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Kevin Fishburne's Blog

 
 

Kevin Fishburne's Comments

Comment In: [Blog - 04/03/2015 - 01:48]

Language is fluid and the ...

Language is fluid and the bastardization of words and phrases is inevitable. As someone mentioned earlier here, MOBA now means DotA-like. MMO means WoW-like. Both terms should be interpreted more broadly, but I guess it 's human nature to ascribe the qualities of the dominant incarnations of the genres to ...

Comment In: [News - 01/09/2015 - 02:50]

There 's a lot more ...

There 's a lot more detail about this in a book I read, All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture . It seems nearly everything good arises from both the better and lesser halves of human nature. Like Jobs and Woz...

Comment In: [News - 01/08/2015 - 07:24]

Awesome. I know the idea ...

Awesome. I know the idea 's been poo-poo 'ed by a lot of people, but I 'm glad Valve is not just throwing it at the wall but firmly pressing it against it to see if the SteamBox will stick. On second reading that entire sentence doesn 't sound right ...

Comment In: [News - 01/08/2015 - 06:47]

Your point is valid...once you ...

Your point is valid...once you get sucked in to engine development for a time it 's hard to know when to slow down and start pumping out content to turn that engine into a game. I 'm at that exact moment with my current project, Sylph. It 's 95 feature ...

Comment In: [Blog - 12/18/2014 - 03:55]

Yeah, it totally depends on ...

Yeah, it totally depends on the type of game you want. The only time having a pixellated texture crawl with uneven pixel sizes is acceptable is if you 're attempting to emulate software scaling like arcade machines or a SNES. Even then, sometimes too much accuracy in your emulation can ...

Comment In: [News - 12/16/2014 - 04:04]

@Theresa Catalano r n r ...

@Theresa Catalano r n r nWhat do you propose then It would seem all my propositions have been negated.