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Phil Maxey's Blog


I started with Flash way back in 2004, after gaining coding experience working on personal Atari ST/Amiga and PC projects. I worked until 2008 as a Flash designer/developer on various Flash projects for advertising agencies, creating games and banners for high profile campaigns. In March of 08 I decided to work full time on creating Flash games. That first year was pretty tough, but at the end of it I created a game which would change my life, that game was Christmas Crunch. Over the years that followed I created many games that were sponsored by various game portals (Mochigames, Armor etc). In 2012 I released my first 2 iOS games (created with Adobe AIR) Wordora and Balloodle. I'm currently working on a fantasy/strategy/async/MP game for iOS.


Member Blogs

Posted by Phil Maxey on Thu, 26 Feb 2015 02:10:00 EST in Business/Marketing, Programming, Production, Indie
There are lots of choices we make as indie game developers that have lasting effects on our careers, from the platforms to the tools to the game genres we choose to spend time on. This post is about some of those choices.

Posted by Phil Maxey on Sun, 17 Nov 2013 08:06:00 EST in Business/Marketing, Programming, Production
This is a tale of when over ambition meets reality. I had an idea over a year ago to create a "big" iOS strategy/fantasy/multiplayer game. The following describes the end of the beginning.

Phil Maxey's Comments

Comment In: [Blog - 05/14/2015 - 07:12]

But that doesn 't mean ...

But that doesn 't mean that the person under 50 won 't enjoy the b w content. Pixel art has an extra appeal to people of a certain age, but of course it still stands up on it 's own as a distinct art style which people can like or ...

Comment In: [Blog - 05/12/2015 - 01:39]

Nice article. r n r ...

Nice article. r n r nI think there are going to be people who like or dislike different game art styles for lots of different reasons, some valid some not, it 's a combination of what games you grew up with, personal preferences, current fashions etc. r n r nI ...

Comment In: [News - 05/07/2015 - 12:54]

An actual Mario Kart track ...

An actual Mario Kart track with real Karts I 'm in.

Comment In: [News - 04/30/2015 - 04:01]

Absolutely loved Gradius, was my ...

Absolutely loved Gradius, was my first real shoot-em up.

Comment In: [News - 04/28/2015 - 03:07]

Totally agree. r n r ...

Totally agree. r n r nWhat was the competitive advantage of using Android it only took a year and suddenly you had a whole host of other Android based consoles all offering the same services. r n r nMaking all games free was a mistake because it created the perception ...

Comment In: [Blog - 04/15/2015 - 02:28]

Great article. It all comes ...

Great article. It all comes down to how much you are willing to sacrifice time, other life opportunities, money, effort, sanity : to create games of a high enough quality to stand any chance of financial success.