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Blogs

  French influence over japanese game designers and animators
by Thierry Brochart on 09/19/11 02:51:00 am   Featured Blogs
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The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

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Today, I'd like to celebrate Paul Grimault and St Exupery.

 

Concerning Grimault, I definitely agree with Wikipedia's definition: He "was one of the most important French animators. He made many traditionnaly animated films that were delicate in style, satirical, and lyrical in nature".

Delicate in style, satirical and lyrical, exactly what I'd like to do in our games, but the road is long...

And I believe that we, french game designers, programmers and animators, should follow his path.

 

And concerning St Exupery, he was great at telling stories, a hard worker, and he gave us what we should always have in mind: "Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away."

 

We, again french game designers, programmers and animators, tend to look overseas to japan and praise the work of Ueda and Miyazaki, when they tend to look overseas in the other direction and praise the work of Grimault and St Exupery... Both Ueda and Miyazaki admitted that their work is inspired by them.

Just read again "Wind, sands and stars" ("Terres des hommes" St Exupery, 1938) or "The little prince" (St Exupery, 1943) and watch again the wonderful "Le roi et l'oiseau" (Grimault Masterpiece) and "La table tournante" (wonderful short animated movies) and then view again the movies from Ghibli, or play again with"Ico" and "Shadow of the Colossus" and you'll understand.

 

So what is wrong with us? I believe it's just that we forgot our inheritance... Freud would say that we killed our father in order to be the father ourselves, but a dead father... No... seriously, I just think that we believed that the grass was greener in US and Japan... when Ueda, Miyazaki and others thought the same but in the opposite direction...

So now that we are supposed to be (a french movie and game industry) grown up, we have to celebrate our fathers and claim back our heritance! "French touch" is a lie, read this excellent document (in french) : http://www.jeuxvideo.com/dossiers/00013256/jeux-video-la-french-touch-2-la-methode-french-touch-imagination-entraide-et-rivalite-eric-chahi-et-delphine-software-002.htm

Actually the "French touch" everyone talks about is just to come... It's our job to make it real!

 

 

 
 
Comments

Jean Auguste
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Hi Mr Brochart,





You should try reading this short article, "Les Références Françaises de Fumito Ueda" by Bleubleubleu,

http://www.gameweb.fr/communaute/article.php?ID=86

focusing on the relation between the game "Ico" by Fumito Ueda and the movie "Le Roi et l'Oiseau" by Paul Grimaut.

Thierry Brochart
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Thank you very much for the link David. It's a much more precise analysis than my very humble post :)

Michael Gooch
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Got to love Freud! All of his hyper-sexual theories always make for a good laugh. I love St Exupery quote though, it's very thought provoking.

dario silva
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I was watching a video of the TGS this last weekend, it was a 10 minute clip from youtube where some guy was filming all the cosplayers outside. I also watched some videos of the massive advertising billboards and booth babes inside the arena. It made me realize that Japan is not the videogame Mecca anymore. There is little reason why i should go to a crowded TGS when all thats on offer are a few game demo's for existing consoles. Hardly any new hardware to speak of, the very thing thats was the leverage the Japanese had over the Americans and Europeans since the 60's, and now are no longer pushing. We have to look at Japans influence as a hybrid of hardware and software, and as such their culture has contributed more than any other in the field of video games.


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