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Posted by Nick Harris on Wed, 26 Mar 2014 01:28:00 EDT in Business/Marketing, Social/Online
Second Life needs new players, Oculus Rift needs a social nexus. Facebook could monetize our second life as well as using it as a unified portal to other games.


Posted by Nick Harris on Wed, 29 Jan 2014 10:47:00 EST in Business/Marketing, Design, Console/PC
Nintendo need to make uniquely compelling interfaces and use these controls to inspire new games no other system can imitate, building upon what so many found to be so popular with the Wii with an expressive dual Nunchuk scheme.



Nick Harris's Comments

Comment In: [Blog - 08/17/2014 - 02:21]

Very helpful. These are clear ...

Very helpful. These are clear enough rules to teach a procedural generator how to shape a level to suit a theme.

Comment In: [Blog - 08/11/2014 - 01:53]

I described in my earlier ...

I described in my earlier post how a simulation of virtual dramatis personae who periodically asserted an underlying theme could 'funnel ' a role player towards a dramatic narrative climax from an initially open world sandbox through the use of emotional entanglement. There would be no ludonarrative dissonance and the ...

Comment In: [Blog - 08/06/2014 - 04:19]

Better to maintain contentment than ...

Better to maintain contentment than pursue joy.

Comment In: [News - 08/07/2014 - 04:15]

I looked at a couple ...

I looked at a couple of streams and the main thing that struck me was players passing right by each other. I would find it more authentic if they had 'escorts ' constantly defending them, indeed the number of escorts could replace all the health bars in use for every ...

Comment In: [Blog - 07/31/2014 - 08:41]

Walking, moving a character through ...

Walking, moving a character through a space is indeed gameplay... r n r nNo it isn 't. r n r nExperiential lt Interactive lt Adventure lt Game r n r n adds a Stake. r n r n adds Competition. r n r nChoosing to hold down the W key ...

Comment In: [Blog - 08/04/2014 - 09:14]

I read your article over ...

I read your article over at Polygon and tried to find out what GoD Factory: Wingmen was actually about to no avail. The links to 4v4 space combat are clear enough, but what is this GoD franchise that you speak of. Perhaps, I had missed it, but everywhere I looked ...