I started with Flash way back in 2004, after gaining coding experience working on personal Atari ST/Amiga and PC projects. I worked until 2008 as a Flash designer/developer on various Flash projects for advertising agencies, creating games and banners for high profile campaigns. In March of 08 I decided to work full time on creating Flash games. That first year was pretty tough, but at the end of it I created a game which would change my life, that game was Christmas Crunch. Over the years that followed I created many games that were sponsored by various game portals (Mochigames, Armor etc). In 2012 I released my first 2 iOS games (created with Adobe AIR) Wordora and Balloodle. I'm currently working on a fantasy/strategy/async/MP game for iOS.
This is a tale of when over ambition meets reality. I had an idea over a year ago to create a "big" iOS strategy/fantasy/multiplayer game. The following describes the end of the beginning.
[Blog - 03/09/2014 - 08:11]
[Blog - 03/10/2014 - 05:44]
I don 't ascribe to ...
I don 't ascribe to the idea that this was lightning in a bottle . There are a number of factors at play here. r n r nFirst is how it got as high as it did in the first place, i.e with no marketing campaign. All I 'll say ...
[Blog - 03/05/2014 - 03:35]
There 's a number of ...
There 's a number of issues here. First up the players themselves. r n r nSome players want indie games. They want crafted and well loved games about the meaning of life or space journeys or another rogue game, these however are not the majority on the App stores. The ...
[Blog - 02/05/2014 - 03:46]
[News - 02/06/2014 - 07:35]
[News - 02/06/2014 - 05:14]
Best CODS, MW2, Black ops, ...
Best CODS, MW2, Black ops, MW3, Blackops 2, Ghosts. r n r nMostly it 's down to map design, which has gotten more and more convoluted as time has gone on leading to people camping more which kills the games fun, on top of that there haven 't been any ...