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November 28, 2014
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Micah Hymer's Blog

 

I'm Micah. From Archetype Global. It's 'Global' because we're a mega billion-dollar corporate conglomerate masquerading as an independent game developer scraping by. We're currently working on "Tesla Breaks the World!", a 2D puzzle-platformer for the PC, Mac and Linux.

www.archetypeglobal.com

 

Micah Hymer's Comments

Comment In: [Blog - 11/04/2014 - 02:42]

I 'm a jack of ...

I 'm a jack of all trades, master of none with my indie studio. I project manage, animate, level design, game design etc. But primarily, I 'm the business guy . Unfortunately, as a business guy who has never hit it big, I 'm used to dealing with smaller budgets, ...

Comment In: [News - 10/21/2014 - 07:47]

Ice Pick just completed their ...

Ice Pick just completed their 2nd successful KS, but obviously to a much smaller tune. I think the days of the 7 figure KS games will be slimmer but not altogether gone but generally speaking, lots of small and midsize projects are finding success and I 'm sure other smaller ...

Comment In: [News - 09/22/2014 - 07:00]

I like a lot of ...

I like a lot of games and I don 't leave positive reviews on any of them so the inverse is also true. Gamers review if they either generally love or hate a game. Aggregating the reviews ala ' Rotten Tomatoes proves that generally the consensus is usually fairly accurate. ...

Comment In: [News - 09/09/2014 - 06:38]

Has nothing to do with ...

Has nothing to do with Mojang making another explosive IP or how much more money can be made off Minecraft. r n r nMinecraft 2. Pretty much that. And merchandising the IP like never before. Its a household name.

Comment In: [Blog - 09/04/2014 - 06:08]

It 's always great to ...

It 's always great to see indies being transparent with what they 're doing and what kind of results they 're seeing. Sorry to hear that its been a rocky launch but congrats on getting your game out there That 's a huge step. So congratulations are definitely in order ...

Comment In: [News - 08/08/2014 - 04:33]

No need to be embarrassed ...

No need to be embarrassed There are lessons for indie developers in both success and struggle. It would be great to get insight from a developer who is fighting an uphill sales battle verses reading about a more windfall of success of a game like Shovel Knight. I will be ...