Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

A handy art assets guide for social media presence

by Laura Bularca on 08/03/18 09:39:00 am   Featured Blogs

4 comments Share on Twitter    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Originally posted at www.laurabularca.com

Building an online presence for your game is a difficult and time consuming task. It’s challenging to build interesting content that will gather attention, but that’s just one part of it. There is a huge amount of work just to get your game’s store, Facebook, Twitter, etc. up and running, and a subset of that work is creating graphical assets that must comply to the size specifications of each online service. This means A LOT of different art asset sizes which, as a game developer, I did on a case by case basis – and that was a huge time sync. This is why I am making this guide and aim to update it regularly, so that asset creation for online social presence can be a little bit less frustrating task.

Warning!!! This is a very Work In Progress guide and will be as I add more size guides.

This guide is a list and a pack of source files available on GitHub.  The list is built in a way that can be easily imported into task distribution systems and/ or used as a checklist. The files pack is a bunch of .ai (vector graphics/ Illustrator) files with templates, so you can just pick that up and do your assets. I added everything I used and built so far, and will continue to add as I push Pendula Swing on various other places on the internet.

The List

Here is the list of art assets per service.  I marked down what is mandatory and what is optional, but of course, you can never really do enough to promote your game – I usually do the optionals as well. This is a Size Guide but if there are any naming conventions that must be respected, I added that as well

Steam Store Page

Accepted formats: PNG, JPG

  • header capsule image: 460 x 215 px
  • small capsule image: 231 x 87 px
  • large capsule image: 467 x 181 px
  • main capsule image: 616 x 353 px
  • page background (optional): 1438 x 810 px
  • steam broadcast: 155 x 337 px
  • screenshots (minimum 5) 1280 x 720 px OR 1920 x 1080 px
  • the elusive banners in the ABOUT section 616 x (your choice) px (many devs use a sleek version of 616 x 57 px)

Steam Community Hub

Accepted formats; mostly .JPG

  • capsules: 184 x 69 px
  • community icon: 32 x 32 px
  • community group header image: 444 x 208 px
  • community avatars (optional): 184 x 184 px

Steam Developer Pages

Accepted formats: JPG, PNG

  • developer logo: 184 x 184 px
  • background image: 1500 x 220 px

Twitter

Accepted formats: PNG and JPEG

  • header: 1500 x 500 px
  • profile photo: 400 x 400 px
  • image website card: 800 x 418 px for 1.91:1 aspect ration
  • image website card: 800 x 800 px for 1:1 aspect ration

Facebook

Accepted formats: JPG, GIF, PNG

  • cover: 828 x 315 px (visible 563 px centred)
  • profile: 180 x 180 px minimum
  • shared image: 1200 x 900 px
  • app/ app thumbnail: 111 x 74 px

YouTube

Accepted formats: JPG, GIF, BMP, PNG

  • channel icon: 800 x 800 px
  • channel icon: quare or round image that renders at 98 x 98 px
  • channel art: 2560 x 1440 px (TV)
  • channel art safe area for text and logos: 1546 x 423 px

Reddit

Accepted formats: PNG, JPG

  • icon image: 256 x 256 px
  • header image: min 640 x 192 px, max 1280 x 384 px

Discord

Accepted formats: .PNG, .JPG

  • server image 512 x 512 px
  • app icon 1024 x 1024 px
  • rich presence assets (max 150) 1024 x 1024 px, min 512 x 512px

LinkedIn

Accepted formats: PNG, JPG

  • banner image: 1850 x 200
  • profile image: 400 x 400
  • cover image: 1536 x 768
  • shared image: 350 pixels wide
  • shared link preview: 180 x 110
  • logo image: 400 x 400

Instagram

Accepted formats: JPG, PNG

  • profile image: 110 x 110 px
  • image thumbnail: 161 x 161 px
  • shared images: 1080 x 1080 px
  • shared videos: 1080 pixels wide

Pinterest

Accepted formats: JPG, PNG, GIF

  • profile image: 180 x 180
  • board cover image: 214 x 100
  • pin preview: 238 pixels wide

PressKit()

Just one asset is mandatory, which is the header. It must be named and uploaded as header.png

  • header: 1200 X 240 px

Google AdWords ads

Accepted formats: GIF, JPG, PNG

  • image landscape: 1200 x 628 (min 600 x 314 px)
  • image square: 1200 x 1200 px (min 300 x 300 px)
  • logo landscape: 1200 x 300 px (min 512 x 128 px)
  • logo square: 1200 x 1200 px (min 128 x 128 px)

The Source Files

Disclaimer!!! I am an Illustrator n00b. Probably that is why I have an obsession with art boards so I use a lot of them. I just want flexibility when exporting.

What you will find on GitHub is a Work In Progress collection of AI files that contains all the sizes, in artboards, for every service. So you will find Steam Store Page.ai and that one has precisely 6 art boards of these exact dimensions and named as per asset that you need to create:

Steam Store Page .ai template

  • header capsule image: 460 x 215 px
  • small capsule image: 231 x 87 px
  • large capsule image: 467 x 181 px
  • main capsule image: 616 x 353 px
  • page background (optional): 1438 x 810 px
  • steam broadcast: 155 x 337 px
  • screenshots (minimum 5) 1280 x 720 px OR 1920 x 1080 px (not in .ai - will add!)

I am very not done. For now I made 8 templates, plus one which is called IndieGame_Marketing_SizeGuide but will become a Basic Pack just for Steam, Facebook and Twitter. otherwise ain’t no canvas big enough to let me do all the sizes. As I fill in various profiles on various services, I will add more both in the list and on GitHub.

***

I really hope this helps! As indie devs we have too much to do as it is and so I just did this for future indiedev me, so it is easy to create all these assets for my next game and not spend an indefinite time making assets on a per need basis.

If you find this useful and want to help me, then what would make me the HAPPIEST is Stars on GitHub <3 <3 <3 (ah, vanity!) and … just share it so you make one indie dev’s life a little bit easier?

I will most likely write about new updates on Twitter.


Related Jobs

Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States
[10.19.18]

AI Gameplay Engineer
Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States
[10.19.18]

Jr. Platform Engineer
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[10.19.18]

Senior Programmer
Plarium Michigan Studio LP
Plarium Michigan Studio LP — Portage, Michigan, United States
[10.19.18]

Senior Game Developer





Loading Comments

loader image