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Jamie Mann's Blog

 

Long time video game player, starting with the ZX Spectrum back in 1985 and continuing throughout the 16-bit era (Amiga, Genesis) and straight through to this day (Xbox 360, Wii, etc). Key interests: tracing video game evolution and history, critical analysis of game design, game industry economics and the experimental side of the indie games scene. Now working as telecoms manager/developer with the following personal websites: http://www.caffeinated.org.uk/ - ZX Spectrum game reviews and general website http://www.xboxindiegames.co.uk/ - Xbox Live Indie game reviews - over 1600 games reviewed!

 

Member Blogs

Posted by Jamie Mann on Mon, 12 Mar 2012 02:09:00 EDT in Business/Marketing, Console/PC
The UK's Game Group is struggling to get finance: what does this mean for UK gamers?


Posted by Jamie Mann on Tue, 06 Sep 2011 05:43:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
How can you best tell a story within a videogame?


Posted by Jamie Mann on Tue, 26 Jul 2011 10:30:00 EDT in Design, Console/PC
A look back at the use-cases Nintendo has suggested for the Wii U


Posted by Jamie Mann on Fri, 17 Jun 2011 11:29:00 EDT in Business/Marketing, Console/PC
A quick look at console lifecycles...


Posted by Jamie Mann on Thu, 09 Jun 2011 05:34:00 EDT in Business/Marketing, Console/PC
Or: wot I got right, wot I got wrong and what the implications are...


Posted by Jamie Mann on Thu, 26 May 2011 07:34:00 EDT in Business/Marketing, Console/PC
Nintendo has seen record success with the Wii and DS. Can they repeat this success with the followups to these machines?



Jamie Mann's Comments

Comment In: [News - 01/23/2015 - 07:10]

I 'd be tempted to ...

I 'd be tempted to point people at the earliest days of home-computer gaming for a few reasons. r n r nThe simplest reason is that the games themselves were relatively simple, and therefore lend themselves well to analysis. r n r nThe next-simplest is that these games were produced ...

Comment In: [Blog - 01/09/2015 - 01:32]

Except... the article itself mentions ...

Except... the article itself mentions one piece of prior art from 1987, and it 's fairly easy to dig out others e.g. Joe Blade II, 1988 . So Namco weren 't innovating they were blocking the use of something which other people had invented and NOT patented.

Comment In: [Blog - 12/22/2014 - 11:56]

Disrupting the Player s Inputs ...

Disrupting the Player s Inputs r nI dunno... there 's something to be said for tying player-input to game events, as long as the cause - and resolution - is clear. Back in the day, Sabre Wulf reversed your controls for a short time if you picked up a yellow ...

Comment In: [Blog - 11/24/2014 - 03:52]

I think it 's worth ...

I think it 's worth noting that I was talking about bundles in general, rather than the Humble Indie Bundles specifically I used the Humble Joystiq numbers as an example because they were easy to get r n r n anecdotally and without any significant analysis, it does seem that ...

Comment In: [News - 11/07/2014 - 04:16]

IOS games are backwards and ...

IOS games are backwards and forward compatible. r nNo, they 're not - there 's plenty of games which aren 't compatible with older iOS devices, and there 's no reason to expect this trend to finish r n r n The devices fit in your pocket or purse. r ...

Comment In: [News - 09/15/2014 - 04:26]

Minecraft is an amazing phenomena: ...

Minecraft is an amazing phenomena: I 'm an uncle to a dozen or kids, and while fads like the Wii and Kinect have been and gone, they 're all still glued to Minecraft on their tablets. r n r nAnyhow, Microsoft may have promised to support/maintain the current Minecraft ports/spin-offs, ...