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Junxue Li's Blog   Expert Blogs

 

 I’m Junxue, CEO of Novtilus Art, a game art outsourcing company. We create HD digital paintings/game assets for a full spectrum of games, casual, social and mobile.

Our site:  www.novtilus.com

Contact me: jux@novtilus.net

Twitter: @junxueli

 

 

Expert Blogs

Posted by Junxue Li on Mon, 01 Feb 2016 01:13:00 EST in Business/Marketing, Production, Console/PC, Smartphone/Tablet
This article introduces Chinese mobile giant Tencent's new mini console. Is Tencent after something big?


Posted by Junxue Li on Tue, 19 Jan 2016 01:02:00 EST in Design, Production, Art, Smartphone/Tablet
My team is hired by Canadian developer, Play Puddle to make map art for the ongoing Match 3 game, Pastry Party. And I work as the creative director for the map design. This article is about how I do my job.


Posted by Junxue Li on Mon, 04 Jan 2016 01:31:00 EST in Design, Production, Art, Social/Online, Smartphone/Tablet
I translate and repost a Chinese game artistís article here, itís about how she take art assets from a famous Korean game, to make map screen for her game.


Posted by Junxue Li on Mon, 28 Dec 2015 01:57:00 EST in Design, Production, Art, Smartphone/Tablet
In this article, I sum up the opinions from many friends, that why the map art in East/West puzzle games are so different.


Posted by Junxue Li on Thu, 17 Dec 2015 01:27:00 EST in Design, Art, Smartphone/Tablet
In this article I would compare top Match 3 games made in East and West, and sum up a few differences


Posted by Junxue Li on Mon, 07 Dec 2015 09:56:00 EST in Design, Art, Social/Online, Smartphone/Tablet
In this article I would share how we design a map for the Match 3 game: Block Start Party.



Junxue Li's Comments

Comment In: [Blog - 01/19/2016 - 01:02]

Thanks, I wish your game ...

Thanks, I wish your game design goes well too

Comment In: [Blog - 01/04/2016 - 01:31]

Yeah, 3 days is enough ...

Yeah, 3 days is enough to draw a good one by yourself. Sometimes stealing comes from bad habit, no really it could save budget.

Comment In: [Blog - 12/28/2015 - 01:57]

Thanks for your comments, I ...

Thanks for your comments, I forgot the memory issue

Comment In: [Blog - 12/17/2015 - 01:27]

Thanks Your mentioning of using ...

Thanks Your mentioning of using biological impulses to market games is absolutely great point

Comment In: [Blog - 11/20/2015 - 02:00]

Thanks ...

Thanks

Comment In: [Blog - 11/02/2015 - 02:42]

Hi Brian, thanks for your ...

Hi Brian, thanks for your time writing this much and so many dragons are covered. In reading your article, I think about Monster Hunter. I think as War Dragons have relatively low polygons, so in design you don 't need to go very deep into anatomical accuracy And could you ...