Concept/2D/UI Artist & Designer, Currently looking for work.
Shadow Realms, EA/Bioware Austin
Rory McIlory PGA Tour 2015, EA/Bioware Austin
Star Wars: Galaxy of Heroes, EA/Capital Games
Ratchet & Clank: Before the Nexus, Darkside Games
Borderlands: The Pre-Sequel, 2K Australia
Borderlands, Gearbox Software
Borderlands 2, Gearbox Software
Aliens: Colonial Marines, Gearbox Software
Pocket Legends, Spacetime Studios
Star Legends: The Blackstar Chronicles, Spacetime Studios
Dark Legends, Spacetime Studios
Arcane Legends, Spacetime Studios
Alumnus of the Guildhall at Southern Methodist University (2005-2007).
Professional and personl art samples can be viewed at http://kale-menges.blogspot.com/
The Best Games of 2013, IMO. My lifestyle nowadays just doesn't allow for much console gaming the way it used to, but I've discovered the concentrated potency of iPad gaming can be more rewarding for me than the consoles have felt in quite some time...
[Blog - 01/11/2016 - 01:11]
The Shangri-La sequences of Far ...
The Shangri-La sequences of Far Cry 4 were amazing and beautiful to behold, some of the best art direction in an FPS I 've seen in a long time. In fact, I 'd love to just play a full-scale game based solely on them. Kudos for using practical solutions to ...
[News - 01/05/2016 - 07:07]
Ikaruga is one of the ...
Ikaruga is one of the purest purist experiences in gaming, so refined and focused in its design. Every game designer should spend time dissecting it, regardless of genre or platform. It is to shooters what Doom is to the FPS, still the go-to benchmark for design.
[News - 10/05/2015 - 04:02]
I heartily disagree with the ...
I heartily disagree with the general sentiment of this article. While I certainly believe that shorter, more anecdotal writing is indeed more appropriate for game writing, I can hardly concur that television, of all mediums, is somehow the bar by which to gauge.
[Blog - 09/30/2015 - 02:03]
Ikaruga 's game design is ...
Ikaruga 's game design is nearly flawless, a fantastic lesson in focused design, pacing, balance/dynamic difficulty, play control, and presentation . The game is on my desert island list for a lot of good reasons.
[News - 09/22/2015 - 03:09]
This seems a very interesting ...
This seems a very interesting move on Nintendo 's part, much more akin to strategies the company employed during the days of Project Reality . I get the feeling they may be looking into a stronger investment in graphical fidelity for the NX versus their design/interactivity-based emphasis of the last ...