Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 11, 2016
arrowPress Releases
February 11, 2016
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Patrick Haslow's Blog

 

Self taught level designer dating back to the beginning of 3d games. Originally from a commercial art background. I am currently hard at work on Bioshock Infinite at Irrational Games in Boston, Massachusetts in the USA.

 

Patrick Haslow's Comments

Comment In: [News - 02/03/2016 - 08:13]

...and as a follow-on to ...

...and as a follow-on to previously discussed cost reduction actions... r n r n Follow-on Is that even English

Comment In: [Blog - 01/28/2016 - 08:05]

Thanks for this article. I ...

Thanks for this article. I enjoyed reading it. Many of your examples also show that this style of 'videogame architecture ' would not work in the real world because, like Brutalism, it has an undesirable relationship with human scale. Boston City Hall is proof of this: https://upload.wikimedia.org/wikipedia/commons/e/e2/Boston city hall.jpg

Comment In: [Blog - 06/04/2015 - 02:11]

I really don 't expect ...

I really don 't expect to change anyone 's mind with my argument. I know I am in the minority in a consumerist society that increasingly devalues creative works. I fundamentally disagree with video game return policies no matter where they are implemented. The masses, however, have spoken and with ...

Comment In: [Blog - 10/30/2014 - 03:49]

Thanks Laralyn for one of ...

Thanks Laralyn for one of the most rational assessments of the flaws in the game development industry. I hope that thoughts such as this will eventually lead to a deeper understanding and greater acknowledgment of the problem.

Comment In: [News - 10/16/2014 - 12:25]

Yes and thanks for making ...

Yes and thanks for making it moot within 3 posts. That is exactly what I am saying is the problem. It took just that long for someone to come along and decide that it was more important to critique the victim of harassment then to discuss the harassment. r n ...

Comment In: [Blog - 09/02/2014 - 10:28]

Thanks so much for sharing ...

Thanks so much for sharing this. I teared up a little. I think it might be the mention of Adventure and Dark Forces my first mod projects that pushed me over the edge. Hopefully less women of similar interests have to go through what you did now and in the ...