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August 20, 2014
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I dedicated $100 and 10 hours to climbing the PvP leaderboard in a free-to-play, mobile, build and battle game. This is what I learned along the way.

Posted by Benjamin Quintero on 08/18/14 12:25:00 pm in Programming, Console/PC, Indie, Smartphone/Tablet
Anyone else feeling the hurt of asset pipelines? =)

Posted by E McNeill on 08/18/14 05:50:00 am in Design, Console/PC, Indie
How narrative influenced the design of my game Darknet, viewed through the lens of the MDA framework.

Posted by Mateusz Piaskiewicz on 08/17/14 02:21:00 pm in Design, Art, Console/PC, Serious, Indie
When designing a level you're able to freely compose your virtual environment with any objects you want. A level designers' work can be compared to that of a painter. Now let's see the level as the art gallery and the level vistas as paintings.

Posted by Paul Taylor on 08/16/14 09:22:00 am in Business/Marketing, Indie
I visit Gamescom and talk about the need for indies to retain their identity and creative integrity in the context of exposure a mainstream audience and mainstream games industry values

Posted by Ben Bascom on 08/14/14 06:58:00 pm in Business/Marketing, Production, Console/PC, Indie
In this article, I highlight the hoops you need to jump through to get your game rated across the world.





Posted by Kee-Won Hong on 08/19/14 06:53:00 pm in
A response to Puppy Games Blog Post 'Because You're Worthless: The Dark Side of Indie PR'. The reasons why in a crowded and competitive indie market that building loyal fans is more important than ever.

Posted by Kevin Maxon on 08/19/14 02:48:00 pm in Design
What does philosophy say about art? What does it say about games? How do games fit into the world of art? I want to ask and answer these questions for their own sake. I think that the truth is broader and more profound than most people assume.

We've already covered some things you need to be aware of for gaming localization. How can you ensure this process will be successful?

Posted by Michael Kasumovic on 08/18/14 11:26:00 pm in Social/Online
Mods can be a powerful tool to make a societal statement, yet often they are used to gain more control over a game. The new GTA5 rape mod sits somewhere in between. Is it a statement about the removal of power? Or to make female gamers uncomfortable.

I recount my personal story going indie and collect pieces from the internet that serve as game dev advice and inspiration for others on the same path.

This blog details the steps that led toward resurrecting the graphic point-and-click adventure Shadowgate. It further narrates the design decisions that led to the User Interface and game controls developed for the title.