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Alex Nichiporchik's Blog   Expert Blogs

 

CEO at tinyBuild -- an indie game development and publishing company, known for No Time To Explain and SpeedRunners

We started out as two guys working from our bedrooms with the dream of making video games. Read the story of how that morphed into an indie game development & publishing company with offices in the Netherlands and Seattle. 

Follow us @tinyBuild

 

Expert Blogs

Posted by Alex Nichiporchik on Fri, 21 Aug 2015 01:47:00 EDT in Business/Marketing, Indie
Your game's been selected to showcase at a big livestream at a show. Congratulations! This is your moment of glory. Now what?


Posted by Alex Nichiporchik on Wed, 22 Jul 2015 12:50:00 EDT in Business/Marketing, Indie
A cheat-sheep for surviving and being successful at a show like Gamescom while showing your game


Posted by Alex Nichiporchik on Fri, 17 Jul 2015 02:08:00 EDT in Business/Marketing, Production, Indie
Last 4 years have been a rollercoaster, and it's finally time to talk about why we disappointed our fans three times in a row.


Posted by Alex Nichiporchik on Tue, 23 Jun 2015 11:03:00 EDT in Console/PC, Indie
Aside from accidentally stumbling into a Korean brothel, we learned some valuable things about E3 last week


Posted by Alex Nichiporchik on Tue, 02 Jun 2015 01:30:00 EDT in Business/Marketing, Programming, Console/PC, Indie
Last month I hosted possibly the most glorious trainwreck of a panel at a game convention - Game Lynch.


Posted by Alex Nichiporchik on Thu, 12 Mar 2015 01:54:00 EDT in Business/Marketing, Design, Production, Indie
Recovering from PAX East, I realized that I feel most fulfilled and energized after consumer events, and it's actually very beneficial for tinyBuild. Here's a deep dive as to why.



Alex Nichiporchik's Comments

Comment In: [News - 08/21/2015 - 06:55]

No it doesn 't r ...

No it doesn 't r n r nLook at Uber or any other Valley-based start-up that 's growing aggressively

Comment In: [News - 08/18/2015 - 04:02]

Haven 't tried the Oculus ...

Haven 't tried the Oculus controllers -- did try the HTC VIVE ones. They have a sensor which looks like the one on Steam Controllers for your thumb, and it felt phenomenal to use virtual reality photoshop in the demo. r n r nI would pull up an interface on ...

Comment In: [Blog - 08/14/2015 - 01:58]

Activision is losing millions by ...

Activision is losing millions by publishing Call of Duty on Steam r n r n King is losing millions by publishing Candy Crush on Facebook r n r nLet 's build our own platform to compete YEAH Go Origin r n r nThis article is stupid.

Comment In: [News - 08/13/2015 - 04:02]

No killer software r n- ...

No killer software r n- Clunky controllers r n- Issues with getting the consoles to backers r n- No clear business model r n r nI could go on. As much as I was excited about the microconsole war, it seemed Ouya made too many missteps along the way. r ...

Comment In: [Blog - 07/31/2015 - 06:53]

When I initially heard about ...

When I initially heard about this a couple of days ago I was very skeptical. Sure, someone remade this ,great. r n r nReading this postmortem made me play it and holy crap, you have talent. You noticed all the small details that made the original PT such a hit. ...

Comment In: [News - 07/28/2015 - 07:17]

I wonder if it 's ...

I wonder if it 's a free to play company that raised a ton of money a few years ago.... yyyyup. 18m series C funding in 2011. r n r nI hope people will find new inspiring jobs