I started HandyMan Studios in a pursuit of starting a game company the hard way. We do work for hire while we work on our own stuff on the side. I'm constantly trying to learn new aspects of game design and push myself as a professional. I like keeping things simple if I can.
Some thoughts about what a "Game Clone" actually is and how we should be not use the word so easily.
A little series about Kickstarter lessons learned form Day1. Short, sweet, and to the point.
Some general good advice when starting out doing work fore hire as a person or company starting out the work for hire way.
[News - 07/28/2014 - 10:01]
Hey, I edited out the ...
Hey, I edited out the last part of my comment. That 's unfair to say and I know because I am also an Early Access Developer. r n r nThat being said, I just think they will receive some fall out due to what I think is the common view ...
[News - 07/25/2014 - 02:01]
[News - 07/25/2014 - 11:23]
[News - 06/05/2014 - 09:09]
Are we only talking about ...
Are we only talking about Video games Because while the title is video gamers the statistics are labeled games. r n r nChess is a game, requires little to no money to create your own board. r n r nI am slightly confused due to how the title is specific ...
[Blog - 05/15/2013 - 01:00]
I agree with E Zachary ...
I agree with E Zachary here, we need to reform patent law and end software patents. Because the reality is, a patent troll only starts knocking when they smell the money. Till then, they will let you be successful, they want you to use their patented software.
[Blog - 02/26/2013 - 06:08]
Great read, I think there ...
Great read, I think there are valid aspects of Academia that can help flesh out ways to think different on the perspectives of games, but I strongly agree that you can not degree yourself a game developer. r n r nThere are so many skills in game development that no ...