Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 22, 2014
arrowPress Releases
December 22, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Game Dev Haikus
by Ryan Leonski on 10/24/13 07:39:00 pm

1 comments Share on Twitter Share on Facebook    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

I want some coffee
Consistently it's crunch time
Yet I'm still happy

Programming is hard
Which is why I always strive
For the Ballmer's peak

Working for hours
On a feature no one will
ever care about

Making games is fun
Also making games is hard
So don't be stupid

Creativity
Is an awesome force to have
To steal ideas

Complex mathmatics
Intricate logic problems
All for boob physics

Narrative in games
Is still in its infancy
Go and save the world

 

Follow me at my blog subliminalman.wordpress.com
and on twitter @Subliminalman

Also follow my game Sky Pets at (Subli)minal Gaming's devblog
and on Facebook 

 


Related Jobs

Nix Hydra
Nix Hydra — Los Angeles, California, United States
[12.22.14]

Game Designer
Bungie LLC
Bungie LLC — Bellevue, Washington, United States
[12.22.14]

Systems Design Development Lead
Cloud Imperium Games
Cloud Imperium Games — Santa Monica, California, United States
[12.22.14]

Design Director
Nordeus
Nordeus — London, England, United Kingdom
[12.22.14]

Lead Game Designer





Loading Comments

loader image