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Jamie Mann's Blog


Long time video game player, starting with the ZX Spectrum back in 1985 and continuing throughout the 16-bit era (Amiga, Genesis) and straight through to this day (Xbox 360, Wii, etc). Key interests: tracing video game evolution and history, critical analysis of game design, game industry economics and the experimental side of the indie games scene. Now working as telecoms manager/developer with the following personal websites: - ZX Spectrum game reviews and general website - Xbox Live Indie game reviews - over 1600 games reviewed!


Member Blogs

Posted by Jamie Mann on Mon, 12 Mar 2012 02:09:00 EDT in Business/Marketing, Console/PC
The UK's Game Group is struggling to get finance: what does this mean for UK gamers?

Posted by Jamie Mann on Tue, 06 Sep 2011 05:43:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
How can you best tell a story within a videogame?

Posted by Jamie Mann on Tue, 26 Jul 2011 10:30:00 EDT in Design, Console/PC
A look back at the use-cases Nintendo has suggested for the Wii U

Posted by Jamie Mann on Fri, 17 Jun 2011 11:29:00 EDT in Business/Marketing, Console/PC
A quick look at console lifecycles...

Posted by Jamie Mann on Thu, 09 Jun 2011 05:34:00 EDT in Business/Marketing, Console/PC
Or: wot I got right, wot I got wrong and what the implications are...

Posted by Jamie Mann on Thu, 26 May 2011 07:34:00 EDT in Business/Marketing, Console/PC
Nintendo has seen record success with the Wii and DS. Can they repeat this success with the followups to these machines?

Jamie Mann's Comments

Comment In: [Blog - 07/09/2015 - 04:51]

This is an excellent article ...

This is an excellent article - I always find technical hacks interesting : And as you noted, there 's not much documentation on how people dealt with similar issues back in the day, barring the odd article in places like RetroGamer

Comment In: [News - 06/05/2015 - 09:02]

Ouch. My sympathies go out ...

Ouch. My sympathies go out to everyone affected by this, whether it 's an employee of the company or a developer waiting for monies.

Comment In: [News - 04/07/2015 - 03:59]

... and now I want ...

... and now I want to buy a PS4

Comment In: [Feature - 02/09/2012 - 04:00]

In a similar vein, Braid ...

In a similar vein, Braid used techniques which had been around for decades - literally in some cases, such as the time-rewind principle, which was popularised by Prince of Persia SOT back in 2003 and there 's some earlier prior art going back into the nineties r n r ...

Comment In: [Blog - 01/30/2015 - 01:30]

I 'm not sure I ...

I 'm not sure I agree with that - unless you 're dealing with a sandbox game, then you 're constrained to the framework that the game has defined, in much the same way that an audio-book is constrained to the framework of the original writing. r n r nYes, ...

Comment In: [News - 01/23/2015 - 07:10]

I 'd be tempted to ...

I 'd be tempted to point people at the earliest days of home-computer gaming for a few reasons. r n r nThe simplest reason is that the games themselves were relatively simple, and therefore lend themselves well to analysis. r n r nThe next-simplest is that these games were produced ...