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Kale Menges's Blog

 

UI Artist/Designer at EA/Bioware Austin.

Titles worked on include:

Borderlands, Gearbox Software

Borderlands 2, Gearbox Software

Aliens: Colonial Marines, Gearbox Software

Pocket Legends, Spacetime Studios

Star Legends: The Blackstar Chronicles, Spacetime Studios

Dark Legends, Spacetime Studios

Arcane Legends, Spacetime Studios

Alumnus of the Guildhall at Southern Methodist University (2005-2007).

Professional and personl art samples can be viewed at http://kale-menges.blogspot.com/

 

Member Blogs

Posted by Kale Menges on Sat, 21 Dec 2013 01:08:00 EST in Design, Art, Indie, Smartphone/Tablet, Mobile Games
The Best Games of 2013, IMO. My lifestyle nowadays just doesn't allow for much console gaming the way it used to, but I've discovered the concentrated potency of iPad gaming can be more rewarding for me than the consoles have felt in quite some time...



Kale Menges's Comments

Comment In: [Blog - 03/12/2015 - 01:54]

Great article. I 've personally ...

Great article. I 've personally always used Ikaruga as a great reference for understanding the difference between depth and complexity in game design. Ikaruga is a surprisingly deep sh 'mup, but not complex in fact, I 'd argue that such is a quality of all highly regarded games in the ...

Comment In: [News - 03/18/2015 - 01:56]

Atari should be THANKING him ...

Atari should be THANKING him for the publicity...

Comment In: [Blog - 03/17/2015 - 06:44]

Love Loom. Terribly underrated game. ...

Love Loom. Terribly underrated game.

Comment In: [Blog - 03/11/2015 - 12:44]

Iconography inadvertently became the bread ...

Iconography inadvertently became the bread 'n ' butter of my game development career a few years ago I 've probably created thousands of icons by now in I don 't even remember how many games , and being so involved in it has provided me a unique opportunity to recalibrate, ...

Comment In: [Blog - 02/23/2015 - 12:14]

So much win. Nice job. ...

So much win. Nice job.

Comment In: [News - 02/11/2015 - 04:46]

If anything, Isolation 's save ...

If anything, Isolation 's save stations definitely made me think of old-school Resident Evil 's typewriters. Whereas Isolation 's save station has the inherent danger of not pausing the game and leaving you vulnerable to the ever-stalking Xenomorph, Resident Evil 's danger in its saving mechanic was the limited number ...