Alex Nichiporchik's Blog
CEO at tinyBuild -- an indie game development and publishing company, known for No Time To Explain and SpeedRunners
We started out as two guys working from our bedrooms with the dream of making video games. Read the story of how that morphed into an indie game development & publishing company with offices in the Netherlands and Seattle.
Follow us @tinyBuild
tinyBuild's guide to building and running a booth at PAX. Top 8 tips.
12 hour work days. Severely underpaid. Constant late-night calls because timezones. Waking up in the middle of the night to check notifications for disasters during big promotions. Crunching weeks on-end with no weekends. Forget about holidays.
We're standing in an elevator. I'm a publisher/youtuber/platform. What's your pitch? You have 4 seconds.
Your game's been selected to showcase at a big livestream at a show. Congratulations! This is your moment of glory. Now what?
A cheat-sheep for surviving and being successful at a show like Gamescom while showing your game
Last 4 years have been a rollercoaster, and it's finally time to talk about why we disappointed our fans three times in a row.
Alex Nichiporchik's Comments
[News - 04/29/2016 - 07:52]
A bit late to the ...
A bit late to the Twitter party.. r n r nMy parents were first super worried about their 3 year old kid not having any interests whatsoever outside of playing games, legos, and watching cartoons in English, that 's where I got it from . r n r nI skipped ...
[Blog - 04/29/2016 - 03:16]
Oh hey :D I loved ...
Oh hey :D I loved your booth. We formed this corner of awesome with Party Hard being on the other side. r n r nThis is a pretty accurate cost breakdown, with your biggest savings being on the hotel. It 's very expensive to get a place where you can ...
[News - 04/13/2016 - 04:00]
What a great piece Thanks ...
What a great piece Thanks for writing that up Joel. r n r nI 've been playing The Culling since launch and it 's a fantastic game. Watching really good streamers play and wipe out whole teams are about as enjoyable as actually playing. I like the focus of the ...
[News - 03/21/2016 - 04:50]
[Blog - 11/06/2015 - 01:19]
Often people need a slap ...
Often people need a slap in the face with reality. Every other day I get into chats with aspiring developers, telling them my story -- how it took 10 fucking years of weird, coincidental events to get here. How during the first 5 I haven 't been on a holiday, ...
[News - 12/21/2015 - 11:21]