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Lior Tal's Blog

 

I'm a software engineer, game developer, gamer and a cat owner. Currently work as a developer @ Playscape (http://www.playscape.com). 

In my free time i like to play around with game-related technologies and products.

 

Contact Info:

 

Member Blogs

Posted by Lior Tal on Tue, 20 May 2014 10:16:00 EDT in Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
This post introduces Unity Test Tools - an official package that simplifies creation and execution of automated tests directly from the Unity editor.


Posted by Lior Tal on Tue, 11 Mar 2014 06:32:00 EDT in Programming
Many Unity APIs rely on string identifiers as part of their operation. In this post i aim to show a different, safe and automated way to handle these cases using code generation.


Posted by Lior Tal on Wed, 26 Feb 2014 03:33:00 EST in Programming
What can be done when Unity mysteriously throws an ArgumentException when building a project for Android? In this post I’ll describe the techniques and tools I used to track down the root cause for this issue.



Lior Tal's Comments

Comment In: [Blog - 06/11/2014 - 01:25]

Other resources for you to ...

Other resources for you to check out: r n r nan article from the book game engine gems 2 called Believable Dead Reckoning for Networked Games r n r nValve 's articles on networking in HL2 r n r nThe Doom 3 engine source iverview r n r na nice ...

Comment In: [Blog - 05/27/2014 - 05:57]

Nice article the video looks ...

Nice article the video looks great

Comment In: [Blog - 04/10/2014 - 04:58]

very nice. I actually don ...

very nice. I actually don 't know the game, now i will give it a try :

Comment In: [Blog - 04/09/2014 - 01:25]

Excellent post. Very informative ...

Excellent post. Very informative

Comment In: [Blog - 03/26/2014 - 02:04]

Why does setting timeScale 0 ...

Why does setting timeScale 0 pauses the game what if i have some functionality that does not rely on the time delta

Comment In: [Blog - 03/11/2014 - 06:32]

@Michael: I think it all ...

@Michael: I think it all comes down to what sort of things you use code generators for. I tried to emphasize the typical scenarios where they may be useful. At the end of the day, shitty code can be created both by programmers and generators :