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warren blyth's Blog

Currently hobby-working on multitouch-table open-source hardware (PHASEtable.com) and an open-source biometric systems for player testing (mechSense.com). Really hoping to expand what we think is possible from "computer gaming systems."

Dayjobbing at Oregon State University's Ecampus, developing small games and multimedia exercises to support online courses. Worked for NaturalPoint for 10 years prior, managing developer relations, marketing, product/web design, and videos for their optical tracking product lines.

In my spare time I run Solid Fuel Studios LLC, a small publishing/development company for myself and friends - which focuses on various artistic pursuits (comics, videos, music, design, story boards, open business experiments, and video games).

warren blyth's Comments

Comment In: Designing the Wii U [Blog - 04/26/2013 - 03:58]

I think you nail a ...

I think you nail a core problem with Watsham 's blog post. r n r nIMO, nobody cares what the console looks like. It 's just some beast you want to hide out of the way, so it doesn 't distract you from what 's on the tv. r n ...

Comment In: Why the Next-Generation Will Change Games Forever [Blog - 04/23/2013 - 08:35]

I keep thinking about a ...

I keep thinking about a talk on motion control I attended at some conference years ago, where a speaker noted, it is always going to be better to press X to enter a car in GTA. You shouldn 't try to simulate the sequence of motions that you 'd actually ...

Comment In: Nintendo misses its fiscal forecasts as the Wii U struggles to sell [News - 04/24/2013 - 03:43]

I 'd agree the name ...

I 'd agree the name hurt them by confusing potential customers. I still talk to relatives who didn 't realize wiiU was a new console. they thought it was just a gamepad option for the wii, which they could skip r n r nI hope someday we 'll get a ...

Comment In: Big ideas in short spurts at GDC's microtalks [News - 03/29/2013 - 02:02]

I think you are focusing ...

I think you are focusing too much on a small call to action from a slightly broader talk. r nThe key to Anna 's talk was A more diverse cast gives a more diverse set of thoughts, but I 'd say the other half of the talk was If you ...

Comment In: How Typing of the Dead inspired Letter Rush [Blog - 03/19/2013 - 10:10]

Thanks for writing this I ...

Thanks for writing this I love to hear how other people find their way from cool idea to final product. :

Comment In: Against orgasmic puzzle design [Blog - 03/15/2013 - 11:30]

Interesting thoughts. Thought I feel ...

Interesting thoughts. Thought I feel like you 're just saying they can 't all be orgasms. r n r nI think there is something interesting shared between designing a good game puzzle and telling a good joke and delivering a character driven plot twist. r n r n- Jokes are ...

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