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Kevin Fishburne's Blog

 
 

Kevin Fishburne's Comments

Comment In: [News - 11/20/2014 - 05:15]

Without having any inside knowledge ...

Without having any inside knowledge of how the game 's being developed, I have a guess as to why this happened. The original Elite had insanely tight code to procedurally generate a nearly infinite amount of content. It had to because of the limits of technology at the time. The ...

Comment In: [Blog - 11/17/2014 - 01:38]

Excellent read, thanks. Also I ...

Excellent read, thanks. Also I think you summed up rather frighteningly why grinding is bad: r n r n On the level of real life, there does exist a resource you have to invest after all: the time you have left to live. r n r nMy clock is ticking. ...

Comment In: [News - 11/19/2014 - 03:32]

Keep making great games. r ...

Keep making great games. r n r nSFII: http://youtu.be/GvCofRqzTxg

Comment In: [Blog - 11/12/2014 - 01:39]

I totally agree with that ...

I totally agree with that and do think the industry should pursue the highest levels of visual fidelity as an industry, not per studio or game of course . The problem is when those with the money decide there 's gold in them polygons and shaders and pursue good graphics ...

Comment In: [Blog - 11/11/2014 - 01:42]

Okay, that makes more sense. ...

Okay, that makes more sense. Didn 't want you to inadvertently set off an old man flame war. r n r nIt 's also interesting that you point out association by smell, which also holds true for other things, experiences or people that left a strong impression on us a ...

Comment In: [News - 11/10/2014 - 01:02]

@AdamBishop r n r n ...

@AdamBishop r n r n Those sound like awards you 'd give out at GDC. This is clearly intended to be a show for consumers, not developers. r n r nI 'm probably being naive or overly optimistic, but a lot of consumers these days are pretty savvy. Huge indie ...