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Kale Menges's Blog


UI Artist/Designer at EA/Bioware Austin.

Titles worked on include:

Borderlands, Gearbox Software

Borderlands 2, Gearbox Software

Aliens: Colonial Marines, Gearbox Software

Pocket Legends, Spacetime Studios

Star Legends: The Blackstar Chronicles, Spacetime Studios

Dark Legends, Spacetime Studios

Arcane Legends, Spacetime Studios

Alumnus of the Guildhall at Southern Methodist University (2005-2007).

Professional and personl art samples can be viewed at


Member Blogs

Posted by Kale Menges on Sat, 21 Dec 2013 01:08:00 EST in Design, Art, Indie, Smartphone/Tablet, Mobile Games
The Best Games of 2013, IMO. My lifestyle nowadays just doesn't allow for much console gaming the way it used to, but I've discovered the concentrated potency of iPad gaming can be more rewarding for me than the consoles have felt in quite some time...

Kale Menges's Comments

Comment In: [Blog - 02/23/2015 - 12:14]

So much win. Nice job. ...

So much win. Nice job.

Comment In: [News - 02/11/2015 - 04:46]

If anything, Isolation 's save ...

If anything, Isolation 's save stations definitely made me think of old-school Resident Evil 's typewriters. Whereas Isolation 's save station has the inherent danger of not pausing the game and leaving you vulnerable to the ever-stalking Xenomorph, Resident Evil 's danger in its saving mechanic was the limited number ...

Comment In: [Blog - 02/02/2015 - 01:25]

Tetris is as Tetris does. ...

Tetris is as Tetris does. I love this game. Great write-up.

Comment In: [Blog - 01/30/2015 - 01:30]

Wow. An amazing write-up of ...

Wow. An amazing write-up of one of the most amazing handheld games ever made. Metroid and Metroid II have always held a special place in my heart, too.

Comment In: [Blog - 01/14/2015 - 02:49]

I started my career working ...

I started my career working on a terrific chocolate peanut butter game, Borderlands Halo Diablo . Excellent analogy, imo.

Comment In: [Blog - 01/13/2015 - 03:11]

Far Cry 4 surprised me ...

Far Cry 4 surprised me so much. I haven 't had so much plain good ol ' FUN playing a video game in a long time. A well-designed game should be able to keep players going with purely intrinsic rewards, right I also appreciate, though, how Far Cry doesn 't ...