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Posted by Nick Harris on Wed, 26 Mar 2014 01:28:00 EDT in Business/Marketing, Social/Online
Second Life needs new players, Oculus Rift needs a social nexus. Facebook could monetize our second life as well as using it as a unified portal to other games.


Posted by Nick Harris on Wed, 29 Jan 2014 10:47:00 EST in Business/Marketing, Design, Console/PC
Nintendo need to make uniquely compelling interfaces and use these controls to inspire new games no other system can imitate, building upon what so many found to be so popular with the Wii with an expressive dual Nunchuk scheme.



Nick Harris's Comments


Comment In: [News - 10/15/2014 - 03:52]

I found this very interesting ...

I found this very interesting as I have plans to work with a similar modular system which can create its own audio cues and animation i.e. particle effects, glow, sparks, flare, smoke, etc. from a flowgraph of connected parts that is governed by a set of sliders for every conceivable ...

Comment In: [Blog - 10/02/2014 - 02:39]

GoldenEye 007 on the N64 ...

GoldenEye 007 on the N64 let you hold a bumper button to temporarily enter an Aim mode, whilst in this mode the D-Pad no longer controlled movement forwards, backwards and from side-to-side but rooted your feet to the spot made strafe become lean and down become crouch and up become ...

Comment In: [Blog - 09/25/2014 - 01:16]

I 'm sorry, but I ...

I 'm sorry, but I much prefer the simple charms of Version 0. r n r nTake for example the childish art style of Fish Listening to Radio: r n r nhttps://www.youtube.com/watch v qwOtvYQC95o r n r nDeliberately leaving things as coarse sketches can be the way to go.

Comment In: [Blog - 09/20/2014 - 07:07]

The need for my genre-spanning ...

The need for my genre-spanning control scheme to achieve maximal articulacy and accessibility meant that I couldn 't further constrain the design parameters by requiring kinaesthetic feel as an additional primary goal. Sure, if the Right Trigger could be used to actuate your weapon 's trigger then I would certainly ...

Comment In: [Blog - 09/24/2014 - 03:01]

I have had strong reservations ...

I have had strong reservations against the conversation system as minigame for many years, until I realised that the face buttons could be used to respond to NPC questions - i.e. press Y for Yes, B for Bye, etc. with dialogue being intermixed with ordinary gameplay action, not as some ...