Nick Harris's Blog
Second Life needs new players, Oculus Rift needs a social nexus.
Facebook could monetize our second life as well as using it as a unified portal to other games.
Nintendo need to make uniquely compelling interfaces and use these controls to inspire new games no other system can imitate, building upon what so many found to be so popular with the Wii with an expressive dual Nunchuk scheme.
Nick Harris's Comments
[News - 08/26/2014 - 04:05]
I thought it was a ...
I thought it was a mistake to have a character creation tool and then hide your avatar 's face with an opaque visor. It alienated me from the role it wanted me to play, it lacked humanity.
[Blog - 08/21/2014 - 03:37]
Have you considered having no ...
Have you considered having no visuals, no text and no controls The screen would be black, indeed you could turn it off if the audio was routed through external speakers. Something like Kinect would be used to hear questions and commands based upon the information the 'Dungeon Master ' told ...
[Blog - 08/19/2014 - 02:48]
[Blog - 08/18/2014 - 05:50]
Are you considering support for ...
Are you considering support for LEAP motion r n r nhttps://www.youtube.com/watch v rvkqeuBjFDY r n r nThat way you wouldn 't need silly datagloves.
[Blog - 08/16/2014 - 02:16]
I 'd be scared to ...
I 'd be scared to try lots of incoherent random stuff and then retrospectively find my focus, only to have to edit the player 's dynamic experience by selectively removing overelaborate mechanics in the hopes I could keep everything balanced. Maybe you can get away with that methodology in a ...
[News - 08/21/2014 - 11:30]