Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 20, 2014
arrowPress Releases
September 20, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Phil Maxey's Blog

 

I started with Flash way back in 2004, after gaining coding experience working on personal Atari ST/Amiga and PC projects. I worked until 2008 as a Flash designer/developer on various Flash projects for advertising agencies, creating games and banners for high profile campaigns. In March of 08 I decided to work full time on creating Flash games. That first year was pretty tough, but at the end of it I created a game which would change my life, that game was Christmas Crunch. Over the years that followed I created many games that were sponsored by various game portals (Mochigames, Armor etc). In 2012 I released my first 2 iOS games (created with Adobe AIR) Wordora and Balloodle. I'm currently working on a fantasy/strategy/async/MP game for iOS.

 

Member Blogs

Posted by Phil Maxey on Sun, 17 Nov 2013 08:06:00 EST in Business/Marketing, Programming, Production
This is a tale of when over ambition meets reality. I had an idea over a year ago to create a "big" iOS strategy/fantasy/multiplayer game. The following describes the end of the beginning.



Phil Maxey's Comments

Comment In: [Blog - 09/04/2014 - 06:08]

Unless you 're doing a ...

Unless you 're doing a text based adventure, then having a distinct polished visual style is of prime importance to giving your game the best chance possible. Having graphics that are nice and ok won 't help when stacked up against games which have graphics that make them stand out. ...

Comment In: [News - 09/05/2014 - 11:48]

There 's room for COD, ...

There 's room for COD, there 's room for Depression Quest, there 's room for Spelunky, there 's room for Clash of Clans, they are all games, and in my opinion people that play them are all gamers. That 's my opinion though, which is the point, we might all ...

Comment In: [News - 09/05/2014 - 05:30]

COD would be a good ...

COD would be a good test, I think it 's fair to say that the masses that play COD are probably the same people that watch primetime TV, and if that 's the case then it 's just a case of how many of them watch and enjoy other people ...

Comment In: [News - 08/26/2014 - 07:27]

Looks like it could be ...

Looks like it could be good, but I want it on the iPad.

Comment In: [Blog - 08/25/2014 - 05:09]

I 'll echo what was ...

I 'll echo what was said above, basically never base anything you do on a unique concept but do base it on being good , and even if it was a totally original idea which frankly don 't exist anymore if it was any good, 5 seconds after you released ...

Comment In: [Blog - 08/21/2014 - 10:26]

During the golden age of ...

During the golden age of platform games 90s you could always feel when a game felt right, there was no delay in an action and you felt like you had complete control over the character. I think that 's part of what made Sonic so great, there was an immediacy ...