Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 13, 2015
arrowPress Releases
October 13, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Game Dev Haikus
by Ryan Leonski on 10/24/13 07:39:00 pm

1 comments Share on Twitter Share on Facebook    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


I want some coffee
Consistently it's crunch time
Yet I'm still happy

Programming is hard
Which is why I always strive
For the Ballmer's peak

Working for hours
On a feature no one will
ever care about

Making games is fun
Also making games is hard
So don't be stupid

Is an awesome force to have
To steal ideas

Complex mathmatics
Intricate logic problems
All for boob physics

Narrative in games
Is still in its infancy
Go and save the world


Follow me at my blog
and on twitter @Subliminalman

Also follow my game Sky Pets at (Subli)minal Gaming's devblog
and on Facebook 


Related Jobs

SEGA Networks (Demiurge Studios, Inc.)
SEGA Networks (Demiurge Studios, Inc.) — Boston, Massachusetts, United States

Senior Software Engineer
Intrepid Studios Inc
Intrepid Studios Inc — San Diego, California, United States

3D Artists
Nix Hydra
Nix Hydra — Los Angeles, California, United States

Experienced Game Designer
Cignition — Palo Alto, California, United States

Gameplay Designer

Loading Comments

loader image