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Blogs

Joshua Oreskovich's Blog

No credentials really to speak of other than personal experience immersed in mostly table top games and wide selection of played video games majoring in RPGs and MMOGs. I have a great deal of interest in how and why video games work (or don't work). And I welcome criticism as well as heated debate or deeply philosophical discussion.

I found my way here via "Extra Credits".

Member Blogs

Suck Rewards
Posted by Joshua Oreskovich on Mon, 17 Dec 2012 01:54:00 EST in Design
Games continue to lose purpose, and so few it seems, seem to recognize this.
Read More... | 1 Comments

   

Joshua Oreskovich's Comments

Comment In: Group Monetization [Blog - 06/17/2013 - 01:30]

Game environment characteristics that can ...

Game environment characteristics that can raise Q include cooperative play, fair competitive play, systems that favor new players, prestige-based reward systems, and a virtual economy that maintains equity. r n r nThis is incorrect. Within the hive mind, the variable players create a caste system everytime. This is almost unanimously ...

Comment In: World of Tanks teaches Xbox 360 a thing or two about online biz models [News - 06/13/2013 - 06:33]

They also made 1 very ...

They also made 1 very subtle change to gameplay to xbox, which is highly attractive. They reduced the of players per team, which means better gameplay results via more focus on the individual players input.

Comment In: What makes a platform? Games or users? Console makers place their bets. [Blog - 06/11/2013 - 06:33]

Watch Dogs looks awesome as ...

Watch Dogs looks awesome as heck, but not good enough to buy a system for.

Comment In: Zynga laying off 520 staff, shuttering multiple offices [News - 06/03/2013 - 02:54]

Many generations before us have ...

Many generations before us have given their all and lost a lot for us to have the freedoms we have and the well-being we enjoy. r n r n 1000 r n r nThere is a sort of pyramid of people problems, and at the top beyond the money shufflers ...

Comment In: Wargaming kicks 'pay-to-win' monetization to the curb [News - 06/03/2013 - 04:47]

An XVM or similar based ...

An XVM or similar based MM could cure this, but would cause longer waiting times. Until that its the good old trick: restart game after 3-4 really bad loss. r n r nThis does not work, I am fairly certain they reset the probabilities on a daily or few days ...

Comment In: Gamebox accuses Wargaming of 'slander' over Project Tank [News - 05/28/2013 - 12:45]

http://forum.worldoftanks.com/index.php /topic/234260-some-interesting-info-on-mm/page st 0 top ...

http://forum.worldoftanks.com/index.php /topic/234260-some-interesting-info-on-mm/page st 0 top

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