UI Artist/Designer at EA/Bioware Austin.
Titles worked on include:
Borderlands, Gearbox Software
Borderlands 2, Gearbox Software
Aliens: Colonial Marines, Gearbox Software
Pocket Legends, Spacetime Studios
Star Legends: The Blackstar Chronicles, Spacetime Studios
Dark Legends, Spacetime Studios
Arcane Legends, Spacetime Studios
Alumnus of the Guildhall at Southern Methodist University (2005-2007).
Professional and personl art samples can be viewed at http://kale-menges.blogspot.com/
The Best Games of 2013, IMO. My lifestyle nowadays just doesn't allow for much console gaming the way it used to, but I've discovered the concentrated potency of iPad gaming can be more rewarding for me than the consoles have felt in quite some time...
[News - 09/24/2014 - 05:00]
So glad to hear that ...
So glad to hear that they 're calling the game successful. It 's absolutely beautiful with great game design, too.
[News - 09/22/2014 - 05:29]
Yeah, it 's highly likely ...
Yeah, it 's highly likely this is something purely bureaucratic, rather than technical. My guess is some kind of compliance issue.
[Blog - 08/13/2014 - 05:29]
[Blog - 06/25/2014 - 03:24]
[News - 06/20/2014 - 04:14]
That could definitely be a ...
That could definitely be a factor, but I don 't think they have to pay very much unemployment on employees who 've only been there for 60 days.
[News - 05/13/2014 - 08:04]
I think the console gaming ...
I think the console gaming realm at large would greatly benefit from a healthy reduction of depending on gimmicks. Motion and gesture controls have their place, no doubt, but I think we 're still so early in the evolution of these technologies and corresponding game designs that it 's all ...