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Robert Green's Blog   Expert Blogs


I don't have a lot to say about myself, but I often have a lot to say about videogames. I've been playing them for over 20 years and managed to convince someone to pay me to make them in 2005.

I'm currently employed at PikPok in New Zealand as a senior programmer.


Expert Blogs

Posted by Robert Green on Tue, 18 Feb 2014 03:47:00 EST in Design, Console/PC, Indie, Social/Online
A journey to find satire in gameplay rather than just tone or concept.

Posted by Robert Green on Mon, 03 Feb 2014 04:12:00 EST in Design, Console/PC
Lately I've been finding myself spending more and more time in games interacting with virtual economies in games that ostensibly have very little to do with money. Are we sure these add to games, and not subtract from them?

Posted by Robert Green on Wed, 22 Jan 2014 05:50:00 EST in Business/Marketing, Smartphone/Tablet
A look at the complexities involved in reviewing F2P games when compared to traditional game reviews.

Posted by Robert Green on Tue, 30 Jul 2013 06:34:00 EDT in Design
Further thoughts on Daniel Cook's article on single games as a hobby.

Posted by Robert Green on Mon, 03 Jan 2011 03:45:00 EST in Design
Some examples of choices in gaming and what I think we can learn from them.

Posted by Robert Green on Mon, 20 Sep 2010 07:40:00 EDT in Design
Microsoft is confident that the Kinect system will soon be embraced by the hardcore gaming scene, but there are plenty of reasons to think this might not happen any time soon.

Robert Green's Comments

Comment In: [Blog - 08/19/2014 - 09:25]

It 's hard for me ...

It 's hard for me to imagine a situation where paying to skip the grind in a premium game would constitute respecting the players. I understand not having as much time to play games as you 'd like, but then no one requires that you either finish Dragon 's Crown ...

Comment In: [Blog - 08/18/2014 - 03:45]

I think it may prove ...

I think it may prove impossible to build a game with a long shelf life in mobile. Or at least, there will be very few games that can last a long time. This is not so terrible in itself, but it makes it very hard to build an investible business, ...

Comment In: [News - 08/12/2014 - 07:40]

2048 also may not monetize ...

2048 also may not monetize strongly, but it still eats up time users might spend on King 's games. - important point right there, which is even more applicable to Flappy Bird. Your games need good monetisation to make your business successful, but your competitors games don 't need any ...

Comment In: [News - 08/11/2014 - 11:06]

That 's the point. WoT ...

That 's the point. WoT doesnt have 1/3 the customer base as LoL. Not even close. Why Because LoL isnt trying to rape their customers or support pay to win. citation needed

Comment In: [News - 07/28/2014 - 04:24]

I think an affiliate scheme ...

I think an affiliate scheme still has a similar conflict of interest. Would a youtuber want to discourage viewers from buying a game if they stood to make a cut of the sale

Comment In: [News - 07/24/2014 - 05:50]

The trouble is of course ...

The trouble is of course that curating a store costs a lot of money r n r nApple made 7.7bn in profit last quarter - I think they 've got that part covered. r n r nA couple of other simple steps that might help: r nMake the free category ...