Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 23, 2014
arrowPress Releases
September 23, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Kenan Alpay's Blog

 
 

Kenan Alpay's Comments

Comment In: [Feature - 09/12/2014 - 04:00]

Great article, finally found the ...

Great article, finally found the time to read the entire thing. I was greatly ignorant of the PC Engine until a friend introduced me a few years ago. I had played Bonk before but the PC Engine 's design just felt way cooler. r n r nAre there any games ...

Comment In: [News - 09/10/2014 - 02:54]

This was a fascinating talk. ...

This was a fascinating talk. r n r nAt about 13:00 or so he says If you 're interested in creating meaning, I think at some times mechanics can actually get in the way of creating meaning. r n r nI think this is interesting statement because, on the one ...

Comment In: [News - 07/16/2014 - 07:13]

It 's great reading the ...

It 's great reading the 2009 GDC talk and seeing how Hino 's elements of communication and extension are realized beautifully in Yokai Watch. Smart design that is definitely geared towards the Japanese market, but lessons that can be applied in any context with the right adjustment.

Comment In: [News - 07/04/2014 - 01:44]

As a fan of the ...

As a fan of the game and a designer, I really enjoyed this talk.

Comment In: [News - 06/30/2014 - 07:31]

Amazing talk, thanks for making ...

Amazing talk, thanks for making it available

Comment In: [News - 11/27/2013 - 11:29]

Excellent and informative talk ...

Excellent and informative talk