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Phil Maxey's Blog

 

I started with Flash way back in 2004, after gaining coding experience working on personal Atari ST/Amiga and PC projects. I worked until 2008 as a Flash designer/developer on various Flash projects for advertising agencies, creating games and banners for high profile campaigns. In March of 08 I decided to work full time on creating Flash games. That first year was pretty tough, but at the end of it I created a game which would change my life, that game was Christmas Crunch. Over the years that followed I created many games that were sponsored by various game portals (Mochigames, Armor etc). In 2012 I released my first 2 iOS games (created with Adobe AIR) Wordora and Balloodle. I'm currently working on a fantasy/strategy/async/MP game for iOS.

 

Member Blogs

Posted by Phil Maxey on Sun, 17 Nov 2013 08:06:00 EST in Business/Marketing, Programming, Production
This is a tale of when over ambition meets reality. I had an idea over a year ago to create a "big" iOS strategy/fantasy/multiplayer game. The following describes the end of the beginning.



Phil Maxey's Comments

Comment In: [Blog - 01/28/2015 - 05:27]

I really don 't think ...

I really don 't think that 's a particularly good teaser trailer. It takes way too long before you see gameplay, and when you do you seem to see the same thing happening over and over with text overlaying which I couldn 't catch in time. r n r nI ...

Comment In: [Blog - 01/23/2015 - 02:01]

Congratulations on getting the game ...

Congratulations on getting the game and launching, that 's no small feat. r n r nWill you stay on mobile or switch to Steam for future projects I 've left mobile for the time being as it seems it 's only a place where you can get anywhere if you ...

Comment In: [Blog - 01/19/2015 - 01:20]

Game looks great, congratulations on ...

Game looks great, congratulations on releasing it and I hope it does well r n r nOne comment I would make about what you said about talking about your game early. That 's a good idea, but works better if you already have an established audience like you have , ...

Comment In: [Blog - 01/16/2015 - 03:18]

One thing I would say ...

One thing I would say is it 's better to be an expert in one thing than average at everything. You look like a good pixel artist, concentrate on being as good as you can at that. Nothing wrong with learning coding on the side, but focus on the art.

Comment In: [Blog - 08/07/2014 - 03:02]

Missed this article when it ...

Missed this article when it first appeared but glad to catch it again now. r n r nIt 's easy to be seduced by the mobile market, which it 's non-existent barrier to entry and stories of games making a million bucks per day. But on the ground the story ...

Comment In: [News - 01/19/2015 - 04:00]

The problem with publishers in ...

The problem with publishers in the modern age is this. They will only want to back dev funds, ad funds high quality games, but high quality games won 't need a publisher. So it 's really more about will publishers be willing to back average quality games and the lack ...