Lior Tal's Blog
I'm a software engineer, game developer and a cat owner. I am currently working as a Unity Team Lead @ Moon Active (http://www.moonactive.com).
On my website, I blog about my game development experiences and other technical related matters: http://www.tallior.com
In my free time i like to code and experiment with game-related technologies and products.
A simple and useful editor code for Unity that perform Auto Save for the currently open scene every few minutes.
A quick and simple solution for keeping your Unity scripts well encapsulated.
Missing references occur when a reference points to an invalid object id (may happen due to bad merge, for example). This post provides a short & simple solution for finding “missing” object references in Unity.
This post introduces Unity Test Tools - an official package that simplifies creation and execution of automated tests directly from the Unity editor.
Many Unity APIs rely on string identifiers as part of their operation. In this post i aim to show a different, safe and automated way to handle these cases using code generation.
What can be done when Unity mysteriously throws an ArgumentException when building a project for Android? In this post I’ll describe the techniques and tools I used to track down the root cause for this issue.
Lior Tal's Comments
[News - 03/15/2016 - 01:25]
[Blog - 01/21/2016 - 01:58]
Nice post Thanks for the ...
Nice post Thanks for the mention : r n r nCode generation is awesome and can have many different purposes. Unfortunately, from what i 've seen in Unity, it 's not really supported. Things actually gotten worse since my post on T4: the current version of MonoDevelop that is bundled ...
[Blog - 10/21/2015 - 02:08]
[Blog - 08/11/2015 - 01:53]
Always nice to see articles ...
Always nice to see articles such as this one. r n r nI wonder why all articles choose to deal with garbage collection though... r n r nFrom my experience, I haven 't yet seen a performance issue caused by excessive GC... most of the issues i 've seen were ...
[Blog - 03/27/2015 - 03:39]
[News - 03/06/2015 - 06:55]