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April 23, 2014
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April 23, 2014
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Kyle Jansen's Blog

 

I'm an aspiring game designer, currently in college. I'm attempting to teach myself at least the basics in all the areas of game creation - game design, programming, model/texture creation, music, and story. So far, I think I'm doing pretty well.

 

Kyle Jansen's Comments

Comment In: [News - 02/06/2014 - 05:14]

Micro-DLC Is that what they ...

Micro-DLC Is that what they 're trying to call micropayments now

Comment In: [Blog - 01/08/2014 - 01:57]

While this is a well-written ...

While this is a well-written and well-considered analysis, and I agree with a good amount of it, I think it misses much of the point. r n r nI don 't have time to try to collect all my thoughts into a neat, ordered essay, so forgive me if this ...

Comment In: [News - 12/16/2013 - 10:42]

The beta ones Somewhere between ...

The beta ones Somewhere between equal to the PS4, and three times as powerful as the PS4, depending on which model you get. iBuyPower has announced a Steam Machine running about 30 faster than the PS4, and Digital Storm has announced a high-end one although without firm specs I won ...

Comment In: [News - 06/20/2013 - 09:16]

There 's another logical solution ...

There 's another logical solution that seems to be overlooked - why do digital and physical games require the same DRM scheme r n r nPeople tend to treat physical games as physical property, able to be resold, carried around, given away, etc. but not copied. In this case, the ...

Comment In: [Feature - 04/26/2013 - 04:13]

I 've started to see ...

I 've started to see Gamasutra linked more often by the gamer-oriented press eg. Kotaku . So they come here, and sign up to post comments, acting like it 's a site for game players and not game creators . r n r nI 'm not sure whether this is ...

Comment In: [Feature - 04/01/2013 - 04:35]

Actual game design. r n ...

Actual game design. r n r nWhile a procedurally-generated dungeon crawler may spontaneously create a 5/ 3 Sword and hide it in a chest behind a Hydra ie. taking existing mechanics and tweaking values , something like ANGELINA would be inventing new mechanics chests that teleport you, swords that drain ...