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April 25, 2014
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Phil Maxey's Blog

 

I started with Flash way back in 2004, after gaining coding experience working on personal Atari ST/Amiga and PC projects. I worked until 2008 as a Flash designer/developer on various Flash projects for advertising agencies, creating games and banners for high profile campaigns. In March of 08 I decided to work full time on creating Flash games. That first year was pretty tough, but at the end of it I created a game which would change my life, that game was Christmas Crunch. Over the years that followed I created many games that were sponsored by various game portals (Mochigames, Armor etc). In 2012 I released my first 2 iOS games (created with Adobe AIR) Wordora and Balloodle. I'm currently working on a fantasy/strategy/async/MP game for iOS.

 

Member Blogs

Posted by Phil Maxey on Sun, 17 Nov 2013 08:06:00 EST in Business/Marketing, Programming, Production
This is a tale of when over ambition meets reality. I had an idea over a year ago to create a "big" iOS strategy/fantasy/multiplayer game. The following describes the end of the beginning.



Phil Maxey's Comments

Comment In: [News - 04/22/2014 - 05:16]

I think we are getting ...

I think we are getting to the point where there needs to be a visible distinction between IAP 's which are consumables and those which are not.

Comment In: [News - 04/18/2014 - 07:16]

This is a really good ...

This is a really good idea, although to me this is a natural result of a saturated games market. Good games that were made 2-6 years ago can still succeed and be played by millions now, it 's just that there 's so many games appearing all the time to ...

Comment In: [Blog - 04/17/2014 - 01:51]

To me the future whether ...

To me the future whether it be Steam or the App store is tailor made curated playlists. There are many people who actually want to recommend games, they don 't mind the job of giving their opinion on their kind of games. So if these people were more visible you ...

Comment In: [News - 04/09/2014 - 04:16]

It all depends upon how ...

It all depends upon how you define the word publisher . If you define it in the old way of a company that financially supports game development up to release, and then tries to claw the money back via sales, then yeah I think it 's dead as most publishers ...

Comment In: [Blog - 04/07/2014 - 02:20]

So far I 'm up ...

So far I 'm up to almost 2 years, although the game design has changed somewhat during that time. I 've just taken on another team member do fingers cross Clan Kingdom will be here soon

Comment In: [News - 04/04/2014 - 06:59]

I was thinking the same ...

I was thinking the same thing. This absolutely has historical worth, whichever way you look at it this was an event in the birth of interactive fiction in the history of humankind, just because it 's only 30 years ago doesn 't mean it 's not worth doing this. Time ...