Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 31, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Robert Green's Blog   Expert Blogs


I don't have a lot to say about myself, but I often have a lot to say about videogames. I've been playing them for over 20 years and managed to convince someone to pay me to make them in 2005.

I'm currently employed at PikPok in New Zealand as a senior programmer.


Expert Blogs

Posted by Robert Green on Tue, 18 Feb 2014 03:47:00 EST in Design, Console/PC, Indie, Social/Online
A journey to find satire in gameplay rather than just tone or concept.

Posted by Robert Green on Mon, 03 Feb 2014 04:12:00 EST in Design, Console/PC
Lately I've been finding myself spending more and more time in games interacting with virtual economies in games that ostensibly have very little to do with money. Are we sure these add to games, and not subtract from them?

Posted by Robert Green on Wed, 22 Jan 2014 05:50:00 EST in Business/Marketing, Smartphone/Tablet
A look at the complexities involved in reviewing F2P games when compared to traditional game reviews.

Posted by Robert Green on Tue, 30 Jul 2013 06:34:00 EDT in Design
Further thoughts on Daniel Cook's article on single games as a hobby.

Posted by Robert Green on Mon, 03 Jan 2011 03:45:00 EST in Design
Some examples of choices in gaming and what I think we can learn from them.

Posted by Robert Green on Mon, 20 Sep 2010 07:40:00 EDT in Design
Microsoft is confident that the Kinect system will soon be embraced by the hardcore gaming scene, but there are plenty of reasons to think this might not happen any time soon.

Robert Green's Comments

Comment In: [News - 07/28/2015 - 02:39]

If this was actually an ...

If this was actually an acquisition, I 'd agree, but I 'd also assume in that case that Ouya would legally have to disclose all its debts. As I understand it though, Razer aren 't acquiring Ouya, they were just buying certain assets and hiring some of their staff. As ...

Comment In: [Blog - 07/22/2015 - 01:45]

I had a very cynical ...

I had a very cynical reaction to playing act 2 of Broken Age, which was to wonder whether or not there actually is such a thing as a good narrative puzzle. I 've been playing adventure games since back in the old lucasarts days, and while I have many fond ...

Comment In: [Blog - 07/17/2015 - 02:08]

@ I totally disagree. I ...

@ I totally disagree. I 've been involved in my early part of my career in some licensed games like this and we all worked our guts out battling to try to make the best game we could. r n r nI get what you 're saying, and I 've ...

Comment In: [News - 07/16/2015 - 04:10]

I have to take issue ...

I have to take issue with his comparisons to IT work as well. It 's definitely true that the inherent satisfaction of making games means that programmers are generally willing to accept a lower salary than for general IT work, but that only holds to a certain point. If they ...

Comment In: [News - 07/14/2015 - 06:29]

Windows 8 was great except ...

Windows 8 was great except that nobody discovered the store. r nWith all due respect to Mr Nadella, I discovered it just fine, but then I went back to chrome and steam, because I don 't need apps on my desktop and there are better places to find games.

Comment In: [Blog - 07/08/2015 - 09:18]

I 'm inclined to agree. ...

I 'm inclined to agree. While it 's not unusual to hear players say some form of I spent X hours on this game, so I didn 't mind spending Y on IAP 's during that time to support the developers , that 's more of a rationalisation after the ...