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April 24, 2014
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Wendelin Reich's Blog

 

As an academic-turned-game-developer, I guess I'm an odd bird even by indie standards. My background is in social psychology as well as computer science. I use this background to develop highly resarch-driven character AI in C# and Unity. All my work goes into the mischief.ai middleware library, which features, among other things, lightning-fast and fully dynamic pathfinding for variable-sized characters.

 

Member Blogs

Posted by Wendelin Reich on Wed, 27 Nov 2013 09:57:00 EST in Programming
If you've read the previous parts of this series, you know how important it is to avoid heap deallocations in your C# code in Unity. Object pooling is the main technique for preventing deallocations, and constitutes the topic of this third and final post.


Posted by Wendelin Reich on Tue, 19 Nov 2013 08:07:00 EST in Programming
Part 1 provided background information and practical tips on C# memory managment in Unity. This second part, also aimed at 'intermediate'-level developers, discusses how you can uses the Unity Profiler and disassemblers to find unwanted heap allocations.


Posted by Wendelin Reich on Sat, 09 Nov 2013 11:57:00 EST in Programming
Provides background information and many practical tips on C# memory management in Unity. Part 2 introduces tools and techniques for avoiding memory leaks; part 3 discusses object pooling.



Wendelin Reich's Comments

Comment In: [Blog - 04/17/2014 - 01:05]

Excellent analysis by Simon, to ...

Excellent analysis by Simon, to which I want to add one point. Given that you are neither a very widely known studio nor can show off a partially completed game, the fact that your KS has a 6-figure target displays - in my view - a severe lack of judgment. ...

Comment In: [Blog - 04/03/2014 - 09:11]

Thanks for an interesting post ...

Thanks for an interesting post r n r nI liked both Gone Home and The Novelist a lot - I think that they both succeeded in their own way in turning the exploration of a story into a meaningful interactive experience. That is no easy feat. r n r nYou ...

Comment In: [News - 04/03/2014 - 03:48]

Think about the 5 royalties ...

Think about the 5 royalties in this way: do you think that using UE4 versus not using it can increase your revenue after platform costs by 5.3 , which is the increase you need to recoup those 5 r n r nIf there wasn 't Unity etc., this would be ...

Comment In: [Blog - 04/01/2014 - 12:45]

Fantastic to see so much ...

Fantastic to see so much good e.g., advice like this come out of such a horrific situation

Comment In: [News - 03/31/2014 - 03:37]

I don 't think a ...

I don 't think a general 'lesson ' can be drawn from Threes ' success, other than that brilliance pays off etc. Also, it seems obvious that the clone inflation ultimately benefits them just look at the outpouring of solidarity, as in this article . r n r nThe lesson ...

Comment In: [Blog - 03/31/2014 - 03:21]

Wow, that 's quite a ...

Wow, that 's quite a story Thanks for sharing, I can see that that must have been a horrific experience. r n r nI think you 're onto something in your analysis of how the behavior of one individual indicates something larger. I want to add that, just like 'extreme ...