Rick Hoppmann's Blog
I create game worlds and give the player tools to play creatively with them.
I do game art experiments on weekends I share on Twitter & curate outstanding gameart every monday: https://twitter.com/hashtag/GameARTMonday
2012 PAS RPG Contest Winner with the game Kelgar
2012 Golden SOS for creating the most games in 48 hours
2012 Place 5 in the category Innovation of Ludum Dare 24 with Living Tales
4 tips for Indie Developers to prevent exhaustion and increase productivity.
Games get more widely accepted as forms of art recently,
but what makes a game artistic?
In my short blogpost I cover what characteristics a game needs to have for me to be artistic.
Rick Hoppmann's Comments
[Blog - 09/23/2014 - 09:49]
I don 't want to ...
I don 't want to sell on steam anyway due intransparency, at least 30 revenue share, way too high discounts , but I can see this whole curator -dome happening on other platforms. r nEspecially Twitter Tumblr are constructed in a way, that a retweet/repost from someone with a lot ...
[Feature - 07/31/2014 - 02:00]
Interesting from an ethical and ...
Interesting from an ethical and cultural point of view are also people such as Markiplier/Mark Fischbach. r nHe build a community around where everyone is helping each other out and gives inspirational speeches. He regularly receives mail from fans he helped trough though times with his videos, often even depressive ...
[Blog - 10/16/2014 - 07:33]
Oh well, I never saw ...
Oh well, I never saw the exclusivity thing for myself. I 'm active in pretty much any artform which can convey my ideas and inspire people the best and games are among those mediums. r nGame development brings together so many different skill sets, it almost seems natural to be ...
[Blog - 08/19/2014 - 02:48]
It 's up on here ...
It 's up on here as well: http://www.gamasutra.com/blogs/RickHoppmann/20140820/223796/What Are Artistic Games.php :
[Blog - 07/08/2014 - 01:41]
[Blog - 05/15/2014 - 01:13]