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Keith Burgun's Blog   Expert Blogs


I'm the lead game designer at Dinofarm Games.  I designed 100 Rogues and I'm currently working on AURO.  I'm also the author of Game Design Theory:  A New Philosophy for Understanding GamesI'm a writer for Gamasutra, and I also have taught Game Design a number of schools, including the New York Film Academy and SUNY Purchase.

Email me at keithburgun - at -


Expert Blogs

Posted by Keith Burgun on Mon, 02 Mar 2015 05:26:00 EST in Design, Indie, Smartphone/Tablet
The launch version of Auro was received super-well, but we also got some complaints about how the game is hard to learn. Here's what we think we did wrong with our Tutorial, and here's what we plan on doing about it.

Posted by Keith Burgun on Wed, 19 Nov 2014 01:31:00 EST in Design, Serious
I attended the 2014 Practice: Game Design in Detail conference at NYU this past weekend. Here I give my thoughts on this year's conference, as well as thoughts on the conference generally.

Posted by Keith Burgun on Tue, 18 Nov 2014 01:51:00 EST in Design, Serious
3 Minute Game Design is what it sounds like: three minutes of dense, clear game design theory.

Posted by Keith Burgun on Tue, 04 Nov 2014 08:03:00 EST in Design, Console/PC
In Part two of this two-part article series on violence in games, I discuss the negative ramifications that violence has on mechanical game design.

Posted by Keith Burgun on Mon, 03 Nov 2014 03:43:00 EST in Design, Serious, Indie
I want to take my game design articles to the next level, and I'm seeing whether I could feasibly use Patreon to help me do it.

Posted by Keith Burgun on Thu, 30 Oct 2014 02:29:00 EDT in Business/Marketing, Design, Production, Art, Console/PC
We need to reject the glorification of violence in video games and other media.

Keith Burgun's Comments

Comment In: [Blog - 03/02/2015 - 05:26]

I think having a manual ...

I think having a manual is a purely good thing. Telling players, especially new players about it, yeah - probably a bad idea.

Comment In: [Blog - 02/27/2015 - 03:08]

Great to see the return ...

Great to see the return of @Play

Comment In: [Blog - 02/09/2015 - 02:28]

Ya. In terms of writing ...

Ya. In terms of writing though, I would be careful with ellipses. Generally if you 're considering using more than one per paragraph there 's a problem. Also, bonus points for breaking up the article into 2-3 larger sections with a heading.

Comment In: [Blog - 01/20/2015 - 04:04]

I would say on that ...

I would say on that specific claim, they 're actually not right. Also I find the idea that two opposing ideas can both be equally correct to be extremely harmful to progress. On any point of disagreement, if you get specific enough with your claims, one side is always at ...

Comment In: [Blog - 11/10/2014 - 02:16]

Bad games would indeed be ...

Bad games would indeed be better with a story. Or with art, or with frankly anything to distract from the bad game. In a good game - one that is actually engaging, difficult and interesting on its own mechanical merits, there is simply no ROOM for story, either in the ...

Comment In: [News - 11/05/2014 - 06:10]

@Eric - Interesting you should ...

@Eric - Interesting you should ask, because: wait actually, this isn 't about feminism at all. Who brought up feminism or gamer gate If you 're suggesting that I 'm part of gamer gate because I 'm indicating what I see as bad journalism - nope. Just an individual out ...