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Six words about game sequels
by Lewis Pulsipher on 09/24/12 11:43:00 am   Expert Blogs   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


According to Tweetdeck, one of the trending:worldwide topics on Twitter not so long ago was 6 word stories. Over the past few months I've asked people to say 6 words about game design, programming, wargames, stories in games, casual games, zombie games, and chance/randomness in games, as well as innovation (and plagiarism) in games.

This time the challenge is this: say six words about game sequels.

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David Burningham
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Because new IP is too risky?

(This post is also a sequel)

E McNeill
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More of the same ++

Curtiss Murphy
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Learned the wrong lessons from #1.

Mitch Kearney
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Re-ignite, refine, expand, elaborate, or fail.

Michael DeFazio
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expand on what people care about

Ryan Christensen
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Update fun game to recent technology

Jonathan Eve
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Second iteration always better than first
First Create world, then gamenize it
Rs&d of first game needs refunds

Jason Wilson
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Damned if done, damned if didn't.

Steven Stadnicki
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Wait a decade, get nostalgic reception!

TC Weidner
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represents majority of the game industry

Jonathan Jennings
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Can be good, usually are not

Ozzie Smith
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It's fine, but keep it fresh.

Scott Sheppard
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Like the good, hate the crap.

k s
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Innovate, improve, advance, polish, expand, listen, there are my six words for sequels.

Adam Bishop
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Tech finally works, add good gameplay

Luis Guimaraes
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The second is often the best.

Lewis Pulsipher
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Low risk, medium reward, possibly surprising
Chance to improve the good parts
Not as exciting as new IP
Highly anticipated by PC Gamer subscribers

Michael Ruud
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Two steps forward, two steps back.

Kris Havlak
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Give me more Total War games!

Harold Myles
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Even Chess' design has been iterative.

Freek Hoekstra
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fix what's broken the most first

Ruston Coutinho
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Hopefully this time will be better.

Adam Rebika
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Expand on gameplay and story! (joke!)

Lance Bailey
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Cash grab failures, fan grab successes

Michael Ball
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Then: Take established gameplay, make it better.

Now: Unremarkable gameplay with unrelated brandname attached.