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Kevin Fishburne's Blog

 
 

Kevin Fishburne's Comments

Comment In: [Blog - 12/18/2014 - 03:55]

Yeah, it totally depends on ...

Yeah, it totally depends on the type of game you want. The only time having a pixellated texture crawl with uneven pixel sizes is acceptable is if you 're attempting to emulate software scaling like arcade machines or a SNES. Even then, sometimes too much accuracy in your emulation can ...

Comment In: [News - 12/16/2014 - 04:04]

@Theresa Catalano r n r ...

@Theresa Catalano r n r nWhat do you propose then It would seem all my propositions have been negated.

Comment In: [Blog - 12/15/2014 - 01:49]

All good advice. I think ...

All good advice. I think a lot of the problem at least for me as a solo developer is that just getting a good game released is epically difficult and time consuming, not leaving room for much else. Perhaps equally, someone who is great at making games is probably the ...

Comment In: [News - 12/15/2014 - 03:58]

John McMahon said: r n ...

John McMahon said: r n r n @Kevin Fishburne, I think you are reading too much into this. r n r nGames, for me, are not an excuse to commit violent actions. For some people, sure that might be. r n r nBut to say that story in games is ...

Comment In: [Blog - 12/09/2014 - 01:01]

@Gabriel Acosta r n r ...

@Gabriel Acosta r n r nThat sounds too right to not be. Sad though... Time to take a shower and write some fresh code for my old graphics. :

Comment In: [News - 12/08/2014 - 04:00]

Well damn, man, you burst ...

Well damn, man, you burst my bubble. I did address that somewhat bluntly with the last sentence however.