Jamie Mann's Blog
Long time video game player, starting with the ZX Spectrum back in 1985 and continuing throughout the 16-bit era (Amiga, Genesis) and straight through to this day (Xbox 360, Wii, etc). Key interests: tracing video game evolution and history, critical analysis of game design, game industry economics and the experimental side of the indie games scene. Now working as telecoms manager/developer with the following personal websites: http://www.caffeinated.org.uk/ - ZX Spectrum game reviews and general website http://www.xboxindiegames.co.uk/ - Xbox Live Indie game reviews - over 1600 games reviewed!
The UK's Game Group is struggling to get finance: what does this mean for UK gamers?
How can you best tell a story within a videogame?
A look back at the use-cases Nintendo has suggested for the Wii U
A quick look at console lifecycles...
Or: wot I got right, wot I got wrong and what the implications are...
Nintendo has seen record success with the Wii and DS. Can they repeat this success with the followups to these machines?
Jamie Mann's Comments
[News - 07/01/2014 - 11:35]
Ah, the good old can ...
Ah, the good old can of worms... is a game without gameplay actually a game r n r nFor me, a game is something that has measurable end-states, whether it 's time, points or in-game achievements. Something like this which doesn 't have any end-state isn 't a game, it ...
[News - 08/21/2015 - 03:42]
[News - 08/21/2015 - 06:55]
business information that was obviously ...
business information that was obviously sensitive r n r nLet me guess... was there a statement about doing everything possible to imply that their game is affiliated with Game of Thrones The number of times I 've had to sit through their increasingly annoying adverts... r n r n r ...
[News - 08/11/2015 - 02:57]
I think this deserves to ...
I think this deserves to be on that list... r nhttp://uk.ign.com/articles/2015/07/22/fallout-3-broken-steel-train-is-actually-just-a-giant-npc-hat
[Blog - 07/09/2015 - 04:51]
This is an excellent article ...
This is an excellent article - I always find technical hacks interesting : And as you noted, there 's not much documentation on how people dealt with similar issues back in the day, barring the odd article in places like RetroGamer
[News - 06/05/2015 - 09:02]
Ouch. My sympathies go out ...
Ouch. My sympathies go out to everyone affected by this, whether it 's an employee of the company or a developer waiting for monies.