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Alex Nichiporchik's Blog   Expert Blogs

 

CEO at tinyBuild -- an indie game development and publishing company, known for No Time To Explain and SpeedRunners

We started out as two guys working from our bedrooms with the dream of making video games. Read the story of how that morphed into an indie game development & publishing company with offices in the Netherlands and Seattle. 

Follow us @tinyBuild

 

Expert Blogs

Posted by Alex Nichiporchik on Wed, 22 Jul 2015 12:50:00 EDT in Business/Marketing, Indie
A cheat-sheep for surviving and being successful at a show like Gamescom while showing your game


Posted by Alex Nichiporchik on Fri, 17 Jul 2015 02:08:00 EDT in Business/Marketing, Production, Indie
Last 4 years have been a rollercoaster, and it's finally time to talk about why we disappointed our fans three times in a row.


Posted by Alex Nichiporchik on Tue, 23 Jun 2015 11:03:00 EDT in Console/PC, Indie
Aside from accidentally stumbling into a Korean brothel, we learned some valuable things about E3 last week


Posted by Alex Nichiporchik on Tue, 02 Jun 2015 01:30:00 EDT in Business/Marketing, Programming, Console/PC, Indie
Last month I hosted possibly the most glorious trainwreck of a panel at a game convention - Game Lynch.


Posted by Alex Nichiporchik on Thu, 12 Mar 2015 01:54:00 EDT in Business/Marketing, Design, Production, Indie
Recovering from PAX East, I realized that I feel most fulfilled and energized after consumer events, and it's actually very beneficial for tinyBuild. Here's a deep dive as to why.


Posted by Alex Nichiporchik on Mon, 23 Feb 2015 12:25:00 EST in Design, Console/PC, Indie
Multiplayer survival games are insanely fun, but they seem to share very common issues which I'm hoping to digest in this article



Alex Nichiporchik's Comments

Comment In: [Blog - 07/31/2015 - 06:53]

When I initially heard about ...

When I initially heard about this a couple of days ago I was very skeptical. Sure, someone remade this ,great. r n r nReading this postmortem made me play it and holy crap, you have talent. You noticed all the small details that made the original PT such a hit. ...

Comment In: [News - 07/28/2015 - 07:17]

I wonder if it 's ...

I wonder if it 's a free to play company that raised a ton of money a few years ago.... yyyyup. 18m series C funding in 2011. r n r nI hope people will find new inspiring jobs

Comment In: [Blog - 07/17/2015 - 02:08]

Actually it 'd need to ...

Actually it 'd need to compensate for inflation

Comment In: [Blog - 05/27/2015 - 01:13]

This is a touching story, ...

This is a touching story, and I wish you all the best r n r nI do think most of the issues described here are common things in business. Coming from creative backgrounds the team just wasn 't ready to deal with the stress, the friction, and the day to ...

Comment In: [Blog - 04/14/2015 - 01:49]

Just the term user acquisition ...

Just the term user acquisition makes me twitch r n r nIt 's like we are buying cattle and trying to maximize yield from it. How much traffic would you like We have the best kind r n r nReports about Supercell spending 400m on marketing are one of the ...

Comment In: [News - 04/15/2015 - 04:34]

We have a game in ...

We have a game in the 1 Family Games spot now and this change is great. r n r nThey got their review guidelines very strict, and indeed sometimes they 'll give you a dumb excuse for rejecting an application. I 'm still happy that Google Play is being cleaned ...