, 18 Feb 2011 10:00:00 EST in
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| Tips for prototyping games. Get the most out of your time. |
| Read More... | 16 Comments |
Working From Home Part 2: Staying Motivated  |
| Posted by Alistair Doulin on Thu, 10 Feb 2011 08:45:00 EST in
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| Part 2 on tips for keeping motivated while working from home |
| Read More... | 3 Comments |
Working From Home As An Indie  |
| Posted by Alistair Doulin on Thu, 03 Feb 2011 07:58:00 EST in
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| Tips for staying productive when making indie games at home |
| Read More... | 31 Comments |
Is There A Unity Penetration Issue?  |
| Posted by Alistair Doulin on Fri, 21 Jan 2011 12:54:00 EST in
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| Why Unity's PC installation penetration is not an issue and you should be using it for multi-platform game development. |
| Read More... | 24 Comments |
Unity 3: A Review  |
| Posted by Alistair Doulin on Wed, 15 Dec 2010 11:52:00 EST in
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| We’ve just finished our first iPhone/iPad game with Unity 3, Flick Buddies. This post is a review of our experiences with Unity including its pros and cons. The review is slightly slanted toward iOS development. |
| Read More... | 16 Comments |