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Posted by Nick Harris on Wed, 26 Mar 2014 01:28:00 EDT in Business/Marketing, Social/Online
Second Life needs new players, Oculus Rift needs a social nexus. Facebook could monetize our second life as well as using it as a unified portal to other games.


Posted by Nick Harris on Wed, 29 Jan 2014 10:47:00 EST in Business/Marketing, Design, Console/PC
Nintendo need to make uniquely compelling interfaces and use these controls to inspire new games no other system can imitate, building upon what so many found to be so popular with the Wii with an expressive dual Nunchuk scheme.



Nick Harris's Comments

Comment In: [Blog - 09/11/2014 - 07:48]

I guess that I 'm ...

I guess that I 'm lucky in that I 'm only really interested in our interactive mediums ' mechanics and dynamics and pretty well completely disinterested in the aesthetics despite having gone to Art School and being familiar with rules of composition, the Golden Mean, thirds, etc. After about four ...

Comment In: [Blog - 09/09/2014 - 08:34]

I am reminded of the ...

I am reminded of the 'Spookitalk ' system that recorded dialogue and then cut it up into single words, having more than one recording of those which ended sentences or were exclamatory or questioning in their inflection. Scripts the have the potential to use templates within which context dependent specifics ...

Comment In: [Blog - 09/11/2014 - 01:28]

What about hypothetically advertising Destiny ...

What about hypothetically advertising Destiny as Borderlands meets Halo: Reach

Comment In: [Blog - 08/28/2014 - 02:21]

I agree with this constructive ...

I agree with this constructive suggestion. I like the way that Turn 10 Studios have avoided fragmenting their community by releasing all the extra tracks for free. This ensures that it populated and improves an aging product for latecomers. I was happy to spend 99.88 on cars in addition to ...

Comment In: [News - 08/28/2014 - 01:00]

Cineaste, bookworm, audiophile, petrolhead, coder, ...

Cineaste, bookworm, audiophile, petrolhead, coder, gamer - convenient categories.

Comment In: [News - 08/26/2014 - 04:05]

I thought it was a ...

I thought it was a mistake to have a character creation tool and then hide your avatar 's face with an opaque visor. It alienated me from the role it wanted me to play, it lacked humanity.