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Kale Menges's Blog

 

UI Artist/Designer at EA/Bioware Austin.

Titles worked on include:

Borderlands, Gearbox Software

Borderlands 2, Gearbox Software

Aliens: Colonial Marines, Gearbox Software

Pocket Legends, Spacetime Studios

Star Legends: The Blackstar Chronicles, Spacetime Studios

Dark Legends, Spacetime Studios

Arcane Legends, Spacetime Studios

Alumnus of the Guildhall at Southern Methodist University (2005-2007).

Professional and personl art samples can be viewed at http://kale-menges.blogspot.com/

 

Member Blogs

Posted by Kale Menges on Sat, 21 Dec 2013 01:08:00 EST in Design, Art, Indie, Smartphone/Tablet, Mobile Games
The Best Games of 2013, IMO. My lifestyle nowadays just doesn't allow for much console gaming the way it used to, but I've discovered the concentrated potency of iPad gaming can be more rewarding for me than the consoles have felt in quite some time...



Kale Menges's Comments

Comment In: [News - 09/24/2014 - 05:00]

So glad to hear that ...

So glad to hear that they 're calling the game successful. It 's absolutely beautiful with great game design, too.

Comment In: [News - 09/22/2014 - 05:29]

Yeah, it 's highly likely ...

Yeah, it 's highly likely this is something purely bureaucratic, rather than technical. My guess is some kind of compliance issue.

Comment In: [Blog - 08/13/2014 - 05:29]

Cool write-up. ...

Cool write-up.

Comment In: [Blog - 06/25/2014 - 03:24]

Outstanding write-up. I 'm a ...

Outstanding write-up. I 'm a big fan of this kind of design philosophy, as both a developer and a gamer. Keep up the good work

Comment In: [News - 06/20/2014 - 04:14]

That could definitely be a ...

That could definitely be a factor, but I don 't think they have to pay very much unemployment on employees who 've only been there for 60 days.

Comment In: [News - 05/13/2014 - 08:04]

I think the console gaming ...

I think the console gaming realm at large would greatly benefit from a healthy reduction of depending on gimmicks. Motion and gesture controls have their place, no doubt, but I think we 're still so early in the evolution of these technologies and corresponding game designs that it 's all ...