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Blogs

Sean Chan's Blog

Sean Chan's Comments

Comment In: Recreating the time mechanics of Braid (Part 2) [Blog - 03/13/2013 - 03:18]

Hi there, I did this ...

Hi there, I did this for my school project at DigiPen we got honorable mention for this year 's IGF . I kept it simple and just saved data every frame, there 's pretty much no optimization but it turns out we didn 't need it to be that good ...

Comment In: Achievement Design 101 [Blog - 12/02/2009 - 04:01]

Thanks for the excellent article ...

Thanks for the excellent article

Comment In: Direct2Drive Tussles With Valve By Declining To Sell Steamworks-Powered MW2 [News - 11/06/2009 - 02:36]

Kotaku is reposting news that ...

Kotaku is reposting news that Impulse and Gamersgate have followed suit. Source is apparently here: http://ve3d.ign.com/articles/news/51233/Stardocks-Impulse-Service-Refuses-To-Sell-Modern-Warfare-2-As-Does-Gamersgate

Comment In: VGS 09: Game Designers - Everything You Know Is Wrong [News - 10/30/2009 - 02:47]

It's interesting how badly we ...

It's interesting how badly we react to selling out on play when compared to how we sell out in other ways. We can spend years of our lives flipping burgers as a wage slave, flagrantly ignore and do nothing about prostitution, close our eyes to hunger and genocide, but shit, ...

Comment In: To Counter, Or Not To Counter [Blog - 10/18/2009 - 03:50]

Umm, maybe I'm missing something ...

Umm, maybe I'm missing something but you do mean Batman: Arkham Asylum right Just trying to avoid making an assumption.

Comment In: Analysis: Secret Languages In Game Playing [News - 03/09/2009 - 05:00]

I think RTS games can ...

I think RTS games can have a fair bit more language that cover tactics and strategy. Here's an example list of build orders in Starcraft: http://starcraft.burningblade.org/zerg/build.html I think names are important for their ability to communicate ideas and concepts quickly to the player. It'd be an interesting experiment to take ...

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