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September 16, 2014
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Kevin Fishburne's Blog

 
 

Kevin Fishburne's Comments

Comment In: [Blog - 09/11/2014 - 07:48]

You 're right. The good ...

You 're right. The good distracts you with a smile while the bad distracts you with a punch to the gut. The bad is always irritating, but when you know exactly how it could have been fixed the irritation is amplified.

Comment In: [Blog - 09/12/2014 - 03:57]

The gif shows a female ...

The gif shows a female main character from Ys Book I II, Feena. In the Ys series the player/hero Adoru Adol , a red-haired 80 's anime-style adventurer, travels from one land to the next meeting various women, fighting demons and the usual. Later Adol meets Lilia red hair . ...

Comment In: [Feature - 09/12/2014 - 04:00]

That was my most frustrating ...

That was my most frustrating part of the read as well. Even if NEC had literally exported the Japanese games that required little instruction to the U.S. packaging and all and only localized successful games that required translation, it would have succeeded. Playing Gate of Thunder in Japanese would have ...

Comment In: [News - 09/11/2014 - 05:58]

@Sergio There are plenty of ...

@Sergio There are plenty of reasons both financial and technical to maintain the status quo from the perspective of everyone in the industry except the players. In theory however gamers are the sole reason all other parties exist. So my argument is that the current model doesn 't best serve ...

Comment In: [Blog - 09/08/2014 - 02:05]

I think the art of ...

I think the art of hiding the underpinnings of the game has been largely lost. We 've been conditioned as players through bad design to anticipate tripping the flags that initiate major game state changes. We instinctively know that if we stand here forever nothing will change. We won 't ...

Comment In: [Blog - 09/04/2014 - 07:18]

Although I plan to largely ...

Although I plan to largely go to modeled objects, initially in my project all objects were photographed at a 45 degree angle on the X axis from 16 different directions on the Z axis. The game camera 's tilt was a matching 45 degrees. The appropriate object sprite would be ...