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Jamie Mann's Blog

 

Long time video game player, starting with the ZX Spectrum back in 1985 and continuing throughout the 16-bit era (Amiga, Genesis) and straight through to this day (Xbox 360, Wii, etc). Key interests: tracing video game evolution and history, critical analysis of game design, game industry economics and the experimental side of the indie games scene. Now working as telecoms manager/developer with the following personal websites: http://www.caffeinated.org.uk/ - ZX Spectrum game reviews and general website http://www.xboxindiegames.co.uk/ - Xbox Live Indie game reviews - over 1600 games reviewed!

 

Member Blogs

Posted by Jamie Mann on Mon, 12 Mar 2012 02:09:00 EDT in Business/Marketing, Console/PC
The UK's Game Group is struggling to get finance: what does this mean for UK gamers?


Posted by Jamie Mann on Tue, 06 Sep 2011 05:43:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
How can you best tell a story within a videogame?


Posted by Jamie Mann on Tue, 26 Jul 2011 10:30:00 EDT in Design, Console/PC
A look back at the use-cases Nintendo has suggested for the Wii U


Posted by Jamie Mann on Fri, 17 Jun 2011 11:29:00 EDT in Business/Marketing, Console/PC
A quick look at console lifecycles...


Posted by Jamie Mann on Thu, 09 Jun 2011 05:34:00 EDT in Business/Marketing, Console/PC
Or: wot I got right, wot I got wrong and what the implications are...


Posted by Jamie Mann on Thu, 26 May 2011 07:34:00 EDT in Business/Marketing, Console/PC
Nintendo has seen record success with the Wii and DS. Can they repeat this success with the followups to these machines?



Jamie Mann's Comments

Comment In: [News - 08/21/2015 - 03:42]

http://www.usgamer.net/articles/pretty-much-the-most-in-depth-mega-man-legacy-interview-youll-ever-read/page-3 r n r nFor ...

http://www.usgamer.net/articles/pretty-much-the-most-in-depth-mega-man-legacy-interview-youll-ever-read/page-3 r n r nFor those who didn 't RTFM, it sounds like it 's basically an interpreter which is using source code provided by the original developers, rather than running off a binary image. And while the developers are whooping this up as a great concept, there 's a ...

Comment In: [News - 08/21/2015 - 06:55]

business information that was obviously ...

business information that was obviously sensitive r n r nLet me guess... was there a statement about doing everything possible to imply that their game is affiliated with Game of Thrones The number of times I 've had to sit through their increasingly annoying adverts... r n r n r ...

Comment In: [News - 08/11/2015 - 02:57]

I think this deserves to ...

I think this deserves to be on that list... r nhttp://uk.ign.com/articles/2015/07/22/fallout-3-broken-steel-train-is-actually-just-a-giant-npc-hat

Comment In: [Blog - 07/09/2015 - 04:51]

This is an excellent article ...

This is an excellent article - I always find technical hacks interesting : And as you noted, there 's not much documentation on how people dealt with similar issues back in the day, barring the odd article in places like RetroGamer

Comment In: [News - 06/05/2015 - 09:02]

Ouch. My sympathies go out ...

Ouch. My sympathies go out to everyone affected by this, whether it 's an employee of the company or a developer waiting for monies.

Comment In: [News - 04/07/2015 - 03:59]

... and now I want ...

... and now I want to buy a PS4