Lior Tal's Blog
I'm a software engineer, game developer, gamer and a cat owner. Currently work as a developer @ Playscape (http://www.playscape.com).
In my free time i like to play around with game-related technologies and products.
This post introduces Unity Test Tools - an official package that simplifies creation and execution of automated tests directly from the Unity editor.
Many Unity APIs rely on string identifiers as part of their operation. In this post i aim to show a different, safe and automated way to handle these cases using code generation.
What can be done when Unity mysteriously throws an ArgumentException when building a project for Android? In this post I’ll describe the techniques and tools I used to track down the root cause for this issue.
Lior Tal's Comments
[Blog - 06/11/2014 - 01:25]
Other resources for you to ...
Other resources for you to check out: r n r nan article from the book game engine gems 2 called Believable Dead Reckoning for Networked Games r n r nValve 's articles on networking in HL2 r n r nThe Doom 3 engine source iverview r n r na nice ...
[Blog - 05/27/2014 - 05:57]
[Blog - 04/10/2014 - 04:58]
[Blog - 04/09/2014 - 01:25]
[Blog - 03/26/2014 - 02:04]
[Blog - 03/11/2014 - 06:32]
@Michael: I think it all ...
@Michael: I think it all comes down to what sort of things you use code generators for. I tried to emphasize the typical scenarios where they may be useful. At the end of the day, shitty code can be created both by programmers and generators :