Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 19, 2014
arrowPress Releases
December 19, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Video Interview: The long road to Desktop Dungeons
by Mike Rose on 11/13/13 09:25:00 am   Editor Blog   Featured Blogs

1 comments Share on Twitter Share on Facebook    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 


In the latest Gamasutra video interview, editor Mike Rose talks to Danny Day of QCF Design, just days after the Steam release of the long-awaited Desktop Dungeons. Discussion centers around taking the game from its original prototype back in 2010 to the full version now available for download.

Day also talks about being an independent developer in South Africa, and what's going on the region to get more people making games.


Related Jobs

Bigpoint GmbH
Bigpoint GmbH — Hamburg, Germany
[12.19.14]

Lead Game Designer (m/f) - Hamburg - 3344
WET
WET — Sun Valley, California, United States
[12.18.14]

3D Modeler
WET
WET — Sun Valley, California, United States
[12.18.14]

Lighting Artist
Reload Studios Inc.
Reload Studios Inc. — Tarzana, California, United States
[12.18.14]

SOFTWARE ENGINEER





Loading Comments

loader image