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Scorequest Level Design Complete
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Scorequest Level Design Complete
by Matthew Chapman on 10/26/13 03:54:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

(Original post: http://chapmangames.weebly.com/1/post/2013/10/scorequest-level-design-complete.html)

I am pleased to announce that a fourth game, Scorequest, is going to be added to the Chapman Games roster shortly. As of today, the primary level design is complete, although there are a couple of additional features to add and bugs to work out (amazingly, the engine I'm using doesn't allow objects to have hitboxes, so I'm forced to use some inconvenient work-arounds to simulate them). Can't give a specific release date, but it won't be long now...I'd say within a few weeks.

Scorequest is a game I have been developing as a final project for my Intro to Music and Sound class. I'm not yet at liberty to reveal a huge amount of detail, but it's essentially a platformer that allows you to procedurally generate music while you play. You can save and play back any composition you create in the process...provided that you can complete the level without dying.

You will be able to download Scorequest for 99¢. Of course, prospective employers looking for a showcase of my work will be entitled to free copies; just contact me and I will give you a direct download link.

I'm very much looking forward to releasing this game...it's been fun developing it!


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