My Message close
GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 20, 2013
 
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
 
Treyarch / Activision
Technical Animator
 
Treyarch / Activision
Game Systems Designer
 
Airtight Games
Environment Artist
 
Toys for Bob / Activision
Concept Character Artist
 
App Minis LLC
Senior Unity Game Programmer
spacer
Blogs

  Articles by Sande Chen
by Sande Chen on 06/26/09 04:02:00 pm
Post A Comment Share on Twitter Share on Facebook RSS
 
 
The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

Want to write your own blog post on Gamasutra? It's easy! Click here to get started. Your post could be featured on Gamasutra's home page, right alongside our award-winning articles and news stories.
 

 Feature Articles on Gamasutra

The Social Network Game Boom, April 29, 2009

In this in-depth article, Chen looks at the state of games for social networks like Facebook & MySpace, which "seem poised to set a revolution in the game industry akin to the one first kindled by downloadable casual games", according to her.

Towards More Meaningful Games, July 22, 2008

In this thought-provoking design piece, writer Sande Chen (The Witcher) takes a look at how to ratchet up emotional intensity - through narrative design, visuals, and music - to create more meaningful games.

Proof of Learning: Assessment in Serious Games by Sande Chen and David Michael, Oct. 19, 2005

In today's main Gamasutra feature, it's pointed out that 'serious games', like every other tool of education, must be able to show that the necessary learning has occurred. Sande Chen and David Michael's article on the subject discusses how games that teach, from firefighting to business simulations, can demonstrate success.

Book Excerpts from Serious Games: Games That Educate, Train, and Inform

Feature: 'Book Excerpt: Serious Games: Games That Educate, Train, and Inform'

Another of today's main Gamasutra features, as part of this week's Serious Games Summit coverage, is an excerpt from Sande Chen and David Michael's book 'Serious Games: Games That Educate, Train, and Inform', which takes a look at how to utilize the educational benefits of video games, and how a number of serious games now exist that target healthcare and well-being, like the “exergaming” game, Yourself!Fitness, and the biofeedback game, The Wild Divine Project, which combines breathing techniques and meditation with biofeedback.

Chapter 1: New Opportunities for Game Developers

 

 

 

 
 
Comments


none
 
Comment:
 




 
UBM Tech