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Kevin Fishburne's Blog

 
 

Kevin Fishburne's Comments

Comment In: [News - 08/21/2014 - 11:30]

Go flip mode. You play ...

Go flip mode. You play a civilian whose family is killed by foreign air strikes and decide to become a terrorist to avenge their deaths. That would be SUPER popular. r n r nBack to the real world...maybe make a CoD MMO I 'm not sure that reinventing the game ...

Comment In: [Blog - 08/18/2014 - 09:24]

Bet that metric ton of ...

Bet that metric ton of shit was unexpected. : I think what your story really tells us is that if you 're flat out determined to make a game--to do whatever it takes to be a force in the industry or die trying--that it is possible to do so in ...

Comment In: [Blog - 08/16/2014 - 08:15]

I think there 's an ...

I think there 's an inverse relationship between the complexity and aesthetic fidelity of a game and the practicality of programming your own engine. Using CryENGINE for a Flappy Bird clone is as foolish as making the next Call of Duty from the ground up. In a perfect world every ...

Comment In: [Blog - 08/18/2014 - 09:55]

That 's awesome. I remember ...

That 's awesome. I remember from The Official Book of Ultima when Richard Garriott and I think Starr Long were doing simultaneous speed runs of Ultima V shortly after development had been completed. Richard made the point that once a game had reached completion the dev team had played it ...

Comment In: [News - 08/18/2014 - 06:28]

@Johnathon r n r nI ...

@Johnathon r n r nI see... I always wondered how the term RPG ended up describing games that had no role playing. It 's a bit ironic, really, as the statistical part of AD D was often largely if not completely ignored by DMs. The storytelling was what made it ...

Comment In: [News - 08/20/2014 - 05:46]

One question: Can the fish ...

One question: Can the fish see the results Perhaps after a while they 'd recognize the patterns and start kicking major ass. I 'd like to see what happens when they play Shark Shark or Darius Twin.