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Wendelin Reich's Blog

 

As an academic-turned-game-developer, I guess I'm an odd bird even by indie standards. My background is in social psychology as well as computer science. I use this background to develop highly resarch-driven character AI in C# and Unity. All my work goes into the mischief.ai middleware library, which features, among other things, lightning-fast and fully dynamic pathfinding for variable-sized characters.

 

Member Blogs

Posted by Wendelin Reich on Wed, 27 Nov 2013 09:57:00 EST in Programming
If you've read the previous parts of this series, you know how important it is to avoid heap deallocations in your C# code in Unity. Object pooling is the main technique for preventing deallocations, and constitutes the topic of this third and final post.


Posted by Wendelin Reich on Tue, 19 Nov 2013 08:07:00 EST in Programming
Part 1 provided background information and practical tips on C# memory managment in Unity. This second part, also aimed at 'intermediate'-level developers, discusses how you can uses the Unity Profiler and disassemblers to find unwanted heap allocations.


Posted by Wendelin Reich on Sat, 09 Nov 2013 11:57:00 EST in Programming
Provides background information and many practical tips on C# memory management in Unity. Part 2 introduces tools and techniques for avoiding memory leaks; part 3 discusses object pooling.



Wendelin Reich's Comments

Comment In: [News - 07/24/2014 - 08:39]

Thanks Andreas for finally turning ...

Thanks Andreas for finally turning this into a constructive discussion. I want to add: r n r n- The game 's monetization model, which I 'd like to hear more about. I 've heard it described as by-and-large-ethical, in the sense that the game doesn 't manipulate you into buying ...

Comment In: [Blog - 07/21/2014 - 07:16]

Regarding 'Objective 1 ': I ...

Regarding 'Objective 1 ': I find it very interesting that the Commission also uses the concept of reasonable expectations by customers vis- -vis a 'free ' game. That is an expression which also came up in the recent ASA ban of that famous Dungeon Keeper email ad. r n r ...

Comment In: [Blog - 07/21/2014 - 12:52]

In addition, I like to ...

In addition, I like to think that predictive rules like the one offered here should be grounded in DATA, not argument. Maybe such data would show that newness/oldness of the design is actually irrelevant, or that team experience is twice as important as using existing tech Just sayin '...

Comment In: [News - 07/22/2014 - 08:55]

In the article, the 86 ...

In the article, the 86 /100 gap within games is compared to the 77 /100 gap for the US as a whole unstratified . That 's what I 'm objecting to. People who mention this article on Twitter seem to conclude that the games industry is 8 better than the ...

Comment In: [News - 07/21/2014 - 12:58]

I 'm reading more and ...

I 'm reading more and more about platforms Tango, Line etc within platforms Apple, Google Play on this site. r n r nAt the risk of sounding naive, do these intra-platforms have some kind of special deal with the big platforms, or do they take a cut from the developer ...

Comment In: [News - 07/18/2014 - 07:21]

What do you mean by ...

What do you mean by gambling like mechanics in F2P games Gambling is about placing bets in some currency to be able to win in that currency. Not the same as random rewards, and not a common mechanic in F2P games .