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Wendelin Reich's Blog   Expert Blogs

 

As an academic-turned-game-developer, I guess I'm an odd bird even by indie standards. My background is in social psychology as well as computer science. I use this background to develop highly resarch-driven character AI in C# and Unity. All my work goes into the mischief.ai middleware library, which features, among other things, lightning-fast and fully dynamic pathfinding for variable-sized characters.

 

Expert Blogs

Posted by Wendelin Reich on Tue, 27 Jan 2015 01:29:00 EST in Programming, Console/PC, Indie
Hackers vs. engineers - which is better? I learned a lesson about the absurdity of this question during the GGJ '15. I developed a hack which made me blush at first, but which turned out to be much simpler than a solidly engineered solution.


Posted by Wendelin Reich on Wed, 27 Nov 2013 09:57:00 EST in Programming
If you've read the previous parts of this series, you know how important it is to avoid heap deallocations in your C# code in Unity. Object pooling is the main technique for preventing deallocations, and constitutes the topic of this third and final post.


Posted by Wendelin Reich on Tue, 19 Nov 2013 08:07:00 EST in Programming
Part 1 provided background information and practical tips on C# memory managment in Unity. This second part, also aimed at 'intermediate'-level developers, discusses how you can uses the Unity Profiler and disassemblers to find unwanted heap allocations.


Posted by Wendelin Reich on Sat, 09 Nov 2013 11:57:00 EST in Programming
Provides background information and many practical tips on C# memory management in Unity. Part 2 introduces tools and techniques for avoiding memory leaks; part 3 discusses object pooling.



Wendelin Reich's Comments

Comment In: [Blog - 06/29/2015 - 01:49]

I wanna say thanks for ...

I wanna say thanks for sharing , but that would sound like we 're on a AA meeting 8- r n r nOne point though: introversion is not a disease I appreciate your sense of humor, but not everyone may know this so it should be said. Introversion is a ...

Comment In: [Blog - 06/22/2015 - 12:53]

Developing artsy games of which ...

Developing artsy games of which Sunset is a clear example, I would argue is a high-risk strategy which works if you have unlimited resources, or impeccable taste and talent, or lots of luck. It 's the same in other creative fields - modern art, film, music. And like in those ...

Comment In: [Blog - 06/18/2015 - 07:43]

Big fan of both Blender ...

Big fan of both Blender and NPR in games here, so I 'm really grateful for this tutorial Now getting A Day in the Woods, which looks just beautiful...

Comment In: [Blog - 06/10/2015 - 02:22]

Hey, what an interesting and ...

Hey, what an interesting and well-written article Thanks for this food for thought. But with the accolades out of the way, I think your elegant distinction is a bit too elegant and might easily seem heavy-handed. Is Animal Crossing mystery or suspense It 's really neither. Or think of many ...

Comment In: [Blog - 05/28/2015 - 01:32]

Dale, you 're right in ...

Dale, you 're right in calling out my terminological imprecisions :- Indeed it 's not a rev-share model as their progressive rates depend on budget, not revenue. Still, 100k is most certainly not a large budget, and charging 4 in the worst case for audio-middleware is simply beyond the pale. ...

Comment In: [Blog - 06/03/2015 - 02:15]

Hi Josh - good points, ...

Hi Josh - good points, but I disagree. r n r n1 Regarding the substance of your comment, you 're right that company culture cannot be inclusive and integrating without excluding something. If everything is OK, there are no shared values. That said, I 've seen companies where diversity and ...