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Wendelin Reich's Blog

 

As an academic-turned-game-developer, I guess I'm an odd bird even by indie standards. My background is in social psychology as well as computer science. I use this background to develop highly resarch-driven character AI in C# and Unity. All my work goes into the mischief.ai middleware library, which features, among other things, lightning-fast and fully dynamic pathfinding for variable-sized characters.

 

Member Blogs

Posted by Wendelin Reich on Wed, 27 Nov 2013 09:57:00 EST in Programming
If you've read the previous parts of this series, you know how important it is to avoid heap deallocations in your C# code in Unity. Object pooling is the main technique for preventing deallocations, and constitutes the topic of this third and final post.


Posted by Wendelin Reich on Tue, 19 Nov 2013 08:07:00 EST in Programming
Part 1 provided background information and practical tips on C# memory managment in Unity. This second part, also aimed at 'intermediate'-level developers, discusses how you can uses the Unity Profiler and disassemblers to find unwanted heap allocations.


Posted by Wendelin Reich on Sat, 09 Nov 2013 11:57:00 EST in Programming
Provides background information and many practical tips on C# memory management in Unity. Part 2 introduces tools and techniques for avoiding memory leaks; part 3 discusses object pooling.



Wendelin Reich's Comments

Comment In: [Blog - 10/30/2014 - 02:46]

App store censorship, yet again. ...

App store censorship, yet again. r n r nA developer who had to go through weeks of rejection and non-communication by giant, all-powerful corporations, yet again. r n r nLike you Michelle, I find this situation deeply annoying. And what annoys me even more is that I see no scalable ...

Comment In: [Blog - 10/24/2014 - 01:56]

If you define gamers as ...

If you define gamers as people who play games, then yes, they also read books. But if you define them - more sensibly, IMHO - as people who self-identify with this label, I 'd strongly surmise that they are less inclined to read books than other groups. r n r ...

Comment In: [News - 10/23/2014 - 07:44]

We may trust him or ...

We may trust him or not, but that 's not his or Unity 's main concern now. Unity has 48 market share with mobile devs and a good chunk on other platforms as well. In other words, its growth protential within its home turf is very limited, at a time ...

Comment In: [News - 10/22/2014 - 04:43]

Sean: r n r n ...

Sean: r n r n ...potential changes to licensing costs r n r nThere are so many public statements by Unity 's executive team about the advantages of their licensing model over that of UE4 or that of individually licensed AAA engines. Rev-sharing is just not possible after all that. ...

Comment In: [Blog - 10/16/2014 - 07:33]

I think I see your ...

I think I see your point - game culture needs to be less parochial - and strongly agree with it, but I also wish you could make it in a less abstract, metaphor-heavy in the final paragraphs and cerebral way. r n r nIt 's not as if examples are ...

Comment In: [News - 10/13/2014 - 06:50]

Any phone with the right ...

Any phone with the right screen size Announcement-to-market in 2 months A product page on tumblr 99 I 'm all for competition, but this sounds like they just want to deliver a gimmick that might attract desperate X-mas shoppers...