20yr Veteran MMO Developer
Connecting People through Inspiring Interactive Entertainment
Vision in Action
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Enspira Online - Founder / Creator
Kickstarter Date: August 2013
Family Time! Adventures - Founder / Creator
Ultima Online (Origin Systems) - Lead Engineer, Producer
Tiny Toon Adventures (Terraglyph Interactive) - Engineer
League of Legends (Riot Games) - Technical Director
Star Wars Galaxies (Sony Online Ent.) - Lead Designer
DDO / LOTRO (Turbine) - Technical Director
Tabula Rasa (NCSoft) - Senior Designer
TOME (KIXEYE) - Technical Director
[News - 03/11/2014 - 09:27]
Good luck, guys r n ...
Good luck, guys r n r nAs one of the original post-launch engineers on Ultima Online during 1998-2001, there will always be a special place in my heart both as a player and a developer for the wonderful world of Britania. It would be awesome or as they say today...totes ...
[Blog - 08/21/2013 - 03:49]
[Blog - 08/06/2013 - 12:39]
Great article. IMO, League of ...
Great article. IMO, League of Legends represents the monetization mindset by which all games should strive: focus on building a community and giving them an awesome game they love to play. Once you have that, you won 't need to artificially engage in cash-grab features like paying to cross a ...
[Blog - 07/21/2013 - 07:02]
The current crop of cash-grab ...
The current crop of cash-grab game features such as lives, social checkpoints and gambling currently being championed in games like PAD and Candy Crush hopefully will get retired to the history of shameful game development once players get tired of being manipulated for no other purpose than to pay some ...
[News - 07/19/2013 - 04:44]
Mr. Sawyer has always been ...
Mr. Sawyer has always been one of the top game developers I 've most admired over the years. Transport Tycoon Deluxe was amazing I played it in 1996 and can still feel the sensation in my brain as if I just played it a moment ago.
[News - 07/18/2013 - 06:15]
Understood, but, from an investor ...
Understood, but, from an investor point of view it 's the difference of browser gaming across 1000s of fractured websites vs aggregated, hugely monetized gaming on Facebook. r n r nJust like mobile phone gaming has been around for nearly 20 years but it didn 't really explode until iPhone ...