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Marvin Papin's Blog

 
 

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Posted by Marvin Papin on Sun, 03 Nov 2013 11:09:00 EST in Business/Marketing, Design
While GTA V continue to breaks records, many people have seen a big disinterest for GTA in their friend list (Xbox) due to some multiplayer problems. But behind server problems, here, I'm pointing out some design problem to give my opinion about why.



Marvin Papin's Comments

Comment In: [News - 04/18/2016 - 01:47]

I think you rely to ...

I think you rely to much on the generalization of this process. But in that case, this is just a solution to locomotion, and I donno whether you tried standing VR yet, but it sets kinda big motion sickness to core confort level issues. r n r nIf you use ...

Comment In: [Blog - 03/30/2016 - 07:54]

I agree with you Bart ...

I agree with you Bart howerver I agree with micheal that it is not enough. I think IMO that coupling Richard Bartle 's proposal with another one would be the most suitable case. r n r nThe other one would be : A standard way that every dev would use ...

Comment In: [Blog - 03/21/2016 - 02:23]

Something else I wanted to ...

Something else I wanted to point out : r n r nFind it. r n r nIf you search on google kickstarter failure you only get articles about failed kickstarters like clank on the first page. r n r nIn the images : same thing, your game do not appear. ...

Comment In: [News - 03/23/2016 - 05:07]

Sure and no one would ...

Sure and no one would hire someone owing 20 of the game he does work on.

Comment In: [News - 03/17/2016 - 02:46]

As said in articel, it ...

As said in articel, it 's a matter of depth. You take unity, rendering a sprite in 3D space is easy, but which distance will you place it. If you do it in the air, If it 's close to you and the target is kinda far, the player will ...

Comment In: [Blog - 03/03/2016 - 01:08]

Congrats Fine you fought for ...

Congrats Fine you fought for this and finally made it. It 's deserved and is a step forward for all devs potentially .