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Blogs

Jeremy Alessi's Blog

Jeremy Alessi has over 15 years of experience developing video games. He began his career as an indie developing several titles including Aerial Antics, which was published by Garage Games, Scholastic, and Reflexive Entertainment. Aerial Antics was listed as a top 5 physics download in Computer Gaming World, nominated for Sim Game of the Year by Game Tunnel, and featured on the G4 series Cinematech.

After developing PC and Mac based indie games Jeremy moved into the mobile space and created several hit titles for the iPhone including Crash for Cash and Skyline Blade, which have been played by millions. This experience was passed on in the book iPhone 3D Game Programming All in One in which Jeremy walks new developers through the entire process of developing an iPhone game from conception to completion.

Next, Jeremy entered the world of serious games and delivered complete training projects to both the Marine Corps and the Department of Transportation. Jeremy is particularly proud of Virtual Bridge Inspection, which is valuable tool in infrastructure maintenance. The tool trains bridge inspectors how to identify and quantify defects as small as 6 hundredths of an inch on a span of nearly a 1/4 mile. Jeremy presented the VBI project at Unite 2011. In addition Jeremy is a regular freelance contributor for Gamasutra having created the Games Demystified series of articles amongst other things.

Currently, Jeremy is back in the mobile space with independent studio, Midnight Status.

 

You can follow him on Twitter @jeremyalessi.

Jeremy Alessi's Comments

Comment In: 11 Tips for Maximizing Player Expression [Blog - 05/05/2013 - 05:07]

So true ...

So true

Comment In: Trusting Your Gut: The Story of a Successful Side Project [Feature - 08/08/2012 - 04:45]

The cars look-a-likes really came ...

The cars look-a-likes really came from TurboSquid with a license for such use. Beyond that c.AR does not feature any official branding.

Comment In: Peter Molyneux may have just monetized trolling [News - 04/19/2013 - 10:42]

Does anyone else think they ...

Does anyone else think they 're mining Bitcoin with this game

Comment In: Apple's latest crackdown focuses on game discovery services - report [News - 04/10/2013 - 10:24]

Monopoly much... ...

Monopoly much...

Comment In: ANGELINA: The Computer Program that Designs Games [Feature - 04/01/2013 - 04:35]

I can 't tell you ...

I can 't tell you how many times I 've thought it would be great to have Unity just spit auto-generated games out to the Apo Store and let the crowd curate the results. I wouldn 't even get involved. Eventually it would create a hit, especially if it could ...

Comment In: The Drama of idTech5 [Blog - 03/20/2013 - 02:52]

Great article I was just ...

Great article I was just thinking about mega textures the other day. The limit on materials/textures in games is still a huge issue. I think the notion of unlimited amounts of texture data is still very appealing. Hopefully, in due time it will work well.

[More Jeremy Alessi Comments]   

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