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Posted by Nick Harris on Wed, 26 Mar 2014 01:28:00 EDT in Business/Marketing, Social/Online
Second Life needs new players, Oculus Rift needs a social nexus. Facebook could monetize our second life as well as using it as a unified portal to other games.


Posted by Nick Harris on Wed, 29 Jan 2014 10:47:00 EST in Business/Marketing, Design, Console/PC
Nintendo need to make uniquely compelling interfaces and use these controls to inspire new games no other system can imitate, building upon what so many found to be so popular with the Wii with an expressive dual Nunchuk scheme.



Nick Harris's Comments

Comment In: [News - 04/18/2014 - 06:50]

I 'm sorry that this ...

I 'm sorry that this long process has upset him. I 've been working for the last twenty years on just the tools for the game I want to make largely as I needed a hobby to keep me busy so that I didn 't slip into depression. I 've ...

Comment In: [Blog - 03/26/2014 - 01:28]

Apologies for the late reply, ...

Apologies for the late reply, but I was on holiday. I appreciate your comments and you are correct to suspect my math as being dubious. I regard Facebook 's stock price as ludicrously inflated and Zuckerberg as being wise enough to see this as a temporary situation to be taken ...

Comment In: [News - 03/21/2014 - 01:18]

Why couldn 't I preorder ...

Why couldn 't I preorder my digital download of Titanfall r nWhy couldn 't 99 of it load a day early

Comment In: [Blog - 03/10/2014 - 05:44]

I 'd add the fact ...

I 'd add the fact that the vertical aspect ratio makes Flappy Bird hand friendly, where Piou Piou 's landscape orientation is not, as well as making the game a lot harder as you are given less of a chance to plan for upcoming obstacles because they are clipped by ...

Comment In: [Blog - 03/11/2014 - 02:29]

Copyright law protects expressions not ...

Copyright law protects expressions not ideas. Rather than building endless prototypes of potentially interesting interactive systems in the hopes that I will stumble on some kind of 'secret sauce ', I just analyse existing games in the genres that I plan on combining and ask myself a simple question: r ...

Comment In: [Blog - 03/07/2014 - 11:43]

The real world is indifferent ...

The real world is indifferent until one intrudes, becoming entangled in others ' goals.