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Jamie Mann's Blog

 

Long time video game player, starting with the ZX Spectrum back in 1985 and continuing throughout the 16-bit era (Amiga, Genesis) and straight through to this day (Xbox 360, Wii, etc). Key interests: tracing video game evolution and history, critical analysis of game design, game industry economics and the experimental side of the indie games scene. Now working as telecoms manager/developer with the following personal websites: http://www.caffeinated.org.uk/ - ZX Spectrum game reviews and general website http://www.xboxindiegames.co.uk/ - Xbox Live Indie game reviews - over 1600 games reviewed!

 

Member Blogs

Posted by Jamie Mann on Mon, 12 Mar 2012 02:09:00 EDT in Business/Marketing, Console/PC
The UK's Game Group is struggling to get finance: what does this mean for UK gamers?


Posted by Jamie Mann on Tue, 06 Sep 2011 05:43:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
How can you best tell a story within a videogame?


Posted by Jamie Mann on Tue, 26 Jul 2011 10:30:00 EDT in Design, Console/PC
A look back at the use-cases Nintendo has suggested for the Wii U


Posted by Jamie Mann on Fri, 17 Jun 2011 11:29:00 EDT in Business/Marketing, Console/PC
A quick look at console lifecycles...


Posted by Jamie Mann on Thu, 09 Jun 2011 05:34:00 EDT in Business/Marketing, Console/PC
Or: wot I got right, wot I got wrong and what the implications are...


Posted by Jamie Mann on Thu, 26 May 2011 07:34:00 EDT in Business/Marketing, Console/PC
Nintendo has seen record success with the Wii and DS. Can they repeat this success with the followups to these machines?



Jamie Mann's Comments

Comment In: [Blog - 01/12/2016 - 01:25]

Surely all of these points ...

Surely all of these points are true of any media you 've not created yourself If you don 't do due diligence or have someone who 's willing to swear that they 've done it for you , then you 're at risk. r n r nEqually: Creative Commons does ...

Comment In: [News - 01/06/2016 - 04:04]

It 's worth noting that ...

It 's worth noting that there 's a radio-station mod for FO3 and NV and it 's now been ported to FO4 which used a lot of public domain songs from the fifties. The majority of the lyrics for these involve nuclear bombs, communism and post-apocalyptic life, and work really ...

Comment In: [News - 12/16/2015 - 04:53]

Nether Earth 1987 Pah. Newcomers ...

Nether Earth 1987 Pah. Newcomers r n r nFor once, I can non-ironically say that it 's definitely not Stonkers... r n r nStonkers being a ZX Spectrum game from 1983 which has a very strong claim to being the first RTS. However, and for understandable reasons, games released on ...

Comment In: [News - 12/08/2015 - 10:17]

Future Shock did do a ...

Future Shock did do a surprisingly good job of nailing the post-apocalyptic open world vibe, especially given the limited technology available. And you can definitely see how the design of FS helped to shape games such as Fallout 3, such as the way you could enter abandoned/partially collapsed buildings, and ...

Comment In: [News - 10/22/2015 - 04:09]

I 'm mildly surprised that ...

I 'm mildly surprised that more people don 't cite Fatal Frame aka Project Zero . It managed to tread the fine line between shock horror and psychological horror, as well as generally giving clear directions/clues on where to go next in a nominally open-world environment. r n r nThe ...

Comment In: [News - 10/20/2015 - 03:39]

Oh look: a person with ...

Oh look: a person with a vested interest in VR success is saying that it 'll be a success. I seem to recall much the same happened when 3D LCD TVs started to come out... and it 's notable now how few games in the Sony eco-system who just happen ...