UI Artist/Designer at EA/Bioware Austin.
Titles worked on include:
Borderlands, Gearbox Software
Borderlands 2, Gearbox Software
Aliens: Colonial Marines, Gearbox Software
Pocket Legends, Spacetime Studios
Star Legends: The Blackstar Chronicles, Spacetime Studios
Dark Legends, Spacetime Studios
Arcane Legends, Spacetime Studios
Alumnus of the Guildhall at Southern Methodist University (2005-2007).
Professional and personl art samples can be viewed at http://kale-menges.blogspot.com/
The Best Games of 2013, IMO. My lifestyle nowadays just doesn't allow for much console gaming the way it used to, but I've discovered the concentrated potency of iPad gaming can be more rewarding for me than the consoles have felt in quite some time...
[Blog - 02/23/2015 - 12:14]
[News - 02/11/2015 - 04:46]
If anything, Isolation 's save ...
If anything, Isolation 's save stations definitely made me think of old-school Resident Evil 's typewriters. Whereas Isolation 's save station has the inherent danger of not pausing the game and leaving you vulnerable to the ever-stalking Xenomorph, Resident Evil 's danger in its saving mechanic was the limited number ...
[Blog - 02/02/2015 - 01:25]
[Blog - 01/30/2015 - 01:30]
Wow. An amazing write-up of ...
Wow. An amazing write-up of one of the most amazing handheld games ever made. Metroid and Metroid II have always held a special place in my heart, too.
[Blog - 01/14/2015 - 02:49]
[Blog - 01/13/2015 - 03:11]
Far Cry 4 surprised me ...
Far Cry 4 surprised me so much. I haven 't had so much plain good ol ' FUN playing a video game in a long time. A well-designed game should be able to keep players going with purely intrinsic rewards, right I also appreciate, though, how Far Cry doesn 't ...