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Phil Maxey's Blog

 

I started with Flash way back in 2004, after gaining coding experience working on personal Atari ST/Amiga and PC projects. I worked until 2008 as a Flash designer/developer on various Flash projects for advertising agencies, creating games and banners for high profile campaigns. In March of 08 I decided to work full time on creating Flash games. That first year was pretty tough, but at the end of it I created a game which would change my life, that game was Christmas Crunch. Over the years that followed I created many games that were sponsored by various game portals (Mochigames, Armor etc). In 2012 I released my first 2 iOS games (created with Adobe AIR) Wordora and Balloodle. I'm currently working on a fantasy/strategy/async/MP game for iOS.

 

Member Blogs

Posted by Phil Maxey on Thu, 26 Feb 2015 02:10:00 EST in Business/Marketing, Programming, Production, Indie
There are lots of choices we make as indie game developers that have lasting effects on our careers, from the platforms to the tools to the game genres we choose to spend time on. This post is about some of those choices.


Posted by Phil Maxey on Sun, 17 Nov 2013 08:06:00 EST in Business/Marketing, Programming, Production
This is a tale of when over ambition meets reality. I had an idea over a year ago to create a "big" iOS strategy/fantasy/multiplayer game. The following describes the end of the beginning.



Phil Maxey's Comments

Comment In: [Blog - 04/15/2015 - 01:39]

I agree with most of ...

I agree with most of your points above, but I don 't understand how you don 't see how having a Green Light type process benefits the smaller developers just look at the types of devs and the success they are getting on Steam compared to mobile. r n r ...

Comment In: [Blog - 04/06/2015 - 01:43]

To me MW2 was the ...

To me MW2 was the pinnacle of the series, I also rate Black Ops1 and 2, and MW3 wasn 't terrible, but the game I 've had most fun with is MW2. It 's hard to say why other than that was when lots of COD gameplay elements came together, ...

Comment In: [Blog - 04/09/2015 - 01:36]

Their best consoles were the ...

Their best consoles were the best because they had up to date graphics hardware and great games, the Wii set them on the wrong path, so I 'm hoping whatever their new console is, it at least can compete graphically with the PS4 and Xbox one, even if it 's ...

Comment In: [Blog - 03/31/2015 - 02:49]

Well done with the success ...

Well done with the success of the discount. I wonder if it did so well because of the 20 starting price, maybe a lot of people have been keeping an eye on it, and jumped in when they saw any kind of discount even though you said nobody who had ...

Comment In: [News - 03/25/2015 - 05:00]

I agree it 's less ...

I agree it 's less relevant on mobile because you have so many games being pushed on people, and you have the occasional fluke, but even on mobile if you look at the top games even match 3 games are polished to a high degree. And if your mobile game ...

Comment In: [News - 03/06/2015 - 02:26]

We don 't stop playing ...

We don 't stop playing because we grow old we grow old because we stop playing - George Bernard Shaw.