Robert Green's Blog
I don't have a lot to say about myself, but I often have a lot to say about videogames. I've been playing them for over 20 years and managed to convince someone to pay me to make them in 2005.
I'm currently employed at PikPok in New Zealand as a senior programmer.
A journey to find satire in gameplay rather than just tone or concept.
Lately I've been finding myself spending more and more time in games interacting with virtual economies in games that ostensibly have very little to do with money. Are we sure these add to games, and not subtract from them?
A look at the complexities involved in reviewing F2P games when compared to traditional game reviews.
Further thoughts on Daniel Cook's article on single games as a hobby.
Some examples of choices in gaming and what I think we can learn from them.
Microsoft is confident that the Kinect system will soon be embraced by the hardcore gaming scene, but there are plenty of reasons to think this might not happen any time soon.
Robert Green's Comments
[News - 09/18/2014 - 06:09]
I think the key takeaway ...
I think the key takeaway about this kickstarter in particular is for anyone looking at the games industry from the outside and thinking why hasn 't anyone done X before , sometimes there are good reasons that you just haven 't thought of yet.
[Blog - 09/16/2014 - 02:48]
In addition to that, there ...
In addition to that, there 's a couple of other bonuses. One is that you can use it anywhere in your house that has space, rather than being limited to a computer area. If you 'd rather be seated on a couch in the lounge, that 's an option. r ...
[News - 09/11/2014 - 05:58]
They say something like this ...
They say something like this every year. But Bioshock just came out on iOS looking noticeably worse than the 7-year-old Xbox360 version. Even with a more efficient API, I doubt they 've jumped straight from less-than-Xbox360 to Xbox One in a single year, especially if they 're also pushing out ...
[Blog - 09/03/2014 - 05:00]
Right, I should probably have ...
Right, I should probably have said shader/source files. The point being that it 's unusual in such an artist-friendly setup to have something like that not be accessible to artists within the editor. Though I imagine if you were starting a project from scratch it might not be that much ...
[News - 09/04/2014 - 03:29]
The timewarp stuff is pretty ...
The timewarp stuff is pretty amazing, but I can 't help but wonder if the ability to draw to the screen the instant a frame is finished rendering, as in Nvidia 's G-Sync tech, is the obvious way to go in the future. Or perhaps a combination of the two.
[Blog - 09/03/2014 - 06:22]
I also have doubts about ...
I also have doubts about anyone who says I ran some quick numbers and think they made a mistake . I have to assume that people at MS ran the numbers too, and came to a different conclusion. r nHere 's my suspicion - MS were strongly pushing the TV ...