Video Interview: The long road to Desktop Dungeons
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
In the latest Gamasutra video interview, editor Mike Rose talks to Danny Day of QCF Design, just days after the Steam release of the long-awaited Desktop Dungeons. Discussion centers around taking the game from its original prototype back in 2010 to the full version now available for download.
Day also talks about being an independent developer in South Africa, and what's going on the region to get more people making games.