Junxue Li's Blog
I’m Junxue, CEO of Novtilus Art, a game art outsourcing company. We create HD digital paintings/game assets for a full spectrum of games, casual, social and mobile.
Our site: www.novtilus.com
Contact me: email@example.com
This series of posts are about shooting good pictures for 2D game art production. This post is Part 2.
This article is a guide of how to shoot pictures to use them in 2D game art production. It includes shooting object photos for props, hidden objects; And shooting architectures/interior for making background art.
Anton Wiegert has a great article on Gamasutra about the benefit of video game art outsourcing. I think there are still a lot more about the outsourcing story, that I would like to continue the storytelling, to make the picture fuller.
A tip about how to quickly set the correct size for all the objects in a 3D scene. I think this tip is not only useful to artists who work for HOPA/adventure games, but also to guys who handle 3D scenes for all kinds of purpose.
Last time my blog article about the making of a HOPA/adventure game scene, was well received. Now the 3D render + 2D overpaint method of scene production is quite popular, here I have a few more tips to share.
There is a recent news that China has lifted its console ban. Iím amazed, for all the stories happen around me donít suggest there is a ban. Please read on.
Junxue Li's Comments
[Blog - 09/04/2014 - 07:18]
[Blog - 08/06/2014 - 05:18]
Thank you, I 've hesitated ...
Thank you, I 've hesitated whether to add this last part, for it 's a bit radical and having little to do with the main idea. But anyway it enriches the content.
[Blog - 06/18/2014 - 08:58]
Great article Your point actually ...
Great article Your point actually is each medium is especially harmful in its own way, if the message communicated is problematic. In this light, you actually agree with the argument which you think you 're against all through the article.
[Blog - 05/22/2014 - 05:01]
[Blog - 05/05/2014 - 07:24]
[Blog - 04/24/2014 - 09:16]